BattleMech Technical Readout
Name/Model: Ghost Wasp 2.0 WSP-AX2
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 40
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 16,392,693 C-Bills
Battle Value: 1,990
Chassis: Alshain Class 580 Endo Steel Endo Steel
Power Plant: General Mechanics 280 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Durallex Light w/ CaseII with CASE II
Armament:
2 Defiance Model XII-C ER Medium Lasers
2 Holly Mark IIC Streak SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Duotech 65 with Nova CEWS
Targeting & Tracking: RadCom TXX with Active Probe
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Overview:
Designed to be an extremely fast-moving and nearly invisible scout that can relay battle
info to friendlies, with extra capabilities to Ambush select targets. A favorite tactic is
to either sneak up on targets, then do a Death From Above, or jump over and then shoot the
target from behind, preferably in the head, usually destroying the target or coming very
close to it, then running away, while engaging the Null Signature System guerrilla warfare
style.
Capabilities:
Null Signature System combined with Chameleon Light Polarization Shield makes the Mech darn
near undetectable, and light defensive weapons with some sabotage and ambush capabilities
Deployment:
Usually used as a Scout or infiltrator to sabotage mechs and or structures
Variants:
A slightly heavier version of the Ghost Wasp Mech.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 6
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Interface 4.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 14
Center Torso (rear): 3
R/L Torso: 10 12
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 10 12
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS CT 1 1.50
CASE II RT 1 0.50
3 Jump Jets RT 3 1.50
Streak SRM 2 RT 1 1.00
Streak SRM 2 (Ammo 50) RT 1 1.00
Active Probe LT 1 1.00
CASE II LT 1 0.50
3 Jump Jets LT 3 1.50
Streak SRM 2 LT 1 1.00
Streak SRM 2 (Ammo 50) LT 1 1.00
ER Medium Laser RA 1 1.00
Chameleon LPS (IS) * 6 0.00
ER Medium Laser LA 1 1.00
Null-Signature System (IS) ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 2, TMM: 3, MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 3, Structure (S): 2
Specials: CASEII, DN, ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL
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