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ZaneOlric
Federated Suns
Private, First Class
Private, First Class


Joined: 13-Sep-2025 22:09
Posts: 38

PostPosted: 06-Oct-2025 00:14    Post subject: ZZ Speed Experiment Reply to topic Reply with quote

TRO: ZZ Speed Experiment
                 BattleMech Technical Readout

Name/Model:         ZZ Speed Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            20
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,760,500 C-Bills
Battle Value:       1,075

Chassis:              Endo Steel
Power Plant:          300 XXL
Walking Speed:        162 kph   
Maximum Speed:        248.4 kph [410.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 Flamer (C)
    3 Light Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
    mechs.  One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
    struggled to position effectively on the battlefield.  This train of thought led to the
    creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
    the Fortalice.  The high speed and utility design proved popular, though its absurd price
    tag for an ultralight mech meant that it was rarely bought seperately.

Capabilities:
    As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
    of carrying up to six battle armors at a time.  Capable of sustaining 280 km/h by
    alternating between its Supercharger and MASC fibers allows this mech to quickly position
    battle armors across the field of combat before taking on a support role.  This utility
    takes the form of a light TAG unit found on each variant along with a flamer to allow for
    the creation of smoke cover for slower allies.  Some configurations also mount a C3 slave
    computer to allow for percision targeting by nearby LRM batteries.
    
    With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
    high speeds to avoid incoming fire.  If it does take hits, its torso and leg armor are
    equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
    However, it is seriously threatened by any medium to large caliber weapon and should be
    positioned inorder to avoid this kind of attack.

Variants:
    Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
    designed ot hunt infantry and tear through enemy rear armor.  BV2.0: 518.  Cost: 5,929,688
    
    Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
    give it a noticable range increase but substantially lower damage.  BV2.0: 518. Cost:
    6,001,563.
    
    Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
    Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
    dealing comprable damage to the -A model.  BV2.0: 835.  Cost: 6,121,953
    
    Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
    gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
    Small Laser.  This mixture of TAG and C3 made for a truly terrifying combination when paired
    with Artemis IV equipped LRM batteries.  BV2.0: 884. Cost: 6,474,141.
    
    Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
    ER Small Laser and an ECM suite locked to ECCM mode.  This allows the mech to push into
    enemy ECM fields and still have its C3 computer active, calling in artillery fire in
    locations none expected. BV2.0: 541.  Cost: 6,632,266
    
    Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
    Heavy medium lasers and an ER Small Laser.  BV: 1,319.  Cost: 6,416,641

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                    300 XXL (C)                 6.50                     
    Walking MP:                                 15                                              
    Running MP:                              23 [38]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   67                     3.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6              8       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Front Leg:                      4              7       
    R/L Rear Leg:                       4              7       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Heavy Medium Laser (C)                           RT                2          1.00             
Light Machine Gun (Ammo 100) (C)                          RT                1          0.50             
Light TAG (C)                                             RT                1          0.50             
MASC (C)                                                  RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
3 Light Machine Guns (Array mounted) (C)                  LT                3          0.75             
Light Machine Gun Array Module (C)                        LT                1          0.25             
Supercharger (C)                                          LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 1,  TMM: 5,  MV: 46"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: LTAG
		
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ZaneOlric
Federated Suns
Private, First Class
Private, First Class


Joined: 13-Sep-2025 22:09
Posts: 38

PostPosted: 06-Oct-2025 00:18    Post subject: ZZ Speed Experiment Reply to topic Reply with quote

TRO: ZZ Speed Experiment
                 BattleMech Technical Readout

Name/Model:         ZZ Speed Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            20
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,078,500 C-Bills
Battle Value:       1,009

Chassis:              Endo Steel
Power Plant:          320 XXL
Walking Speed:        172.8 kph 
Maximum Speed:        259.2 kph [432 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 Flamer (C)
    3 Light Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
    mechs.  One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
    struggled to position effectively on the battlefield.  This train of thought led to the
    creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
    the Fortalice.  The high speed and utility design proved popular, though its absurd price
    tag for an ultralight mech meant that it was rarely bought seperately.

