BattleMech Technical Readout
Name/Model: Mutant Stinger (Ghost Stinger) STG-3RX
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 30
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 20,313,540 C-Bills
Battle Value: 1,622
Chassis: Earthwerk CTF (Clan Tech) Endo Steel
Power Plant: Crystal Fox Project 00 240 XXL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Clan Coyote Leapers
Jump Capacity: 180 meters
Armor: Ceres Metals Clan-Grade Ferro-Fibrous
Armament:
1 Magna Hellstar Parti-Cannon (Clan Tech) ER PPC (C)
Manufacturer: Coventry Metal Works, Earthwerks Incorporated
Primary Factory: Coventry (CMW), Calloway VI (EI), Grand Base (EI), Keystone (EI)
Communications: Datacom 26 with Nova CEWS
Targeting & Tracking: Dynatec 990
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Overview:
Designed to look like an Old School STG-3R Stinger Sporting Clan Tech Out The Gills, with an
extremely nasty Surprise weapon made to be heavier than a normal Stinger BattleMech, its
signature reads as a lighter BattleMech with the normal weapons load-out when possible, and
most pilots usually use it for either infiltration and sabotage and Scouting or when likely
to set up ahead of time will find a nice place with a good view of the battleground and
Engauge the cloaking systems then wait for the perfect shot then run or jump away to safety
after taking the shot preferably a head shot or hitting from behind something similar, then
running away and even though it boasts maximum armor it's limited weaponry limits it
capabilities and defenses.
Capabilities:
Boasting a Magna Hellstar Parti-Cannon (Clan Tech) Extended Range Particle Projection
Cannon, and Earthwerk CTF (Clan Tech) EndoSteel with full coverage of Ceres Metals
Clan-Grade Ferro-Fibrous Armor, gives it a surprising survivability and devastating
sniper/sabotage capability, coupled with Null Signature/Chameleon Light Polarization
Shielding, makes it very hard to see coming or going and its Crystal Fox Project 00 240 XXL
engine gives it the ability to do its job and then run away with surprising speed akin to a
Locust with a very strong.
The downside to this mech design is that it does not have the heatsinks needed for a
protracted fight or to allow it to run and gun as it is; it can either run full out and not
overheat, or it can hide and occasionally fire at enemies, not both.
Deployment:
Designed to be a Scout/Sniper/Saboteur.
Utilizing the Null Signature System/Chameleon LPS to get into position to either headshot or
severely damage a target.
And then with its Crystal Fox Project 00 240 XXL Blazing Speed of 129.6 kph (81 MPH) and an
amazing 180-meter (540 feet) jumping capacity to get away clean.
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Equipment Mass
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Internal Structure: Endo Steel (C) 1.50
Engine: 240 XXL (C) 4.00
Walking MP: 8
Running MP: 12
Jumping MP: 6
Heat Sinks (Double): 12 [24] (C) 2.00
Gyro: Compact 4.50
Cockpit: Small (C) 2.00
Armor Factor: 105 5.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 4
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS (C) H 1 1.50
2 Jump Jets CT 2 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
ER PPC (C) RA 2 6.00
Chameleon LPS * 6 0.00
Null-Signature System ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 1, TMM: 3, MV: 16"/12"j
Damage: (S) 1 / (M) 1 / (L) 1, OV: 1
Armor (A): 4, Structure (S): 1
Specials: ECM, ENE, JMPW1, MHQ1, NOVA, OVL, PRB, RCN, STL
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