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Kooter ComStar Private

Joined: 02-Feb-2023 11:01 Posts: 17
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Posted: 21-Dec-2025 14:10 Post subject: Rifleman II (Kooter) RFL-2-2R |
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| TRO: Rifleman II (Kooter) RFL-2-2R | BattleMech Technical Readout
Name/Model: Rifleman II (Kooter) RFL-2-2R
Designer: Kooter
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3023
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,571,800 C-Bills
Battle Value: 1,384
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Autocannon/10s
2 Large Lasers
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The RFL-3N-II was introduced in 2720 as a refit of the venerable Kallon
Industries RFL-3N, using cutting-edge technology available to the
SLDF. Valuable details of the design were uncovered with the discovery
of an intact SLDF Royal Divisions maintenance guide.
The precious Garret communication and tracking systems were intact,
along with the engine and gyroscope. Reverse engineering the internal
structure met with uneven success, but a functional, if troublesome,
80-ton chassis provided an ample platform for upgrade. The resulting
Rifleman II is more of an upsized 3N than a true Rifleman II of the golden
age, but it retains the same weapon and ammo feed patterns.
Capabilities:
The Rifleman II remains an outstanding anti-aircraft platform. Its focus
on fire support puts heavy, long-range firepower at the forefront. The
3N’s medium autocannon were replaced with a pair of Kallon Industries
Imperator-B 80mm cannon. By sharing a range profile with the Magna
Mk. III Large Lasers, target acquisition solutions are simplified. The
increased heat generated by the larger autocannon is offset by the
addition of 6 heat sinks. A pair of standard Magna Mk II Medium Lasers
round out its firepower. Although lightly armored for a Battlemech of its
size, the addition of 3 tons of Kallon Royalstar armor better protects the
Rifleman’s vulnerable legs, head and torso.
The Pitban 240 engine is hard-pressed to power such a large machine,
lowering the top speed to 54kph, and the leg assembly requires down
time that takes the Battlemech out of duty for extended periods.
The Rifleman II has the following quirks: Anti-Aircraft Targeting,
Improved Communications, Improved Targeting (Long), Searchlight, Poor Performance, Weak Legs
Deployment:
A unique design, it has only seen limited action with the Green Dragons
mercenary company. As Capt. MacRhee’s personal Battlemech, it is
deployed in defense of operating bases from which the technical support
company keeps the Green Dragons in fighting trim.
Variants:
As of 3037, Capt. MacRhee the Poor Performance and Weak Legs Quirks have been solved through
refit
Notable MechWarriors:
Capt. Cornelius "Kooter" MacRhee - The commander of the Green Dragons Mercenary's Technical
Support Company, Kooter was previously a mechwarrior with the Oberon Irregulars, a
successful mercenary unit that got it's start in the spinward periphery. The commander of
the company disappeared in Lyran space in 3020 along with the unit's jumpship and dropship.
Finding himself dispossessed as his Warhammer disappeared with Colonel Oberon, he turned
down a job offer from the NAIS because 'it'll be a cold day in hell before I become a
federat" Kooter fell in with the Green Dragons, bringing his expertise in trade for first
pick of salvage.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 240 Fusion 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 16 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 20
Center Torso (rear): 5
R/L Torso: 17 20
R/L Torso (rear): 5
R/L Arm: 13 20
R/L Leg: 17 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/10 (Ammo 20) CT 2 2.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
Autocannon/10 RA 7 12.00
Large Laser RA 2 5.00
Autocannon/10 LA 7 12.00
Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 2
Armor (A): 6, Structure (S): 6
Specials: AC1/1/-
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Kooter ComStar Private

Joined: 02-Feb-2023 11:01 Posts: 17
|
Posted: 21-Dec-2025 14:13 Post subject: Rifleman II (Kooter) RFL-2-2R |
|
|
| TRO: Rifleman II (Kooter) RFL-2-2R | BattleMech Technical Readout
Name/Model: Rifleman II (Kooter) RFL-2-2R
Designer: Kooter
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3023
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,571,800 C-Bills
Battle Value: 1,384
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Autocannon/10s
2 Large Lasers
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The RFL-3N-II was introduced in 2720 as a refit of the venerable Kallon
Industries RFL-3N, using cutting-edge technology available to the
SLDF. Valuable details of the design were uncovered with the discovery
of an intact SLDF Royal Divisions maintenance guide.
The precious Garret communication and tracking systems were intact,
along with the engine and gyroscope. Reverse engineering the internal
structure met with uneven success, but a functional, if troublesome,
80-ton chassis provided an ample platform for upgrade. The resulting
Rifleman II is more of an upsized 3N than a true Rifleman II of the golden
age, but it retains the same weapon and ammo feed patterns.
Capabilities:
The Rifleman II remains an outstanding anti-aircraft platform. Its focus
on fire support puts heavy, long-range firepower at the forefront. The
3N’s medium autocannon were replaced with a pair of Kallon Industries
Imperator-B 80mm cannon. By sharing a range profile with the Magna
Mk. III Large Lasers, target acquisition solutions are simplified. The
increased heat generated by the larger autocannon is offset by the
addition of 6 heat sinks. A pair of standard Magna Mk II Medium Lasers
round out its firepower. Although lightly armored for a Battlemech of its
size, the addition of 3 tons of Kallon Royalstar armor better protects the
Rifleman’s vulnerable legs, head and torso.
The Pitban 240 engine is hard-pressed to power such a large machine,
lowering the top speed to 54kph, and the leg assembly requires down
time that takes the Battlemech out of duty for extended periods.
The Rifleman II has the following quirks: Anti-Aircraft Targeting,
Improved Communications, Improved Targeting (Long), Searchlight, Poor Performance, Weak Legs
Deployment:
A unique design, it has only seen limited action with the Green Dragons
mercenary company. As Capt. MacRhee’s personal Battlemech, it is
deployed in defense of operating bases from which the technical support
company keeps the Green Dragons in fighting trim.
Variants:
As of 3037, now Colonel MacRhee as resolved the Poor Performance and Weak Legs Quirks
through refit
Notable MechWarriors:
Cornelius "Kooter" MacRhee - The commander of the Green Dragons Mercenary's Technical
Support Company (as of 3037 Support Regiment), Kooter was previously a mechwarrior with the
Oberon Irregulars, a successful mercenary unit that got it's start in the spinward
periphery. The commander of the company disappeared in Lyran space in 3020 along with the
unit's jumpship and dropship.
Finding himself dispossessed as his Warhammer disappeared with Colonel Oberon, he turned
down a job offer from the NAIS because 'it'll be a cold day in hell before I become a
federat" Kooter fell in with the Green Dragons, bringing his expertise in trade for first
pick of salvage.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 240 Fusion 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 16 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 20
Center Torso (rear): 5
R/L Torso: 17 20
R/L Torso (rear): 5
R/L Arm: 13 20
R/L Leg: 17 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/10 (Ammo 20) CT 2 2.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
Autocannon/10 RA 7 12.00
Large Laser RA 2 5.00
Autocannon/10 LA 7 12.00
Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 2
Armor (A): 6, Structure (S): 6
Specials: AC1/1/-
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