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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 44
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Posted: 24-Oct-2025 14:56 Post subject: ZZ LGM-Array Experiment |
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| TRO: ZZ LGM-Array Experiment | BattleMech Technical Readout
Name/Model: ZZ LGM-Array Experiment
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,980,000 C-Bills
Battle Value: 1,374
Chassis: Standard
Power Plant: 350 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [151.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
32 Light Machine Guns (Array mounted) (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
This is dumb, but its 8 quad-LMG-arrays that can deal about 32 damage per turn. Plus, they
can eat into exposed internals like nothing else. With up to 14 hexes of movement + 11 tons
of armor, its actually pretty resepectable for durability and mobility. If you've got a
dedicated hole-puncher mech like a Hunchback IIC, this thing actually pairs pretty nicely
with it.
This has the exact same BV2.0 value if you swap to MG instead of LMG, doubling your damage
to 64 but demanding you win the initiative to have any chance of actually hitting anything.
However, when you win that initiative, your going to outdamage most other assault mechs.
While using Arrays is technically "sub-optimal", even with them this pushes really close to
"munchkin territory" (for both LMG and MG versions). I wouldn't pull this out without an
easy swap in case opponents feel like your trying to min-max the fun out of the game.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 350 XL (C) 15.00
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 2.00
Cockpit: Small (C) 2.00
Armor Factor: 169 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 26
Center Torso (rear): 6
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
MASC (C) H 2 2.00
8 Light Machine Guns (Array mounted) (C) RT 8 2.00
2 Light Machine Gun Array Modules (C) RT 2 0.50
8 Light Machine Guns (Array mounted) (C) LT 8 2.00
2 Light Machine Gun Array Modules (C) LT 2 0.50
8 Light Machine Guns (Array mounted) (C) RA 8 2.00
2 Light Machine Gun Array Modules (C) RA 2 0.50
8 Light Machine Guns (Array mounted) (C) LA 8 2.00
2 Light Machine Gun Array Modules (C) LA 2 0.50
CASE II (C) RL 1 0.50
Light Machine Gun (Ammo 200) (C) RL 1 1.00
CASE II (C) LL 1 0.50
Light Machine Gun (Ammo 200) (C) LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM, SZ: 2, TMM: 3, MV: 18"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASEII
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