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Ramjet73 Federated Suns Private
Joined: 29-Jan-2020 22:44 Posts: 12
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Posted: 02-Feb-2020 20:15 Post subject: Marauder MAD-3ER |
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TRO: Marauder MAD-3ER | BattleMech Technical Readout
Name/Model: Marauder MAD-3ER
Designer: Ramjet73
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3000
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,741,000 C-Bills
Battle Value: 1,535
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
2 Magna Hellstar PPCs
6 Magna Mark II Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Venerable MAD-3R Marauder has seen wide use throughout the Succession Wars. One of the
most common problems Technicians faced as War continued was maintenance of the Whirlwind
Autocannon system as well as occasional Munitions shortages. While there are a wide variety
of variants to resolve this, one that has proven more popular among Mercenaries has been
switching the Autocannon for four additional Medium Lasers and supporting Heatsinks. While a
fair degree of downtime is required for the work, overall the changes are relatively
inexpensive and the improvement to close quarter combat and Heat management pay dividends in
combat.
Capabilities:
Replacing the Whirlwind Class 5 Autocannon and Ammo with 4 additional Medium Lasers, 4
Heatsinks and 1 ton of armour significantly improves it?s ability to engage at close range.
The 20 Heatsinks allow pilots to maintain high levels of fire with either the 2 PPCs or the
6 Lasers.
Deployment:
While a popular variant across most inner Sphere Houses it does prove popular among
Mercenaries and operators further out in the Periphery where Ammunition supply is less
regular.
Variants:
While the design itself is a Variant there are occasional sub-variants. Most involve minor
redistribution of the Armour. There are also those who add an Additional Medium Laser in the
Centre Torso and those who add an additional Heatsink.
Notable MechWarriors:
Captain Scott MacKenzie along with his Sister Tegan and Cousin Cara of the Mercenary company
MacKenzie's Marauders field a full Lance of four of these Marauders . Their close assault
capabilities played a pivotal role in liberating their Homeworld of Waunakee from a Kuritan
Deep raid in 3019.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 20 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 23
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers RT 2 2.00
2 Medium Lasers LT 2 2.00
Medium Laser RA 1 1.00
PPC RA 3 7.00
Medium Laser LA 1 1.00
PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 6
Specials: ENE
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