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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 20:21 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,001,563 C-Bills
Battle Value: 518
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Tigerspot, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Tigerspot came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Tigerspot is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Tigerspot-B: Designed alongside the Fortalice FTL-1U, this configuration removes one of its
machine gun arrays to instead equip a C3 slave computer. This mixture of TAG and C3 made
for a truly terrifying combination when paired with Artemis IV equipped LRM batteries.
BV2.0: 373. Cost: 5,017,091.
Tigerspot-C: Forgoing offense entirely, the C configuration itterates upon the B by removing
the other machine gun array to instead equip a second flamer and an ECM suite locked to ECCM
mode. This allows the mech to push into enemy ECM fields and still have its C3 computer
active, calling in artillery fire in locations none expected. BV2.0: 420. Cost: 5,292,013
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Machine Gun (Ammo 100) (C) 0
1 Heat Sink
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Heat Sink
1 Light TAG (C)
1 Endo Steel (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Ferro-Fibrous (C)
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Heat Sink
1 Flamer (C)
2 Endo Steel (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Ferro-Fibrous (C)
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100) (C) H 1 0.50
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: CASE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 20:22 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,001,563 C-Bills
Battle Value: 518
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: Designed alongside the Fortalice FTL-1U, this configuration removes one of its
machine gun arrays to instead equip a C3 slave computer. This mixture of TAG and C3 made
for a truly terrifying combination when paired with Artemis IV equipped LRM batteries.
BV2.0: 373. Cost: 5,017,091.
Wolfsbane-C: Forgoing offense entirely, the C configuration itterates upon the B by removing
the other machine gun array to instead equip a second flamer and an ECM suite locked to ECCM
mode. This allows the mech to push into enemy ECM fields and still have its C3 computer
active, calling in artillery fire in locations none expected. BV2.0: 420. Cost: 5,292,013
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Machine Gun (Ammo 100) (C) 0
1 Heat Sink
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Heat Sink
1 Light TAG (C)
1 Endo Steel (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Ferro-Fibrous (C)
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Heat Sink
1 Flamer (C)
2 Endo Steel (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Ferro-Fibrous (C)
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100) (C) H 1 0.50
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: CASE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 21:11 Post subject: Wolfsbane [BASE] |
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|
TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,001,563 C-Bills
Battle Value: 541
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: Designed alongside the Fortalice FTL-1U, this configuration removes one of its
machine gun arrays to instead equip a C3 slave computer. This mixture of TAG and C3 made
for a truly terrifying combination when paired with Artemis IV equipped LRM batteries.
BV2.0: 373. Cost: 5,017,091.
Wolfsbane-D: Forgoing offense entirely, the C configuration itterates upon the B by removing
the other machine gun array to instead equip a second flamer and an ECM suite locked to ECCM
mode. This allows the mech to push into enemy ECM fields and still have its C3 computer
active, calling in artillery fire in locations none expected. BV2.0: 420. Cost: 5,292,013
Wolfsbane-E: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an Emproved Heavy Small Laser. BV: 1,269. Cost: 6,587,344
Wolfsbane-F: Using the modular heat sinks developed for the -D version, this also uses
double heat sinks for two ER Medium Lasers and 1 ER small laser, similar to the Locust 6M.
BV2.0: 1,466. Cost: 6,215,391.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: CASE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 21:12 Post subject: Wolfsbane [BASE] |
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|
TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,001,563 C-Bills
Battle Value: 541
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: Designed alongside the Fortalice FTL-1U, this configuration removes one of its
machine gun arrays to instead equip a C3 slave computer. This mixture of TAG and C3 made
for a truly terrifying combination when paired with Artemis IV equipped LRM batteries.
BV2.0: 373. Cost: 5,017,091.
Wolfsbane-D: Forgoing offense entirely, the C configuration itterates upon the B by removing
the other machine gun array to instead equip a second flamer and an ECM suite locked to ECCM
mode. This allows the mech to push into enemy ECM fields and still have its C3 computer
active, calling in artillery fire in locations none expected. BV2.0: 420. Cost: 5,292,013
Wolfsbane-E: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an Emproved Heavy Small Laser. BV: 1,269. Cost: 6,587,344
Wolfsbane-F: Using the modular heat sinks developed for the -D version, this also uses
double heat sinks for two ER Medium Lasers and 1 ER small laser, similar to the Locust 6M.
BV2.0: 1,466. Cost: 6,215,391.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: CASE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 21:43 Post subject: Wolfsbane [BASE] |
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|
TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,001,563 C-Bills
Battle Value: 541
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: Designed alongside the Fortalice FTL-1U, this configuration removes one of its
machine gun arrays to instead equip a C3 slave computer. This mixture of TAG and C3 made
for a truly terrifying combination when paired with Artemis IV equipped LRM batteries.
BV2.0: 373. Cost: 5,017,091.
