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Mutant Stinger (Ghost Stinger) STG-3RX
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Strider Arashi
Clan Nova Cat
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Point Commander


Joined: 29-Jan-2024 19:27
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Location: United States
PostPosted: 31-Aug-2025 13:50    Post subject: Mutant Stinger (Ghost Stinger) STG-3RX Reply to topic Reply with quote

TRO: Mutant Stinger (Ghost Stinger) STG-3RX
                 BattleMech Technical Readout

Name/Model:         Mutant Stinger (Ghost Stinger) STG-3RX
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         20,313,540 C-Bills
Battle Value:       1,622

Chassis:              Earthwerk CTF (Clan Tech) Endo Steel
Power Plant:          Crystal Fox Project 00 240 XXL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Clan Coyote Leapers 
    Jump Capacity:    180 meters
Armor:                Ceres Metals Clan-Grade Ferro-Fibrous
Armament:             
    1 Magna Hellstar Parti-Cannon (Clan Tech) ER PPC (C)
Manufacturer:         Coventry Metal Works, Earthwerks Incorporated
    Primary Factory:  Coventry (CMW), Calloway VI (EI), Grand Base (EI), Keystone (EI)
Communications:       Datacom 26 with Nova CEWS
Targeting & Tracking: Dynatec 990

================================================================================================
Overview:
    Designed to look like an Old School STG-3R Stinger Sporting Clan Tech Out The Gills, with an
    extremely nasty Surprise weapon made to be heavier than a normal Stinger BattleMech, its
    signature reads as a lighter BattleMech with the normal weapons load-out when possible, and
    most pilots usually use it for either infiltration and sabotage and Scouting or when likely
    to set up ahead of time will find a nice place with a good view of the battleground and
    Engauge the cloaking systems then wait for the perfect shot then run or jump away to safety
    after taking the shot preferably a head shot or hitting from behind something similar, then
    running away and even though it boasts maximum armor it's limited weaponry limits it
    capabilities and defenses.

Capabilities:
    Boasting a Magna Hellstar Parti-Cannon (Clan Tech) Extended Range Particle Projection
    Cannon, and Earthwerk CTF (Clan Tech) EndoSteel with full coverage of Ceres Metals
    Clan-Grade Ferro-Fibrous Armor, gives it a surprising survivability and devastating
    sniper/sabotage capability, coupled with Null Signature/Chameleon Light Polarization
    Shielding, makes it very hard to see coming or going and its Crystal Fox Project 00 240 XXL
    engine gives it the ability to do its job and then run away with surprising speed akin to a
    Locust with a very strong.
    
    The downside to this mech design is that it does not have the heatsinks needed for a
    protracted fight or to allow it to run and gun as it is; it can either run full out and not
    overheat, or it can hide and occasionally fire at enemies, not both.

Deployment:
    Designed to be a Scout/Sniper/Saboteur.
    Utilizing the Null Signature System/Chameleon LPS to get into position to either headshot or
    severely damage a target.
    And then with its Crystal Fox Project 00 240 XXL Blazing Speed of 129.6 kph (81 MPH) and an
    amazing 180-meter (540 feet) jumping capacity to get away clean.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.50                     
Engine:                                    240 XXL (C)                 4.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                       12 [24] (C)                 2.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                  105                     5.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Nova CEWS (C)                                             H                 1          1.50             
2 Jump Jets                                               CT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
ER PPC (C)                                                RA                2          6.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"/12"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 1
Armor (A): 4,  Structure (S): 1
Specials: ECM, ENE, JMPW1, MHQ1, NOVA, OVL, PRB, RCN, STL
		

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