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Tracker TRC-3R
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Kirbanzo
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Joined: 17-Apr-2025 16:17
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PostPosted: 09-May-2025 01:56    Post subject: Tracker TRC-3R Reply to topic Reply with quote

TRO: Tracker TRC-3R
                 BattleMech Technical Readout

Name/Model:         Tracker TRC-3R
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3042
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,792,240 C-Bills
Battle Value:       462

Chassis:              Ceres TK Endo Steel
Power Plant:          Pitban 100 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Chilton 360 
    Jump Capacity:    150 meters
Armor:                Ceres Light
Armament:             
    2 Diverse Optics Type 20P Medium Pulse Lasers
    1 Holly Mark II Streak SRM 2
    1 Kepler .60-Gatling Machine Gun
Manufacturer:         Ceres Metals Industries, Tao Mechworks
    Primary Factory:  Capella (CMI), Sian (CMI), Styk (TM)
Communications:       Garret 10c
Targeting & Tracking: Ceres Bullseye

================================================================================================
Overview:
    Known as the Tracker's redemption, the TRK-3R is considered the standard model of the
    Tracker from 3048 onwards, though it would be first introduced in 3042. It features quality
    improvements across the board as well as some new additions, making it a striker that can be
    used as something other than an expendable deathtrap.
    
    Quikscell would try to get production rights to this new variant in the name of "making it
    just as budget as the other Trackers", but were denied as the TRK-3R would not be allowed to
    suffer damage to the reputation it worked hard to salvage.

Capabilities:
    The Tracker 3R is built on a Ceres TK Endo-Steel chassis purpose-made for the 3R, allowing
    it to support a Pitban 100 XL engine alongside 3.5 tons of Ceres Light armor (a 33% increase
    of plating from previous models). It retains the 5 Chilton 360 Jump Jets of older Trackers,
    tweaked to allow the 'Mech a new level of deft mobility. As for electronics, the Ceres
    Bullseye TTS is still in use, but a Garret 10c now handles comms.
    
    As for its armament, a Kepler .60-Gatling is used for scything infantry with a half ton of
    ammo, mounted in the head and torso respectively. For heavier targets, two Diverse Optics
    Type 20P Medium Pulse Lasers - one installed in each arm - provide the bulk of the 'Mech's
    firepower, while a Holly Mark II Streak SRM 2 is placed on the right shoulder with a feed to
    a one-ton missile bin in the left torso.
    
    The 3R thus excels at close range and in groups, fitting as a dedicated striker perfectly;
    its mobility also means it can work as an unusually tough scout, but this is rarer than it
    was with the less-well-made Trackers of old. Newfound nimble movement also assists in both
    roles, its MechWarrior now able to take unorthodox routes if so desired.
    
    Design Quirks: Ubiquitous, Nimble Jumper

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                       100 XL                   1.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       6              7       
    Center Torso (rear):                               1       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  1       
    R/L Arm:                            3              6       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
Machine Gun (Ammo 100)                                    CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Streak SRM 2                                              RT                1          1.50             
Jump Jet                                                  LT                1          0.50             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
Medium Pulse Laser                                        RA                1          2.00             
Medium Pulse Laser                                        LA                1          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: 
		
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