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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 13:13    Post subject: Stalker STK-O [BASE] Reply to topic Reply with quote

TRO: Stalker STK-O [BASE]
                 BattleMech Technical Readout

Name/Model:         Stalker STK-O [BASE]
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,563,031 C-Bills
Battle Value:       1,159

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    41 tons of pod space available
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The STK-O was presented by Student Desiderius Findeisen.

Capabilities:
    The main advantage student Findeisen saw in the original Stalker was its tremendous load of
    weapons. To keep this ability he decided to take only construction materials that didn't
    decrease internal space and so the only high-tech used in the base-chassis were the ten
    fixed double heat-sinks.
    The new Stalker omni stands out due to the cavernous pod-bays.
    Its assault role was strengthened by a full armor load as well.
    
    The primary configuration is very similar to the original Stalker. The lasers and SRMs are
    replaced by upgraded models while the LRMs remained unchanged.
    Configuration A can deliver 60 LRMs in one salvo while still carrying four ER laser for self
    defense.
    The B configuration still keeps the arm-mounted medium lasers and carries two gauss rifles.
    It is meant to take other assaults head on.
    Geared towards short-range combat the C has the firepower of four large pulse lasers and the
    unrivaled load of 21 double heat-sinks.
    Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs tied into a TC.
    Jump-jets were included for additional mobility in constricted terrain.
    Configuration E has two massive Arrow IV artillery missile launchers combined with the
    almost inevitable medium ER lasers.
    
    
    The trials in the academy's battlefield simulation program were a great success.
    
    Each configuration worked very well within its intended role. Some minor problems occurred
    with the A and C configurations. While the first one was criticised to carry too small
    ammo-bins the later one lacked jump-jets despite mounting weapons useful for city-fighting.

Variants:
    Student Desiderius Findeisen also proposed C3 equipped variants of each
    configuration including a C3-master carrying D variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              11       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                          None                                   1          
Center Torso                                  None                                   2          
Right Torso                                   None                                   12         
Left Torso                                    None                                   12         
Right Arm                                     None                                   10         
Left Arm                                      None                                   10         
Right Leg                                     None                                   2          
Left Leg                                      None                                   2          

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: ENE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 13:16    Post subject: Stalker STK-O Reply to topic Reply with quote

TRO: Stalker STK-O
                 BattleMech Technical Readout

Name/Model:         Stalker STK-O
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,435,156 C-Bills
Battle Value:       1,939

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 ER Large Lasers
    2 LRM 10s
    4 ER Medium Lasers
    2 Streak SRM 4s
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The STK-O was presented by Student Desiderius Findeisen.

Capabilities:
    The main advantage student Findeisen saw in the original Stalker was its tremendous load of
    weapons. To keep this ability he decided to take only construction materials that didn't
    decrease internal space and so the only high-tech used in the base-chassis were the ten
    fixed double heat-sinks.
    The new Stalker omni stands out due to the cavernous pod-bays.
    Its assault role was strengthened by a full armor load as well.
    
    The primary configuration is very similar to the original Stalker. The lasers and SRMs are
    replaced by upgraded models while the LRMs remained unchanged.
    Configuration A can deliver 60 LRMs in one salvo while still carrying four ER laser for self
    defense.
    The B configuration still keeps the arm-mounted medium lasers and carries two gauss rifles.
    It is meant to take other assaults head on.
    Geared towards short-range combat the C has the firepower of four large pulse lasers and the
    unrivaled load of 21 double heat-sinks.
    Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs tied into a TC.
    Jump-jets were included for additional mobility in constricted terrain.
    Configuration E has two massive Arrow IV artillery missile launchers combined with the
    almost inevitable medium ER lasers.
    
    
    The trials in the academy's battlefield simulation program were a great success.
    
    Each configuration worked very well within its intended role. Some minor problems occurred
    with the A and C configurations. While the first one was criticised to carry too small
    ammo-bins the later one lacked jump-jets despite mounting weapons useful for city-fighting.

Variants:
    Student Desiderius Findeisen also proposed C3 equipped variants of each
    configuration including a C3-master carrying D variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              11       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
ER Large Laser                                            RT                2          5.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Streak SRM 4                                              RT                1          3.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
ER Large Laser                                            LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
Streak SRM 4                                              LT                1          3.00             
2 ER Medium Lasers                                        RA                2          2.00             
LRM 10                                                    RA                2          5.00             
2 ER Medium Lasers                                        LA                2          2.00             
LRM 10                                                    LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 3
Armor (A): 9,  Structure (S): 7
Specials: CASE, IF1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 13:19    Post subject: Stalker STK-OA Reply to topic Reply with quote

TRO: Stalker STK-OA
                 BattleMech Technical Readout

Name/Model:         Stalker STK-OA
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,166,906 C-Bills
Battle Value:       2,008

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    4 LRM 15s
    4 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The STK-O was presented by Student Desiderius Findeisen.

