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Baby Brawler ((3052)) CGR-1A1
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Vagabond
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Joined: 04-Feb-2002 00:00
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PostPosted: 10-Oct-2025 03:46    Post subject: Baby Brawler ((3052)) CGR-1A1 Reply to topic Reply with quote

TRO: Baby Brawler ((3052)) CGR-1A1
                 BattleMech Technical Readout

Name/Model:         Baby Brawler ((3052)) CGR-1A1
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,790,890 C-Bills
Battle Value:       1,203

Chassis:              Wells 990 
Power Plant:          LTV 400 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Ferro-Fibrous
Armament:             
    2 Magna Mk II Medium Lasers
    1 Magna Mk I Small Laser
Manufacturer:         Luthien Armor Works (Refit)
    Primary Factory:  Luthien
Communications:       Tek BattleCom
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    The CGR-1A1 Charger is a distinctive 'Mech. Its heavy chassis is well-armored, but virtually
    unarmed. Its massive power plant moves it at high speed, but occupies an inordinate amount
    of space. The reason for these paradoxes is in the Charger's original production goals. The
    CGR-1A1 was intended to be a heavy scout that could enter well-defended areas where it might
    have to take damage yet still be able to withdraw at high speed.
    
    Wells Technologies built the Charger in 2665, combining heavy Durallex armor with
    Magna light lasers. Though the Mark I lasers are incapable of damaging anything but infantry
    and light armored vehicles, the deficiency was intentional. It is intended to discourage
    Charger pilots from engaging in protracted fire-fights, for the Charger's job is to obtain
    data and do it quickly.
    
    Although the design was heavily criticized, the fact remains that Wells Tech built
    over a thousand Chargers, about 500 of which survive to this day. One of these is piloted by
    Fai Modoki of the Renegade Lancers Mercenary Company.

Capabilities:
    While the original Charger's popgun laser array is almost laughable, its Durallex armor was
    not and provided the 'Mech with enough protection to survive even direct hits from a
    Class-20 autocannon. This is why in 3052 as the Inner Sphere bitterly fought the Clans, Fai
    Modoki was upgrading his Battlemech as best as he could afford and started by replacing the
    ageing Durallex Heavy armor with the recently produced Durallex Ferro-Fibrous. This
    increased the armor protection nearly 10 percent and added a menacing bulk to the mechs arms
    and chest. In addition, Modoki removed four of the Magna Mk I light lasers and replaced them
    with two Magna Mk II medium lasers, increasing the overall range by 300 percent and giving a
    nasty surprise to Stinger and Wasp pilots used to out ranging Chargers.
    
    Modoki not only replaced the lasers but also added a second surprise in the form
    of Federated Commonwealth designed Triple Strength Myomers, increasing overall ground speeds
    by 20 percent whenever the mech is run hot. Modoki can with the flip of a switch and a pull
    of the trigger match the ground speeds of most front line scouts, such as the Wasp and
    Stinger.
    
    However, despite these changes Modoki's Charger Baby Brawler is still plagued by
    the short comings of all CGR-1A1s, its armor is not enough to let it stand up in heavy
    combat. If Modoki gets too close to the enemy or is trapped by superior numbers he will be
    shot to pieces, unable to defend himself.
    
    Despite its intent as a high-speed recon 'Mech, the Charger's design failed.
    However, Modoki has managed to breathe a little life into his mech in an ingenious way that
    the original designers might have smiled in pride at.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     400 Fusion                52.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  179                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             28       
    Center Torso (rear):                               8       
    R/L Torso:                         17             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             15       
    R/L Leg:                           17             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 6
Specials: ENE, TSM
		

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