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Ghost Wasp 2.0 WSP-AX2
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Strider Arashi
Clan Nova Cat
Point Commander
Point Commander


Joined: 29-Jan-2024 19:27
Posts: 10
Location: United States
PostPosted: 25-Jul-2025 07:26    Post subject: Ghost Wasp 2.0 WSP-AX2 Reply to topic Reply with quote

TRO: Ghost Wasp 2.0 WSP-AX2
                 BattleMech Technical Readout

Name/Model:         Ghost Wasp 2.0 WSP-AX2
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            40
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         16,392,693 C-Bills
Battle Value:       1,990

Chassis:              Alshain Class 580 Endo Steel Endo Steel
Power Plant:          General Mechanics 280 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Rawlings 52 
    Jump Capacity:    180 meters
Armor:                Durallex Light w/ CaseII with CASE II
Armament:             
    2 Defiance Model XII-C ER Medium Lasers
    2 Holly Mark IIC Streak SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Duotech 65 with Nova CEWS
Targeting & Tracking: RadCom TXX with Active Probe

================================================================================================
Overview:
    Designed to be an extremely fast-moving and nearly invisible scout that can relay battle
    info to friendlies, with extra capabilities to Ambush select targets. A favorite tactic is
    to either sneak up on targets, then do a Death From Above, or jump over and then shoot the
    target from behind, preferably in the head, usually destroying the target or coming very
    close to it, then running away, while engaging the Null Signature System guerrilla warfare
    style.

Capabilities:
    Null Signature System combined with Chameleon Light Polarization Shield makes the Mech darn
    near undetectable, and light defensive weapons with some sabotage and ambush capabilities

Deployment:
    Usually used as a Scout or infiltrator to sabotage mechs and or structures

Variants:
    A slightly heavier version of the Ghost Wasp Mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                    Interface                  4.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             14       
    Center Torso (rear):                               3       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                           10             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Nova CEWS                                                 CT                1          1.50             
CASE II                                                   RT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
Streak SRM 2                                              RT                1          1.00             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
Active Probe                                              LT                1          1.00             
CASE II                                                   LT                1          0.50             
3 Jump Jets                                               LT                3          1.50             
Streak SRM 2                                              LT                1          1.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Chameleon LPS (IS)                                        *                 6          0.00             
ER Medium Laser                                           LA                1          1.00             
Null-Signature System (IS)                                **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 2
Specials: CASEII, DN, ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL
		

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