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Imp (Quasit) ULM-2P
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Kirbanzo
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Joined: 17-Apr-2025 16:17
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PostPosted: 09-May-2025 00:23    Post subject: Imp (Quasit) ULM-2P Reply to topic Reply with quote

TRO: Imp (Quasit) ULM-2P
                 BattleMech Technical Readout

Name/Model:         Imp (Quasit) ULM-2P
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            10
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3108
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         2,372,810 C-Bills
Battle Value:       262

Chassis:              Irian Chassis Class 5 Endo Steel
Power Plant:          Magna 60 XXL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Rawlings 45 
    Jump Capacity:    120 meters
Armor:                Durallex Light
Armament:             
    2 Magna Mk. IV ER Small Lasers
    2 Diverse Optics Type 5PC Micro Pulse Lasers (C)
Manufacturer:         Irian BattleMechs Unlimited
    Primary Factory:  Irian
Communications:       Irian E.A.R. with Watchdog CEWS
Targeting & Tracking: Wasat Aggressor

================================================================================================
Overview:
    The Imp ULM-2P is an upgrade to the 1P using Clantech components, allowing it to combine the
    roles of the 1P and 1R into one while also increasing its firepower. It would go on to
    replace both the 1P and 1R in the Republic of the Sphere military, and later would be
    adopted by the Free Worlds League after they reclaimed Irian.

Capabilities:
    The advanced electronics of the 2P is a single Watchdog CEWS, allowing it to mount both an
    Active Probe and an ECM Suite without having to forego all weapons. It also uses a Magna 60
    XXL engine for increased mobility, and retains Jump Jets as well.
    
    As for its armament, two IS-grade ER Small Lasers and two Micro Pulse Lasers provide it with
    increased close-in punch so it can more effectively defend itself. Some consider it
    sufficient to use as a dual-role striker, but this is discouraged by Irian as the armor was
    not increased. Nevertheless it can prove to have more bite than one would expect for a
    10-ton machine.
    
    DESIGN QUIRKS: Narrow/Low Profile, Compact 'Mech, Difficult Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 0.50                     
Engine:                                       60 XXL                   0.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                           XL                     0.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   16                     1.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              2       
    Center Torso:                       4              2       
    Center Torso (rear):                               0       
    R/L Torso:                          3              2       
    R/L Torso (rear):                                  0       
    R/L Arm:                            1              2       
    R/L Leg:                            2              2       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS (C)                                         H                 2          1.50             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
ER Small Laser                                            RA                1          0.50             
Micro Pulse Laser (C)                                     RA                1          0.50             
ER Small Laser                                            LA                1          0.50             
Micro Pulse Laser (C)                                     LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"/8"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ECM, ENE, JMPW1, LPRB, RCN, WAT
		
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