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STG-XX Killer Stinger (Battletech)
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Strider Arashi
Clan Nova Cat
Warrior


Joined: 29-Jan-2024 19:27
Posts: 3
Location: United States
PostPosted: 12-Jul-2025 22:14    Post subject: STG-XX Killer Stinger (Battletech) Reply to topic Reply with quote

Technical Read Out
Type: STG-XX Killer Stinger
Technology Base: Inner Sphere
Era: Star League (2571-2780)
Tonnage: 20
Battle Value: 1028
Alpha Strike Value: 24
C-Bill Cost: $2,161,120
C-Bill Cost with Ammo: $2,161,120
 
Equipment
Mass
Internal Structure ( Endo-Steel )
1
Standard Fusion
160
6
Walking
8
 
Running
12
 
Jumping
7
 
Double Heat Sinks
13
3
Standard Gyro
2
Cockpit
3
Actuators: RLA, LLA, RH
Armor Value ( Standard )
69
5

Internal Structure
Armor Value
 
Head
3
9
 
Center Torso
6
10
 
Center Torso (Rear)
 
2
 
R/L Torso
5
9
 
R/L Torso (Rear)
 
1
 
R/L Arm
3
6
 
R/L Leg
4
8
 

Weapons
and Ammo
Location
Critical
Tonnage
Medium Laser
LA
1
1
Medium Laser
LA
1
1
PPC
RA
3
7
Standard Jump Jets
LT
2
1
Standard Jump Jets
LL
1
0.5
Standard Jump Jets
RL
1
0.5
Standard Jump Jets
RT
2
1
Standard Jump Jets
CT
1
0.5

Calculations
Battle Value
STEP 1: CALCULATE DEFENSIVE BATTLE RATING - TM p302
Total Armor Factor = Armor Factor x 2.5: 172.5 = 2.5 x 69
Total Armor Factor = 1.0 * Total Armor Factor Modifier for Non-Commercial Armor: 172.5 x 1 = 172.5
Total Internal Structure Points = Internal Structure Points x 1.5: 49.5 = 1.5 x 33
Total Internal Structure = 1.0 x I.S. BV for Endo-Steel Internal Structure: 49.5 x 1 = 49.5
Total Internal Structure = 1.0 x I.S. BV for Standard Engine: 49.5 x 1 = 49.5
Total Gyro BV = 0.5 x Tonnage for Standard Gyro: 20 x 0.5 = 10
Get Explosive Ammo Modifiers (TM p302-303)
Defensive battle rating = 232 ( 172.549.5 + 10 - 0
Best TMM: 4
Defensive Factor (defensiveFactorModifier = 1 + TMM / 10): 1.4 = 1 + 4 / 10
Defensive Factor Modifiers for equipment.... add camo, stealth, etc when tech is available
Defensive battle rating = Defensive battle rating * Target Modifier Rating : 324.80 = 232 x 1.4
Final defensive battle rating: 324.80
STEP 2: CALCULATE OFFENSIVE BATTLE RATING - TM p303
Calculate Each Weapon’s Modified BV
Total Ammo BV 0
Heat Efficiency 25 (6 + 26 - 7 )
Total Weapon Heat 10 + 3 + 3 + = 16
+ Adding Weapon PPC (ra) - 176
+ Adding Weapon Medium Laser (la) - 46
+ Adding Weapon Medium Laser (la) - 46
Total Weapon BV 268
Final offensive battle rating: 702.72 ( 268 (weaponBV) + 0 (ammoBV) + 20(mechTonnage) ) x 2.44 (speed factor rating)
STEP 3: CALCULATE FINAL BATTLE VALUE - TM p304
finalBattleValue = defensiveBattleRating + offensiveBattleRating: 1027.52 = 324.80 + 702.72
Final Battle Value: 1027.52 rounded off 1028
Alpha Strike
Tonnage is 20
Setting Size to 1 (Light)
Converting total armor of 69
Setting Armor to 2
Engine is an IS Standard Engine setting structure to 2
Adding Weapon medium-laser - ( 0.5, 0.5, 0, 0 )
Adding Weapon medium-laser - ( 0.5, 0.5, 0, 0 )
Adding Weapon standard-ppc - ( 0.75, 1, 1, 0 )
Move Is 16"/14"J
Mech has no explosive components, gets ENE ability
Base Short Damage: 2
Base Medium Damage: 2
Base Long Damage: 1
Base Extreme Damage: 0
Move Heat: 7
Weapon Heat: 0
Long Weapon Heat: 10
Heat Dissipation: 26
Short Overheat Damage: 3
Medium Overheat Damage: 3
Long Overheat Damage: 2
Final Overheat Damage: 0
Final Short Damage: 3
Final Medium Damage: 3
Final Long Damage: 1
Final Extreme Damage: 0
Final Overheat Value: 0
Final Long Overheat Value: 0
- Calculating Point Value -
Step 1: Determine Unit’s Offensive Value ASC - p138
Attack Damage Factor: 10 ( 3 + 3 + 1 + 3 )
Unit Size Factor: 0.5 ( 1 / 2)
Overheat Factor: 0
Step 1a: Apply Blanket Offensive Modifiers ASC - p139
Step 2: Determine Unit’s Defensive Value ASC - p139
Movement Factor: 4.5 ( 16 * .25 + .5)
Step 2a: Calculating Defensive Interaction Rating (DIR) ASC - p141
Armor Factor: 4 ( 2 * 2)
Structure Factor: 2 ( 2 * 1)
Base Defense Factor: +3 (movement 13"-18")
Adding Defense Value from Step 2 above: 3
Total DIR: 9
Step 3: Determine Unit’s Final Point Value ASC - p141
Base Point Value: 24 ( 10.5 + 9 + 4.5)
Final Point Value: 24
Step 3a: Add Force Bonuses ASC - p141
TODO
CBill Cost
Standard Cockpit
200,000