Capabilities:
    As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
    of carrying up to six battle armors at a time.  Capable of sustaining 280 km/h by
    alternating between its Supercharger and MASC fibers allows this mech to quickly position
    battle armors across the field of combat before taking on a support role.  This utility
    takes the form of a light TAG unit found on each variant along with a flamer to allow for
    the creation of smoke cover for slower allies.  Some configurations also mount a C3 slave
    computer to allow for percision targeting by nearby LRM batteries.
    
    With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
    high speeds to avoid incoming fire.  If it does take hits, its torso and leg armor are
    equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
    However, it is seriously threatened by any medium to large caliber weapon and should be
    positioned inorder to avoid this kind of attack.

Variants:
    Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
    designed ot hunt infantry and tear through enemy rear armor.  BV2.0: 518.  Cost: 5,929,688
    
    Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
    give it a noticable range increase but substantially lower damage.  BV2.0: 518. Cost:
    6,001,563.
    
    Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
    Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
    dealing comprable damage to the -A model.  BV2.0: 835.  Cost: 6,121,953
    
    Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
    gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
    Small Laser.  This mixture of TAG and C3 made for a truly terrifying combination when paired
    with Artemis IV equipped LRM batteries.  BV2.0: 884. Cost: 6,474,141.
    
    Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
    ER Small Laser and an ECM suite locked to ECCM mode.  This allows the mech to push into
    enemy ECM fields and still have its C3 computer active, calling in artillery fire in
    locations none expected. BV2.0: 541.  Cost: 6,632,266
    
    Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
    Heavy medium lasers and an ER Small Laser.  BV: 1,319.  Cost: 6,416,641

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                    320 XXL (C)                 7.50                     
    Walking MP:                                 16                                              
    Running MP:                              24 [40]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   38                     2.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              5       
    Center Torso (rear):                               1       
    R/L Torso:                          5              4       
    R/L Torso (rear):                                  1       
    R/L Front Leg:                      4              4       
    R/L Rear Leg:                       4              4       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Heavy Medium Laser (C)                           RT                2          1.00             
Light Machine Gun (Ammo 100) (C)                          RT                1          0.50             
Light TAG (C)                                             RT                1          0.50             
MASC (C)                                                  RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
3 Light Machine Guns (Array mounted) (C)                  LT                3          0.75             
Light Machine Gun Array Module (C)                        LT                1          0.25             
Supercharger (C)                                          LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 1,  TMM: 5,  MV: 48"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: LTAG
		
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ZaneOlric
Federated Suns
Private, First Class
Private, First Class


Joined: 13-Sep-2025 22:09
Posts: 38

PostPosted: 06-Oct-2025 00:19    Post subject: ZZ Speed Experiment Reply to topic Reply with quote

TRO: ZZ Speed Experiment
                 BattleMech Technical Readout

Name/Model:         ZZ Speed Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            20
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,078,500 C-Bills
Battle Value:       1,009

Chassis:              Endo Steel
Power Plant:          320 XXL
Walking Speed:        172.8 kph 
Maximum Speed:        259.2 kph [432 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 Flamer (C)
    3 Light Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
    mechs.  One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
    struggled to position effectively on the battlefield.  This train of thought led to the
    creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
    the Fortalice.  The high speed and utility design proved popular, though its absurd price
    tag for an ultralight mech meant that it was rarely bought seperately.

Capabilities:
    As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
    of carrying up to six battle armors at a time.  Capable of sustaining 280 km/h by
    alternating between its Supercharger and MASC fibers allows this mech to quickly position
    battle armors across the field of combat before taking on a support role.  This utility
    takes the form of a light TAG unit found on each variant along with a flamer to allow for
    the creation of smoke cover for slower allies.  Some configurations also mount a C3 slave
    computer to allow for percision targeting by nearby LRM batteries.
    
    With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
    high speeds to avoid incoming fire.  If it does take hits, its torso and leg armor are
    equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
    However, it is seriously threatened by any medium to large caliber weapon and should be
    positioned inorder to avoid this kind of attack.

Variants:
    Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
    designed ot hunt infantry and tear through enemy rear armor.  BV2.0: 518.  Cost: 5,929,688
    
    Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
    give it a noticable range increase but substantially lower damage.  BV2.0: 518. Cost:
    6,001,563.
    
    Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
    Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
    dealing comprable damage to the -A model.  BV2.0: 835.  Cost: 6,121,953
    
    Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
    gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
    Small Laser.  This mixture of TAG and C3 made for a truly terrifying combination when paired
    with Artemis IV equipped LRM batteries.  BV2.0: 884. Cost: 6,474,141.
    
    Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
    ER Small Laser and an ECM suite locked to ECCM mode.  This allows the mech to push into
    enemy ECM fields and still have its C3 computer active, calling in artillery fire in
    locations none expected. BV2.0: 541.  Cost: 6,632,266
    
    Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
    Heavy medium lasers and an ER Small Laser.  BV: 1,319.  Cost: 6,416,641

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                    320 XXL (C)                 7.50                     
    Walking MP:                                 16                                              
    Running MP:                              24 [40]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   38                     2.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                       6              5       
    Center Torso (rear):                               2       
    R/L Torso:                          5              5       
    R/L Torso (rear):                                  2       
    R/L Front Leg:                      4              3       
    R/L Rear Leg:                       4              3       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Heavy Medium Laser (C)                           RT                2          1.00             
Light Machine Gun (Ammo 100) (C)                          RT                1          0.50             
Light TAG (C)                                             RT                1          0.50             
MASC (C)                                                  RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
3 Light Machine Guns (Array mounted) (C)                  LT                3          0.75             
Light Machine Gun Array Module (C)                        LT                1          0.25             
Supercharger (C)                                          LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 1,  TMM: 5,  MV: 48"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: LTAG
		
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ZaneOlric
Federated Suns
Private, First Class
Private, First Class


Joined: 13-Sep-2025 22:09
Posts: 38

PostPosted: 06-Oct-2025 00:34    Post subject: ZZ Speed Experiment Reply to topic Reply with quote

TRO: ZZ Speed Experiment
                 BattleMech Technical Readout

Name/Model:         ZZ Speed Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            15
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,625,063 C-Bills
Battle Value:       966

Chassis:              Endo Steel
Power Plant:          270 XXL
Walking Speed:        194.4 kph 
Maximum Speed:        291.6 kph [486 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 Flamer (C)
    3 Light Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Rotate masc and supercharger to be at a permanent 36 movement. That’s enough to stand from
    probe, run 25, do a full 360 turn, and go prone again., with some extra left over. You
    should be at a permanent +7 to hit as such, making you borderline impossible to shoot by
    anything short of an elite pilot.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                    270 XXL (C)                 5.00                     
    Walking MP:                                 18                                              
    Running MP:                              27 [45]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   9                      0.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       5              3       
    Center Torso (rear):                               0       
    R/L Torso:                          4              3       
    R/L Torso (rear):                                  0       
    R/L Front Leg:                      3              0       
    R/L Rear Leg:                       3              0       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Heavy Medium Laser (C)                           RT                2          1.00             
Light Machine Gun (Ammo 100) (C)                          RT                1          0.50             
Light TAG (C)                                             RT                1          0.50             
MASC (C)                                                  RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
3 Light Machine Guns (Array mounted) (C)                  LT                3          0.75             
Light Machine Gun Array Module (C)                        LT                1          0.25             
Supercharger (C)                                          LT                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 5,  MV: 54"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 0,  Structure (S): 1
Specials: LTAG
		
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ZaneOlric
Federated Suns
Private, First Class
Private, First Class


Joined: 13-Sep-2025 22:09
Posts: 38

PostPosted: 06-Oct-2025 00:37    Post subject: ZZ Speed Experiment Reply to topic Reply with quote

TRO: ZZ Speed Experiment
                 BattleMech Technical Readout

Name/Model:         ZZ Speed Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            15
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,626,500 C-Bills
Battle Value:       1,135

Chassis:              Endo Steel
Power Plant:          270 XXL
Walking Speed:        194.4 kph 
Maximum Speed:        291.6 kph [486 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 ER Small Laser (C)
    1 Flamer (C)
    3 Light Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Rotate masc and supercharger to be at a permanent 36 movement. That’s enough to stand from
    probe, run 25, do a full 360 turn, and go prone again., with some extra left over. You
    should be at a permanent +7 to hit as such, making you borderline impossible to shoot by
    anything short of an elite pilot.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                    270 XXL (C)                 5.00                     
    Walking MP:                                 18                                              
    Running MP:                              27 [45]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   0                      0.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       5              0       
    Center Torso (rear):                               0       
    R/L Torso:                          4              0       
    R/L Torso (rear):                                  0       
    R/L Front Leg:                      3              0       
    R/L Rear Leg:                       3              0       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser (C)                                        RT                1          0.50             
Improved Heavy Medium Laser (C)                           RT                2          1.00             
Light Machine Gun (Ammo 100) (C)                          RT                1          0.50             
Light TAG (C)                                             RT                1          0.50             
MASC (C)                                                  RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
3 Light Machine Guns (Array mounted) (C)                  LT                3          0.75             
Light Machine Gun Array Module (C)                        LT                1          0.25             
Supercharger (C)                                          LT                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 5,  MV: 54"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 0,  Structure (S): 1
Specials: LTAG
		