Wolfsbane-D: Forgoing offense entirely, the C configuration itterates upon the B by removing
the other machine gun array to instead equip a second flamer and an ECM suite locked to ECCM
mode. This allows the mech to push into enemy ECM fields and still have its C3 computer
active, calling in artillery fire in locations none expected. BV2.0: 420. Cost: 5,292,013
Wolfsbane-E: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an Improved Heavy Small Laser. BV: 1,269. Cost: 6,587,344
Wolfsbane-F: Using the modular heat sinks developed for the -D version, this also uses
double heat sinks for two ER Medium Lasers and 1 ER small laser, similar to the Locust 6M.
BV2.0: 1,466. Cost: 6,215,391.
Wolfsbane-G: Returning to single heat sinks, this mounts one side with light machine guns
and the other with an Improved Heavy Medium Laser, letting it stay outside of "kicking
range" while still dealing comprable damage to the -A model. BV2.0: 861. Cost: 6,265,703
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: CASE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
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Posted: 05-Oct-2025 22:11 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,632,266 C-Bills
Battle Value: 541
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Small Laser (C)
1 Flamer (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" while still dealing comprable
damage to the -A model. BV2.0: 861. Cost: 6,265,703
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 887. Cost: 6,632,266.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,325. Cost: 6,560,391
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 1
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
1 C3 Slave
4 Double Heat Sink (C)
Left Torso 2 XL Engine (C) 2
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
1 ECM Suite (C)
1 ER Small Laser (C)
2 Double Heat Sink (C)
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
C3 Slave RT 1 1.00
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
ECM Suite (C) LT 1 1.00
ER Small Laser (C) LT 1 0.50
Flamer (C) LT 1 0.50
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: C3S, ECM, ENE, LTAG, MHQ1, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
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Posted: 05-Oct-2025 22:14 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,001,563 C-Bills
Battle Value: 541
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" while still dealing comprable
damage to the -A model. BV2.0: 861. Cost: 6,265,703
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 887. Cost: 6,632,266.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,325. Cost: 6,560,391
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: CASE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
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Posted: 05-Oct-2025 22:22 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,001,563 C-Bills
Battle Value: 541
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 861. Cost: 6,265,703
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 887. Cost: 6,632,266.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,325. Cost: 6,560,391
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: CASE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 22:34 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,929,688 C-Bills
Battle Value: 518
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 861. Cost: 6,265,703
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 887. Cost: 6,632,266.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,325. Cost: 6,560,391
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
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Posted: 05-Oct-2025 22:36 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,929,688 C-Bills
Battle Value: 518
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 861. Cost: 6,265,703
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 887. Cost: 6,632,266.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,325. Cost: 6,560,391
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
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Posted: 05-Oct-2025 22:37 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,929,688 C-Bills
Battle Value: 518
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
6 Machine Guns (Array mounted) (C)
0 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 541. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 861. Cost: 6,265,703
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 887. Cost: 6,632,266.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,325. Cost: 6,560,391
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 0
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 0
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
3 Machine Gun (C)
1 Machine Gun Array Module (C)
1 Machine Gun (Ammo 100) (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
3 Machine Guns (Array mounted) (C) RT 3 0.75
Machine Gun Array Module (C) RT 1 0.25
Flamer (C) LT 1 0.50
3 Machine Guns (Array mounted) (C) LT 3 0.75
Machine Gun (Ammo 100) (C) LT 1 0.50
Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
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Posted: 05-Oct-2025 22:51 Post subject: Wolfsbane [BASE] |
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TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,882,969 C-Bills
Battle Value: 303
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
2.5 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
designed ot hunt infantry and tear through enemy rear armor. BV2.0: 518. Cost: 5,929,688
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 518. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 835. Cost: 6,121,953
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 884. Cost: 6,474,141.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,319. Cost: 6,416,641
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 4
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 5
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
Flamer (C) LT 1 0.50
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 0* / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 22:54 Post subject: Wolfsbane [BASE] |
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|
TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,882,969 C-Bills
Battle Value: 303
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
2.5 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
designed ot hunt infantry and tear through enemy rear armor. BV2.0: 518. Cost: 5,929,688
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 518. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 835. Cost: 6,121,953
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 884. Cost: 6,474,141.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,319. Cost: 6,416,641
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 4
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 5
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
Flamer (C) LT 1 0.50
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 0* / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE, LTAG, OMNI
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ZaneOlric Federated Suns Private, First Class

Joined: 13-Sep-2025 22:09 Posts: 38
|
Posted: 05-Oct-2025 22:54 Post subject: Wolfsbane [BASE] |
|
|
TRO: Wolfsbane [BASE] | BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,882,969 C-Bills
Battle Value: 303
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
2.5 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
designed ot hunt infantry and tear through enemy rear armor. BV2.0: 518. Cost: 5,929,688
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 518. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 835. Cost: 6,121,953
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 884. Cost: 6,474,141.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,319. Cost: 6,416,641
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 4
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 5
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
Flamer (C) LT 1 0.50
Supercharger (C) LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 0* / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE, LTAG, OMNI
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