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Boing (Boing) Boing
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Smurf17
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Joined: 08-Jan-2026 13:00
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Location: United Kingdom
PostPosted: 14-Jan-2026 12:10    Post subject: Boing (Boing) Boing Reply to topic Reply with quote

TRO: Boing (Boing) Boing
                 BattleMech Technical Readout

Name/Model:         Boing (Boing) Boing
Designer:           Smurf17
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,445,140 C-Bills
Battle Value:       539

Chassis:              Wanting Endo Steel
Power Plant:          Scream 300 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   
Jump Jets:            Boing+ 
    Jump Capacity:    300 meters
Armor:                Rolled On
Armament:             
    1 Angst Medium Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       C3 12
Targeting & Tracking: Hitite with Beagle Active Probe

================================================================================================
Overview:
    If Boing is not out spotting it is running interdiction or just being annoying.

Capabilities:
    It can move fast and jump fairly far.

Deployment:
    Annoy, move it about to anny and get some good C3 range finding.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 10                                              
    Running MP:                                 15                                              
    Jumping MP:                                 10                                              
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              3       
    Center Torso:                      10              6       
    Center Torso (rear):                               3       
    R/L Torso:                          7              6       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5              3       
    R/L Leg:                            7             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Beagle Active Probe                                       CT                2          1.50             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
Medium Pulse Laser                                        LA                1          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: C3S, ENE, MHQ1, PRB, RCN
		

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