Capabilities:
    The main advantage student Findeisen saw in the original Stalker was its tremendous load of
    weapons. To keep this ability he decided to take only construction materials that didn't
    decrease internal space and so the only high-tech used in the base-chassis were the ten
    fixed double heat-sinks.
    The new Stalker omni stands out due to the cavernous pod-bays.
    Its assault role was strengthened by a full armor load as well.
    
    The primary configuration is very similar to the original Stalker. The lasers and SRMs are
    replaced by upgraded models while the LRMs remained unchanged.
    Configuration A can deliver 60 LRMs in one salvo while still carrying four ER laser for self
    defense.
    The B configuration still keeps the arm-mounted medium lasers and carries two gauss rifles.
    It is meant to take other assaults head on.
    Geared towards short-range combat the C has the firepower of four large pulse lasers and the
    unrivaled load of 21 double heat-sinks.
    Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs tied into a TC.
    Jump-jets were included for additional mobility in constricted terrain.
    Configuration E has two massive Arrow IV artillery missile launchers combined with the
    almost inevitable medium ER lasers.
    
    
    The trials in the academy's battlefield simulation program were a great success.
    
    Each configuration worked very well within its intended role. Some minor problems occurred
    with the A and C configurations. While the first one was criticised to carry too small
    ammo-bins the later one lacked jump-jets despite mounting weapons useful for city-fighting.

Variants:
    Student Desiderius Findeisen also proposed C3 equipped variants of each
    configuration including a C3-master carrying D variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              11       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 32)                                          RT                4          4.00             
CASE                                                      LT                1          0.50             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 24)                                          LT                3          3.00             
2 ER Medium Lasers                                        RA                2          2.00             
LRM 15                                                    RA                3          7.00             
2 ER Medium Lasers                                        LA                2          2.00             
LRM 15                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 2
Armor (A): 9,  Structure (S): 7
Specials: CASE, IF4, LRM1/2/4, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 13:21    Post subject: Stalker STK-OB Reply to topic Reply with quote

TRO: Stalker STK-OB
                 BattleMech Technical Readout

Name/Model:         Stalker STK-OB
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,949,531 C-Bills
Battle Value:       2,207

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Gauss Rifles
    4 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The STK-O was presented by Student Desiderius Findeisen.

Capabilities:
    The main advantage student Findeisen saw in the original Stalker was its tremendous load of
    weapons. To keep this ability he decided to take only construction materials that didn't
    decrease internal space and so the only high-tech used in the base-chassis were the ten
    fixed double heat-sinks.
    The new Stalker omni stands out due to the cavernous pod-bays.
    Its assault role was strengthened by a full armor load as well.
    
    The primary configuration is very similar to the original Stalker. The lasers and SRMs are
    replaced by upgraded models while the LRMs remained unchanged.
    Configuration A can deliver 60 LRMs in one salvo while still carrying four ER laser for self
    defense.
    The B configuration still keeps the arm-mounted medium lasers and carries two gauss rifles.
    It is meant to take other assaults head on.
    Geared towards short-range combat the C has the firepower of four large pulse lasers and the
    unrivaled load of 21 double heat-sinks.
    Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs tied into a TC.
    Jump-jets were included for additional mobility in constricted terrain.
    Configuration E has two massive Arrow IV artillery missile launchers combined with the
    almost inevitable medium ER lasers.
    
    
    The trials in the academy's battlefield simulation program were a great success.
    
    Each configuration worked very well within its intended role. Some minor problems occurred
    with the A and C configurations. While the first one was criticised to carry too small
    ammo-bins the later one lacked jump-jets despite mounting weapons useful for city-fighting.

Variants:
    Student Desiderius Findeisen also proposed C3 equipped variants of each
    configuration including a C3-master carrying D variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              11       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
CASE                                                      LT                1          0.50             
Gauss Rifle                                               LT                7         15.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
2 ER Medium Lasers                                        RA                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: CASE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 13:23    Post subject: Stalker STK-OC Reply to topic Reply with quote

TRO: Stalker STK-OC
                 BattleMech Technical Readout

Name/Model:         Stalker STK-OC
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,704,406 C-Bills
Battle Value:       1,759

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 Large Pulse Lasers
    2 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The STK-O was presented by Student Desiderius Findeisen.

Capabilities:
    The main advantage student Findeisen saw in the original Stalker was its tremendous load of
    weapons. To keep this ability he decided to take only construction materials that didn't
    decrease internal space and so the only high-tech used in the base-chassis were the ten
    fixed double heat-sinks.
    The new Stalker omni stands out due to the cavernous pod-bays.
    Its assault role was strengthened by a full armor load as well.
    
    The primary configuration is very similar to the original Stalker. The lasers and SRMs are
    replaced by upgraded models while the LRMs remained unchanged.
    Configuration A can deliver 60 LRMs in one salvo while still carrying four ER laser for self
    defense.
    The B configuration still keeps the arm-mounted medium lasers and carries two gauss rifles.
    It is meant to take other assaults head on.
    Geared towards short-range combat the C has the firepower of four large pulse lasers and the
    unrivaled load of 21 double heat-sinks.
    Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs tied into a TC.
    Jump-jets were included for additional mobility in constricted terrain.
    Configuration E has two massive Arrow IV artillery missile launchers combined with the
    almost inevitable medium ER lasers.
    