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ZaneOlric
Federated Suns
Private, First Class
Private, First Class


Joined: 13-Sep-2025 22:09
Posts: 38

PostPosted: 06-Oct-2025 00:38    Post subject: ZZ Speed Experiment Reply to topic Reply with quote

TRO: ZZ Speed Experiment
                 BattleMech Technical Readout

Name/Model:         ZZ Speed Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            15
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,626,500 C-Bills
Battle Value:       1,135

Chassis:              Endo Steel
Power Plant:          270 XXL
Walking Speed:        194.4 kph 
Maximum Speed:        291.6 kph [486 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 ER Small Laser (C)
    1 Flamer (C)
    3 Light Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Rotate masc and supercharger to be at a permanent 36 movement. That’s enough to stand from
    probe, run 25, do a full 360 turn, and go prone again., with some extra left over. You
    should be at a permanent +7 to hit as such, making you borderline impossible to shoot by
    anything short of an elite pilot.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                    270 XXL (C)                 5.00                     
    Walking MP:                                 18                                              
    Running MP:                              27 [45]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   0                      0.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       5              0       
    Center Torso (rear):                               0       
    R/L Torso:                          4              0       
    R/L Torso (rear):                                  0       
    R/L Front Leg:                      3              0       
    R/L Rear Leg:                       3              0       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser (C)                                        RT                1          0.50             
Improved Heavy Medium Laser (C)                           RT                2          1.00             
Light Machine Gun (Ammo 100) (C)                          RT                1          0.50             
Light TAG (C)                                             RT                1          0.50             
MASC (C)                                                  RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
3 Light Machine Guns (Array mounted) (C)                  LT                3          0.75             
Light Machine Gun Array Module (C)                        LT                1          0.25             
Supercharger (C)                                          LT                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 5,  MV: 54"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 0,  Structure (S): 1
Specials: LTAG
		
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ZaneOlric
Federated Suns
Private, First Class
Private, First Class


Joined: 13-Sep-2025 22:09
Posts: 38

PostPosted: 06-Oct-2025 00:39    Post subject: ZZ Speed Experiment Reply to topic Reply with quote

TRO: ZZ Speed Experiment
                 BattleMech Technical Readout

Name/Model:         ZZ Speed Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            15
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,626,500 C-Bills
Battle Value:       1,135

Chassis:              Endo Steel
Power Plant:          270 XXL
Walking Speed:        194.4 kph 
Maximum Speed:        291.6 kph [486 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 ER Small Laser (C)
    1 Flamer (C)
    3 Light Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Rotate masc and supercharger to be at a permanent 36 movement. That’s enough to stand from
    probe, run 25, do a full 360 turn, and go prone again., with some extra left over. You
    should be at a permanent +7 to hit as such, making you borderline impossible to shoot by
    anything short of an elite pilot.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                    270 XXL (C)                 5.00                     
    Walking MP:                                 18                                              
    Running MP:                              27 [45]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   0                      0.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       5              0       
    Center Torso (rear):                               0       
    R/L Torso:                          4              0       
    R/L Torso (rear):                                  0       
    R/L Front Leg:                      3              0       
    R/L Rear Leg:                       3              0       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser (C)                                        RT                1          0.50             
Improved Heavy Medium Laser (C)                           RT                2          1.00             
Light Machine Gun (Ammo 100) (C)                          RT                1          0.50             
Light TAG (C)                                             RT                1          0.50             
MASC (C)                                                  RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
3 Light Machine Guns (Array mounted) (C)                  LT                3          0.75             
Light Machine Gun Array Module (C)                        LT                1          0.25             
Supercharger (C)                                          LT                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 5,  MV: 54"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 0,  Structure (S): 1
Specials: LTAG
		
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