BattleMech Technical Readout
Name/Model: Imp (Quasit) ULM-1P
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 10
Role: Scout
Configuration: Biped BattleMech
Era/Year: Jihad / 3076
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,177,202 C-Bills
Battle Value: 146
Chassis: Irian Chassis Class 5 Endo Steel
Power Plant: Magna 50 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 45
Jump Capacity: 120 meters
Armor: Durallex Light
Armament:
1 Magna Mk. IV ER Small Laser
1 Magna 200P Small Pulse Laser
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Irian
Communications: Irian E.A.R.
Targeting & Tracking: Wasat Aggressor with Beagle Active Probe
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Overview:
The tiny ULM-1P Imp was the first attempt of Irian Technologies - specifically, Iran
BattleMechs Unlimited - to create an ultralight BattleMech of their own. Designed on Irian
under the thumb of the Word of Blake Protectorate in 3074, it was made for the Protectorate
Militia, the later Republic of the Sphere, and finally a resurgent Free Worlds League. To
avoid confusion with the massive 100-ton Imp of the Clans, it is typically called the Quasit
outside of when its full designation needs to be used.
The Imp/Quasit as originally designed is a small scout 'Mech with minimal protection and
armament, as well as a minimalist cockpit. It is tiny enough that two can be fit into a
single transport bay, which combined with its cheapness makes it very easy to field
multiple. As such, heavier-armored striker conversions are common, and some have become
factory-manufactured in the years since its introduction.
Capabilities:
The Imp is built on a Irian Chassis Class 5 Endo-Steel chassis, which supports a Small
Cockpit, a Magna 50 XL engine, an XL Gyro, a single ton of Durallex Light armor, and four
Rawlings 45 Jump Jets. For electronics it has an Irian E.A.R. communications unit, a Wasat
Agressor targeting/tracking system, and a Beagle Active Probe; 10 single heat sinks are used
for cooling.
The Quasit 1P's only weapons are a Magna 200P Small Pulse Laser and a Magna Mk. IV ER Small
Laser, mounted on the left and right arm respectively. These minimal arms are more meant to
deal with infantry and deter attackers long enough for the 'Mech to jump away; the primary
job of the Imp is to look out for enemies lying in ambush or using some means of stealth
with its Active Probe. The survival rate of Imps caught in the open is very low, so
utilization of cover and mobility is required for MechWarriors to come back alive.
The very compact cockpit has led to issues with ejection, with clearances for the ejection
mechanism to work flawlessly being very thin; it was still considered reliable enough for
Irian to not scrap it entirely, however.
DESIGN QUIRKS: Narrow/Low Profile, Compact 'Mech, Difficult Ejection
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Equipment Mass
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Internal Structure: Endo Steel 0.50
Engine: 50 XL 1.00
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks (Single): 10 0.00
Gyro: XL 0.50
Cockpit: Small 2.00
Armor Factor: 16 1.00
Type: Standard
Internal Armor
Structure Value
Head: 3 2
Center Torso: 4 2
Center Torso (rear): 0
R/L Torso: 3 2
R/L Torso (rear): 0
R/L Arm: 1 2
R/L Leg: 2 2
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Weapons and Ammo Location Critical Tonnage
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Beagle Active Probe H 2 1.50
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
ER Small Laser RA 1 0.50
Small Pulse Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 11
TP: BM, SZ: 1, TMM: 2, MV: 10"/8"j
Damage: (S) 1 / (M) 0* / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE, JMPW1, PRB, RCN
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