    
    The trials in the academy's battlefield simulation program were a great success.
    
    Each configuration worked very well within its intended role. Some minor problems occurred
    with the A and C configurations. While the first one was criticised to carry too small
    ammo-bins the later one lacked jump-jets despite mounting weapons useful for city-fighting.

Variants:
    Student Desiderius Findeisen also proposed C3 equipped variants of each
    configuration including a C3-master carrying D variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         21 [42]                  11.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              11       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
2 Large Pulse Lasers                                      RA                4         14.00             
2 Large Pulse Lasers                                      LA                4         14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: ENE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 13:26    Post subject: Stalker STK-OD Reply to topic Reply with quote

TRO: Stalker STK-OD
                 BattleMech Technical Readout

Name/Model:         Stalker STK-OD
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,247,844 C-Bills
Battle Value:       2,187

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 ER PPCs
    5 Medium Pulse Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The STK-O was presented by Student Desiderius Findeisen.

Capabilities:
    The main advantage student Findeisen saw in the original Stalker was its tremendous load of
    weapons. To keep this ability he decided to take only construction materials that didn't
    decrease internal space and so the only high-tech used in the base-chassis were the ten
    fixed double heat-sinks.
    The new Stalker omni stands out due to the cavernous pod-bays.
    Its assault role was strengthened by a full armor load as well.
    
    The primary configuration is very similar to the original Stalker. The lasers and SRMs are
    replaced by upgraded models while the LRMs remained unchanged.
    Configuration A can deliver 60 LRMs in one salvo while still carrying four ER laser for self
    defense.
    The B configuration still keeps the arm-mounted medium lasers and carries two gauss rifles.
    It is meant to take other assaults head on.
    Geared towards short-range combat the C has the firepower of four large pulse lasers and the
    unrivaled load of 21 double heat-sinks.
    Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs tied into a TC.
    Jump-jets were included for additional mobility in constricted terrain.
    Configuration E has two massive Arrow IV artillery missile launchers combined with the
    almost inevitable medium ER lasers.
    
    
    The trials in the academy's battlefield simulation program were a great success.
    
    Each configuration worked very well within its intended role. Some minor problems occurred
    with the A and C configurations. While the first one was criticised to carry too small
    ammo-bins the later one lacked jump-jets despite mounting weapons useful for city-fighting.

Variants:
    Student Desiderius Findeisen also proposed C3 equipped variants of each
    configuration including a C3-master carrying D variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              11       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Medium Pulse Laser                                        CT                1          2.00             
ER PPC                                                    RT                3          7.00             
Targeting Computer                                        RT                6          6.00             
ER PPC                                                    LT                3          7.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: ENE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 13:31    Post subject: Stalker STK-OE Reply to topic Reply with quote

TRO: Stalker STK-OE
                 BattleMech Technical Readout

Name/Model:         Stalker STK-OE
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         10,976,281 C-Bills
Battle Value:       2,018

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Arrow IV Systems
    4 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The STK-O was presented by Student Desiderius Findeisen.

Capabilities:
    The main advantage student Findeisen saw in the original Stalker was its tremendous load of
    weapons. To keep this ability he decided to take only construction materials that didn't
    decrease internal space and so the only high-tech used in the base-chassis were the ten
    fixed double heat-sinks.
    The new Stalker omni stands out due to the cavernous pod-bays.
    Its assault role was strengthened by a full armor load as well.
    
    The primary configuration is very similar to the original Stalker. The lasers and SRMs are
    replaced by upgraded models while the LRMs remained unchanged.
    Configuration A can deliver 60 LRMs in one salvo while still carrying four ER laser for self
    defense.
    The B configuration still keeps the arm-mounted medium lasers and carries two gauss rifles.
    It is meant to take other assaults head on.
    Geared towards short-range combat the C has the firepower of four large pulse lasers and the
    unrivaled load of 21 double heat-sinks.
    Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs tied into a TC.
    Jump-jets were included for additional mobility in constricted terrain.
    Configuration E has two massive Arrow IV artillery missile launchers combined with the
    almost inevitable medium ER lasers.
    
    
    The trials in the academy's battlefield simulation program were a great success.
    
    Each configuration worked very well within its intended role. Some minor problems occurred
    with the A and C configurations. While the first one was criticised to carry too small
    ammo-bins the later one lacked jump-jets despite mounting weapons useful for city-fighting.

Variants:
    Student Desiderius Findeisen also proposed C3 equipped variants of each
    configuration including a C3-master carrying D variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              11       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
Arrow IV System (Ammo 10) [Homing]                        RT                2          2.00             
Arrow IV System (Ammo 10) [Non-Homing]                    RT                2          2.00             
CASE                                                      RT                1          0.50             
Arrow IV System                                         RA/RT               15        15.00             
2 ER Medium Lasers                                        RA                2          2.00             
Arrow IV System                                         LA/LT               15        15.00             
2 ER Medium Lasers                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 62
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: ARTAIS-2, CASE, ECM, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
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