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Equalizer EQL-6LB
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Captain_Frosty
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Joined: 22-Nov-2024 02:18
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PostPosted: 28-Apr-2025 08:31    Post subject: Equalizer EQL-6LB Reply to topic Reply with quote

TRO: Equalizer EQL-6LB
                 Combat Vehicle Technical Readout

Name/Model:         Equalizer EQL-6LB
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3068
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         10,570,033 C-Bills
Battle Value:       1,195

Movement Type:        Tracked
Power Plant:          Microsol "XR64 Light" 280 XL
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                TFT Ferro-Plating Ferro-Fibrous with CASE
Armament:             
    2 Gencore "AGAL6" ATM 6s (C)
    2 Lambert Corp. "XRC/35mm" LB 2-X ACs
    1 Zica Inc. "Flashpoint Mini" Small Pulse Laser
Manufacturer:         Task Force Talon
    Primary Factory:  Unknown
Communications:       Gencore "VFX-7"
Targeting & Tracking: Zica Inc. "FC-A68" with Advanced Targeting Computer

================================================================================================
Overview:
    Developed as part of the great 3065 A.E.G.I.S. (Air Enforcement & Ground Insurance Systems)
    initiative meant to bring Task Force Talon's arsenal up to date with modern threats, the
    EQL-6B "Equalizer" faced a trial by fire as its deployment coincided with the start of the
    great Jihad. Fielded initially in small numbers, it quickly gained a reputation as a
    terrifyingly effective machine thanks to its unique inclusion of newly acquired Clan
    technologies in the form of two ATM6 launchers.
    
    With a twin LB-X AC/2 setup as secondary weapons and an XL fusion engine to allow for good
    speed despite its weight, the Equalizer lived up to its name in more ways that one; able to
    engage targets at all ranges to equally devastating effect on both the air and ground with
    enough armor to survive more than one brawl. A fact that soon made it a priority target to
    all who faced it, thus causing its already limited numbers to shrink even further and make
    its deployment even more of a risk.
    
    Nevertheless, the success it has seen on the field served as more than enough incentive to
    slowly expand the production of the model. By the time of the Jihad's end, the EQL-6B
    "Equalizer" had become a true mainstay of Task Force Talon's forces, almost always piloted
    by veteran crews who could make the most of its deadly arsenal without the risk of rookie
    mistakes that could result in its loss or capture.

Capabilities:
    The EQL-6B "Equalizer" can and will hold the line against most enemies. Able to punch well
    above its weight thanks to the dual ATM6 setup, its weapons allow it to almost always secure
    the first strike at a good distance and soften up any target before switching to HE for
    close range. Similarly, its advanced targeting computer and twin LB-X AC/2 setup can prove
    exceedingly dangerous against enemy VTOL units even at long ranges.
    
    Thanks to the range advantage, the EQL-6B "Equalizer" becomes exponentially more dangerous
    when given a better skilled crew, more so than most vehicles. With all weapons except the
    small pulse laser, being able to reach incredibly far, a veteran crew can maximize the
    'first strike' advantage and severely weaken opponents before they can enter effective
    range, thus minimizing damage taken and allowing the Equalizer to engage the next target in
    good condition.

Deployment:
    The EQL-6B "Equalizer" is capable of both sniping and brawling to an equally competent
    degree. Though not the most heavily armored, it has enough protection to safely engage
    opponents up close. Its main downsides are its speed and the deceptively simple fact that
    all of its main weapons are mounted on the turret. This can lead to situations where a lucky
    strike can disable the turret and force the Equalizer to use most of its movement points to
    change facings, making it practically immobile.
    
    Furthermore, the 70 ton weight means that it cannot be easily transported by a 60 ton (max
    tonnage) superheavy support VTOL like many other units, further limiting its potential
    mobility. As such, it is best to use the 	The EQL-6B "Equalizer" as a centerpiece to an
    escorting force of weaker fodder units. Doing so will allow for said fodder to take up
    initiative turns and cover its flanks while it performs its duties. Alternatively, one could
    simply deploy a pair of Equalizers to cover each other, though that is not necessarily the
    best solution.

Variants:
    The The EQL-6 "Equalizer" has two variants.
    
    The first is the The EQL-6LB which was described above.
    
    The second is the The EQL-6RC which replaces the twin LB-X AC/2 setup with a rotary AC5 and
    4 tons of ammo and additional ATM6 ammo, trading range and cluster munitions for raw damage
    potential. Due to the unwieldy and complex nature of the rotary AC5, this variant is
    produced only in small numbers and given only to proven veterans, relying on their skill and
    experience to make up for the drastic change in approach and versatility.
    
    The third was the EQL-6C3M, created in 3070, it replaces half a ton of armor, the arguably
    unnecessary targeting computer and both tons of standard AC/2 ammo with a C3 Master computer
    and a guardian ECM. While not as rare as the EQL-6RC, this model is still not too common as
    is only deployed as part of fully C3-equipped formations, usually in the form of a
    sub-commander unit connecting a company master unit to a group of three slave units.

Notable MechWarriors:
    [CLASSIFIED]

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                  12.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     3.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      45                                              
    R/L Side:                                   38                                              
    Rear:                                       31                                              
    Turret:                                     45                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Small Pulse Laser                                             Front                1.00         
2 ATM 6s (C)                                                 Turret                7.00         
2 LB 2-X ACs                                                 Turret                12.00        
ATM 6 (Ammo 40) [ER] (C)                                      Body                 4.00         
ATM 6 (Ammo 20) [HE] (C)                                      Body                 2.00         
CASE                                                          Body                 0.50         
LB 2-X AC (Ammo 90)                                           Body                 2.00         
LB 2-X AC (Ammo 90) [Cluster]                                 Body                 2.00         
Targeting Computer                                            Body                 4.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: CV,  SZ: 3,  TMM: 1,  MV: 8"t
Damage: (S) 4 / (M) 3 / (L) 2
Armor (A): 7,  Structure (S): 4
Specials: CASE, FLK0*/0*/0*, SRCH, TUR(4/3/2, FLK0*/0*/0*)
		


[Last edited by Captain_Frosty on 29-Apr-2025 09:00; edited 4 times in total]
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Thunder
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Joined: 22-Feb-2024 01:39
Posts: 419

PostPosted: 29-Apr-2025 00:32    Post subject: Equalizer EQL-6LB Reply to topic Reply with quote

Is the inefficiency of targeting computers with LBx cannons intentional?
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Captain_Frosty
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Joined: 22-Nov-2024 02:18
Posts: 57
Location: Greece
PostPosted: 29-Apr-2025 03:30    Post subject: Re: Equalizer EQL-6LB Reply to topic Reply with quote

Thunder wrote:
Is the inefficiency of targeting computers with LBx cannons intentional?


Gonna be honest, I completely forgot that cluster munitions don't benefit from targeting computers until you mentioned it XD
At least it still helps with the standard munitions so it's not completely useless.

I'll keep this version as it is and probably make an "updated" version as a 3070 variant. Thanks for the pointer!
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