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Sundial SHNDP-L001-X
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Kirbanzo
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Joined: 17-Apr-2025 16:17
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PostPosted: 27-Jun-2026 20:56    Post subject: Sundial SHNDP-L001-X Reply to topic Reply with quote

TRO: Sundial SHNDP-L001-X
                 BattleMech Technical Readout

Name/Model:         Sundial SHNDP-L001-X
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            165
Role:               Missile Boat
Configuration:      Superheavy Quad BattleMech
Era/Year:           ilClan / 3151
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         66,549,450 C-Bills
Battle Value:       2,404

Chassis:              Sundial Mk. 1 
Power Plant:          Thermonucleon 11x3 330 XL
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Compound 24A1
Armament:             
    2 Dreadblossom Quad-Rack Extended LRM 20s
    2 Kolibri Alpha Series Large Pulse Lasers (C)
    2 SRBM-5L "Teller" Arrow IV Systems (C)
Manufacturer:         Unknown Factory
    Primary Factory:  Unknown
Communications:       SuperLink V4
Targeting & Tracking: Terminal Lock II

================================================================================================
Overview:
    Designed as a nuclear delivery platform by unknown producers outside of known space
    (believed by some to be Blakist remnants trying to fuel a new wave of apocalyptic war in the
    Inner Sphere, or by Clanners to be Wolverine in origin), the Sundial is able to carry up to
    four Davy Crockett warheads (or ten Arrow IV missiles for when more conventional means are
    called upon) that it can fire at multiple targets at once. It also carries ample means of
    defending itself, including swarms of X-LRMs and twin heavy pulse lasers. However, it is
    rather fragile for a 'Mech of its size, and requires a full escort to truly stop any
    attempts to take it out before it can deliver any deadly payloads.
    
    While having a bad reputation for being a WMD launcher and being made by unknown hands,
    several Inner Sphere armed forces have taken them to add to their deterrent stockpile. Most
    notably the Federated Suns, who wish to prevent the humiliation of the Dragon's Tongue from
    ever happening again.
    
    Interestingly the colossal 'Mech has various manufacturers and models recorded on its
    components - some Spheroid, some Clan, some unknown entirely. This only further obfuscates
    its origins.

Capabilities:
    The most feared weapons  of the Sundial are its twin 5-tube "Teller" short range ballistic
    missile launchers, which are a specific model of Arrow IV system specifically made for its
    missiles to be able to enter the mesosphere at hypersonic speeds before performing a
    top-down attack on its target. This is to minimize chances of interception, especially when
    nuclear warheads are involved. For directly defending itself or for the rare event it has to
    be pressed into a head-on offensive, it has twin Dreadblossom launchers capable of firing
    forty extended-range LRMs downrange. Closer in it also has two Kolibri Alpha Series Large
    Pulse Lasers for direct offense and for emergencies. All these are linked into a C3 Slave so
    other units better suited for recon can spot for it.
    
    Durability isn't its strong suite - while 13.5 tons of armor isn't abysmal, it is quite
    underprotected for its size and turtle-speed. Instead it relies on being well behind
    friendly lines and having escorts screening it to survive.
    
    DESIGN QUIRKS: Anti-Air Targeting, Distracting, Improved Sensors, Improved Targeting (Long),
    Multi-Trac, Protected Actuators, Stable, Bad Reputation (IS 2/Clan), Difficult to Maintain,
    Non-Standard Parts, Poor Performance, Poor Targeting (Short)

Deployment:
    While typically only deployed with conventional weapons while nuclear-equipped ones are
    stationed as deterrent on major worlds, the Draconis Combine notably mobilized several Davy
    Crockett-equipped Sundials to destroy their own factories as the Federated Suns mobilized to
    reclaim the Dragon's Tongue. Casualties were supposedly minimized as Combine manufacturing
    personnel were already evacuated ahead of the scuttlings, but fallout and one case where a
    nuclear strike were authorized despite there being a city very close to a to-be-demolished
    factory complex meant many still lost their lives.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 33.00                     
Engine:                                       330 XL                  12.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       21 [42] (C)                11.00                     
Gyro:                                       Superheavy                 8.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      50             28       
    Center Torso (rear):                               6       
    R/L Torso:                         35             27       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     35             26       
    R/L Rear Leg:                      35             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Arrow IV System (Ammo 20) [Non-Homing] (C)                CT                2          4.00             
Extended LRM 20 (Ammo 24)                                 CT                3          6.00             
2 Large Pulse Lasers (C)                                  CT                2         12.00             
Arrow IV System (C)                                       RT                6         12.00             
Extended LRM 20                                           RT                4         18.00             
Arrow IV System (C)                                       LT                6         12.00             
Extended LRM 20                                           LT                4         18.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 68
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 2 / (M) 4 / (L) 5,  OV: 1
Armor (A): 7,  Structure (S): 7
Specials: ARTAC-2, C3S, CASE, IF2, LG, MHQ1
		
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