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Galeritter GLR-4T
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Captain_Frosty
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Joined: 22-Nov-2024 02:18
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PostPosted: 06-May-2025 10:00    Post subject: Galeritter GLR-4T Reply to topic Reply with quote

TRO: Galeritter GLR-4T
                 BattleMech Technical Readout

Name/Model:         Galeritter GLR-4T
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Skirmisher
Configuration:      Quad BattleMech
Era/Year:           Civil War / 3064
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         5,127,563 C-Bills
Battle Value:       1,192

Chassis:              TFT Model 3 "Ritter" Endo Steel
Power Plant:          270 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                TFT Light Ferro Plating Light Ferro-Fibrous with CASE
Armament:             
    2 Zica Inc. "Flashpoint Medium" Medium Pulse Lasers
    1 Gencore "Cloud-Strike V" LRM 5
    1 Zica Inc. "Snapshot Mini" ER Small Laser
Manufacturer:         Task Force Talon
    Primary Factory:  Unknown
Communications:       Gencore "VFX-6"
Targeting & Tracking: Zica Inc. "FC-60"

================================================================================================
Overview:
    The original 'celebrity' unit of Task Force Talon and the main inspiration behind what would
    soon become the great 3065 A.E.G.I.S. (Air Enforcement & Ground Insurance Systems)
    initiative, the GLR-4T "Galeritter" is as fast as it is armored, as versatile as it is
    hard-hitting. Facing a trial by fire during the Jihad, pilots of the Galeritter soon gained
    a mixed reputation as both heroic and suicidal, spurred by the combination of speed and
    armor that allowed them to practically gallop through enemy lines and flank just about
    everything in their way.
    
    This reputation was only reinforced by the fact that the GLR-4T's primary weapons, a pair of
    medium pulse lasers, along with its nature as a C3 equipped unit, practically forced it to
    always move practically into melee against their target so as to maximize its own
    effectiveness in the field. Ironically, this has led to the LRM5 to be almost exclusively
    used against targets which another Galeritter, or any other TAG and/or C3 equipped unit, has
    decided to engage.
    
    Nevertheless, the 'mech's success led to a small renaissance of creative design within Task
    Force Talon. Ideas once thought absurd, began to be re-introduced; existing designs, proven
    by decades, if not centuries, of combat were being dismissed as little more than simply the
    remnants of a bygone age and a shift began towards designs made both locally and with the
    current state of humanity in mind. A shift whose ramifications for TFT cannot yet be truly
    measured.

Capabilities:
    The GLR-4T "Galeritter" is a skirmisher through and through. Utilizing a MASC, it is able to
    reach speeds that are normally only seen on hover and VTOL combat vehicles while its 10 tons
    of armor make it able to easily survive anything short of a direct hit with an AC20. The
    combination of a C3 Slave, TAG and Semi-guided LRM5 means that it can support its allies in
    many ways while the pair of medium pulse lasers take care of the primary target up close.

Deployment:
    The GLR-4T "Galeritter" can be used in both formations of other Galeritters or in the more
    usual standard of more varied lances. When doing so, however, one must always take great
    care to choose the correct C3 Master unit for the situation or the Galeritter's support may
    end up for naught. Similarly, it is important to remember that while two medium pulse lasers
    are nothing to scoff at, they are also nothing to be terrified about; enemy juggernauts can
    and likely will try to bait one's GLR-4T(s) into short range only to shrug off the damage of
    pulse lasers and strike back with an array of SRMs, an AC20 or even both. In any case, it is
    advised to never allow a Galeritter to stand still and never bring them too close to
    dedicated close range heavies, such as an Atlas, unless said heavy has already moved, can be
    flanked and lacks significant fire support.

Variants:
    The GLR-4 "Galeritter" has three variants.
    
    The first is the GLR-4T, which is described above.
    
    The second is the GLR-4M, which was designed in parallel to the 4T and used an MRM10 with 2
    tons of ammo in place of the two medium Pulse lasers, ER small laser and half a ton of
    armor. This variant never made it past prototyping due to considerably sub-par results in
    trials and has thus never been deployed.
    
    The third is the GLR-4L, which was developed in 3070, shortly after the success of the
    WRN-9PL "Wrangler". This variant uses a light fusion engine and replaces 1.5 tons of armor
    along with all equipment, except the C3 Slave and MASC, with two Large Pulse Lasers. The
    resulting unit is a terrifying mixture of speed, firepower and still fair armor; one that
    often times needs little support as it tears through enemy lines and even neutralizes the
    flaw of needing to get too close against heavier enemies. A fact that usually makes the
    GLR-4L into a priority target on the field.

Notable MechWarriors:
    [CLASSIFIED]

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                    10.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             23       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Front Leg:                     11             22       
    R/L Rear Leg:                      11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
MASC                                                      CT                2          2.00             
ER Small Laser                                            RT                1          0.50             
2 Medium Pulse Lasers                                     RT                2          4.00             
CASE                                                      LT                1          0.50             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24) [Semi-Guided]                             LT                1          1.00             
TAG                                                       LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: C3S, CASE, IF0*, MHQ1, TAG
		


[Last edited by Captain_Frosty on 07-May-2025 05:51; edited 1 time in total]
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