Life Support
50,000

Sensors
2,000 x Unit Tonnage [20]
40,000

Cockpit Subtotal: 290,000

Standard Musculature
2,000 x Unit Tonnage [20]
40,000

Internal Structure: Endo-Steel
1,600 x Unit Tonnage [20]
32,000

Actuators

Right Upper Leg Actuator
150 x Unit Tonnage [20]
3,000

Right Lower Leg Actuator
80 x Unit Tonnage [20]
1,600

Right Foot Actuator
120 x Unit Tonnage [20]
2,400

Left Upper Leg Actuator
150 x Unit Tonnage [20]
3,000

Left Lower Leg Actuator
80 x Unit Tonnage [20]
1,600

Left Foot Actuator
120 x Unit Tonnage [20]
2,400

Right Upper Arm Actuator
100 x Unit Tonnage [20]
2,000

Right Lower Arm Actuator
50 x Unit Tonnage [20]
1,000

Right Hand Actuator
80 x Unit Tonnage [20]
1,600

Left Upper Arm Actuator
100 x Unit Tonnage [20]
2,000

Left Lower Arm Actuator
50 x Unit Tonnage [20]
1,000

Actuator Subtotal: 21,600

Engine: Standard Fusion
5,000 x Engine Rating [160] x Unit Tonnage [20] / 75
213,333.33

Gyro: Standard Gyro
300,000 x Gyro Tonnage [2]
600,000

Jump Jets: Standard Jump Jets
200 x (# Jump Jets [7])2 x Unit Tonnage [20]
196,000

Heat Sinks: Double
6,000 x (Number of Heat Sinks [13])
78,000

Armor: Standard
10,000 x Armor Tonnage [5]
50,000

PPC
200,000

Medium Laser
40,000

Medium Laser
40,000

 

Dry Subtotal: 1,800,933.33

 

Cost Multiplier:
Sub Total [1,800,933.33] x (1 + Unit Tonnage [20] / 100) - rounded up
1.2
Final Dry Cost:
2,161,120

Final Loaded Cost:
2,161,120
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