BattleMech Technical Readout
Name/Model: WSP-X2 Ghost Wasp 2.0
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 35
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 12,565,035 C-Bills
Battle Value: 1,519
Chassis: 1A Type 3 Endo Steel
Power Plant: Hermes Clantech 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Rawlings 52 Improved
Jump Capacity: 150 meters
Armor: Durallex Light w/ CaseII with CASE II
Armament:
2 Diverse Optics Type 20X ER Medium Lasers
1 Holly Mark IIC Streak SRM 2
Manufacturer: Defiance Industries, Irian BattleMechs Unlimited, Kali Yama Weapons Industries
Primary Factory: Furillo (DI) (DI), Shiro III (IBMU) (IBMU), Kalidasa (KYWI) (KYWI)
Communications: Duotech 65/w Nova C.E.W.S. with Nova CEWS
Targeting & Tracking: RadCom TXX/w Nova C.E.W.S.
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Overview:
Designed to be an extremely fast-moving and nearly invisible scout that can relay battle
info to friendlies, with extra capabilities to Ambush select targets. A favorite tactic is
to either sneak up on targets, then do a Death From Above, or jump over and then shoot the
target from behind, preferably in the head, usually destroying the target or coming very
close to it, then running away, while engaging the Null Signature System guerrilla warfare
style.
Capabilities:
Null Signature System making the Mach darn near undetectable, and light defensive weapons
with some sabotage and ambush capabilities
Deployment:
Usually used as a Scout or infiltrator to sabotage mechs and or structures
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 5
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Interface 4.00
Armor Factor: 48 3.00
Type: Standard
Internal Armor
Structure Value
Head: 3 7
Center Torso: 11 6
Center Torso (rear): 1
R/L Torso: 8 6
R/L Torso (rear): 1
R/L Arm: 6 5
R/L Leg: 8 5
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS CT 1 1.50
3 Improved Jump Jets RT 6 3.00
Recon Camera RT 1 0.50
Searchlight, Mounted RT 1 0.50
CASE II LT 1 0.50
2 Improved Jump Jets LT 4 2.00
Streak SRM 2 LT 1 1.00
Streak SRM 2 (Ammo 50) LT 1 1.00
ER Medium Laser RA 1 1.00
Chameleon LPS (IS) * 6 0.00
ER Medium Laser LA 1 1.00
Null-Signature System (IS) ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 1, TMM: 3, MV: 16"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: CASEII, DN, ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL
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