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Inferno SRM/LRM s
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mekkatgirls
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PostPosted: 03-Sep-2025 21:00    Post subject: Inferno SRM/LRM s Reply to topic Reply with quote

Are inferno missile still viable on the Table Top in the age of Double Heat Sinks and coolant pods?
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chihawk
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PostPosted: 03-Sep-2025 21:07    Post subject: Inferno SRM/LRM s Reply to topic Reply with quote

If you know how to use them, absolutely.
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mekkatgirls
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PostPosted: 03-Sep-2025 21:35    Post subject: Inferno SRM/LRM s Reply to topic Reply with quote

I am wonder is how or when is my guess, thanks.
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Vagabond
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PostPosted: 05-Sep-2025 00:02    Post subject: Re: Inferno SRM/LRM s Reply to topic Reply with quote

mekkatgirls wrote:
I am wonder is how or when is my guess, thanks.


They murder infantry (especially those in buildings), can cause TACs on vehicles, and can force energy heavy units (Masakari, Supernova, Blacknight) to have to drastically reduce their DPR (damage per round).

You can also use them to create cover if using the fire rules. Or as area denial. Or to displace dug in units from terrain features.

Play some rounds of Megamek vs the AI with fire features on and use a unit like the DV-6M w/ a ton of inferno. Play around with it.
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mekkatgirls
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PostPosted: 05-Sep-2025 02:31    Post subject: Re: Inferno SRM/LRM s Reply to topic Reply with quote

My typing is very and you did remind of many things and of course units that are very vulnerable (flash bulbs mechs) what are TACs?

Total armor crew kills?

thanks all great points
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Vagabond
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PostPosted: 05-Sep-2025 12:07    Post subject: Re: Inferno SRM/LRM s Reply to topic Reply with quote

mekkatgirls wrote:
My typing is very and you did remind of many things and of course units that are very vulnerable (flash bulbs mechs) what are TACs?

Total armor crew kills?

thanks all great points


TAC = through armor critical.
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Thunder
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PostPosted: 05-Sep-2025 14:04    Post subject: Re: Inferno SRM/LRM s Reply to topic Reply with quote

I'll add that they're iffy on killing vehicles with TACs. There's a -2 modifier on the roll IIRC. They can kill protomechs effectivly as well. And I'll bet Abominations will hate them.

They ruin the day of TSM mechs, or any other mechs that ride their heat scale.
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Freaky Foe
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PostPosted: 13-Oct-2025 12:24    Post subject: Inferno SRM/LRM s Reply to topic Reply with quote

There are only inferno SRMs, LRMs just have an ammo more likely to cause Forrest's to catch fire, called incendiary ammo. heat based weapons will still cause some modern design's grief, of if you caught them with thier pants down and they just fired everything you are ensuring thier next turn, will be atleast with movement penalty.

Remember external heat source max is 15. So if you got enough inferno to insure 15 heat a turn your still crippling some ones fure power, with something likely cheeper battle value wise. 3 srm 6s can easily do this so a Kentaro, basically can lock down an opponent. If he can hit all 3 shots.
Also if they are 15 heat over the effects are deviststing. At 15 its -3 movment that would make an assault mech stationary, it triggers at 14 a 4+ save for shutdown (easily made, but still more dice are rolled, bad things happen), 13 +2 to firing mod.

But insurance realy is as stated with vehicals and infantry. Theres not to many vehicals that run heat resistant armor, likely some one using battle armor is more likely to pack it.

And of corse heat is also a massive counter to stealth armor units, who themselves are generating 10 heat… thier heat is so strict, you can easily shut them down or cause other distresses. Causing then to eather turn off thier stealth or suffer. Its a stealth armor hard counter.
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Captain_Frosty
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PostPosted: 14-Oct-2025 04:32    Post subject: Inferno SRM/LRM s Reply to topic Reply with quote

Inferno SRMs can be great if you really invest in them. Unlike regular SRMs, where you can have an SMR2 or 4 as a backup, you'll need an SRM6 minimum for the infernos to be worthwhile. When you *do* invest in them, however? Hoo boy!

For one, it throws the meta into disarray. Suddenly the idea of saving tons of weight by picking lasers over ACs becomes a questionable decision. With most 'mech designs (at least that I've seen) always riding on the edge of their heat-scale, a volley of inferno SRMs can quickly turn an assault 'mech into Churchill Mk.I from a single cheap unit. VTOLs are especially useful for this.

Infantry just dissolves like paper in hydrochloric acid and battle armor fares little better. Vehicles? They might last a bit longer than infantry but the crit-stacking can ramp up quickly if one is not careful.

Again, this all assumes that you've really focused on infernos. A pair of SRM6 launchers or more; a fairly heavy investment but it can be damn well worth it in the right battle.


There's also Inferno-Thunder LRM ammo, which...
I mean I guess it can work? Maybe?
I'd only suggest using them in combination with regular thunder LRM ammo to make a sort of multi-layered defense but that feels a bit wasteful.

Either way, inferno SRMs exist mostly to vindicate autocannon centered designs. XD

Use it on a stock hunchback and he just stares at you angrily before engaging that "High pucker factor" that Chihawk was talking about in the AC/2 thread.
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