Joined: 18-Oct-2025 20:17 Posts: 1 Location: United States
Posted: 18-Oct-2025 22:10 Post subject: So I started a Homebrewed BattleTech Campaign...
As title states I started running a BattleTech campaign on Table Top Simulator set in an entirely homebrewed system that is cut off from the rest of the cannon verse. Why? Well I just honestly am relatively new to the whole universe. It seemed like a pretty safe way to create a controlled system for my players to explore and go about their quest. But there is a slight problem: One of the players is super deep into the lore and is asking questions I have no clue to answer.
I'm being asked questions that are not found in my printed copy of the classic rulebook like: "What year it is?" "How is there a clan mech here?" "Huh? Why can't I just use Comstar?" "I thought that the IGOR wasn't cannon?"
I have no freaking clue about most of this stuff and I've been winging it or just brushing off paradox's the best I can. I have over a decade of being a DM experience across several systems (Including some successful entirely homebrewed systems) but I just simply don't have the knowledge to make everything make sense and fit. I've only really played MechWarrior 5 so my knowledge is shallow at best.
However despite all these lore issues my players have been having a lot of fun and are engaging in the main story I've written as well as side stories that their original characters have background stakes in. They are now wanting to customize their mechs and I'm even trying to build some custom mechs and vehicles for them to fight which hopefully won't be horribly unbalanced. They didn't even groan too hard when I was making up "Legendary Actions" since they were absolutely crushing some poor boss who was supposed to be a threat and he needed a pulled-out-of-my-ass boost. (Today's lesson: Action economy!)
So I suppose the point of what I am getting to is: Does the BattleTech Classic system really need the BattleTech lore? Is it able to stand up on its own with a cobbled together setting? Am I missing anything that is going to massively bite me in the butt later? Is there some good lore guide I can go over and still have time to build a battle map and encounters for them to play on? Is there some offical stuff I really should be using? Why does the AC-2 suck so much?! _________________ "Hey Kirin, you like being a DM right?""Yeah?""Could You make a campaign for us in BattleTech?" -How we got here
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"Fear is the tax that conscience pays to guilt." - George Sewell