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[17-Mar-2026 14:43]   Announcements
Patch 2.26.7 Applied:
Pushing out another update just to keep things going. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not generate record sheets from within the unit designer for BattleMech and IndustrialMech unit types.

Changes
  • Changed how OmniMechs are posted to the forums (yet again). Non-omni units still function according to the last update, but omni units will now only create a OmniMech/Vehicle topic with the BASE and all alternate configurations if you also own the BASE configuration. If you create an alternate configuration off a BASE owned by someone else (e.g., a BASE unit that is canon), then that alternate configuration is treated as if it were a standalone unit and will have its own topic.
  • Modified the record sheets for ProtoMechs so the main gun image in the armor diagram is removed if the unit does not utilize a main gun.
  • Modified the distribution and equipment data in the backend to utilize JSON. This now standardizes all fields across unit types to the same architecture. This will make simply updates due to uniformity and ease of use and readability.
  • Implemented the Autocannon/2, Autocannon/5, and Long Tom prototypes from Interstellar Operations. These weapons are now available for use on applicable unit types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[29-Apr-2025 08:42]   Combat Vehicle Technical Readout
Wrangler WRN-9PL
                 Combat Vehicle Technical Readout

Name/Model:         Wrangler WRN-9PL
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3070
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,700,000 C-Bills
Battle Value:       761

Movement Type:        Tracked
Power Plant:          Microsol "R68 Medium" 300 Light Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Armor:                TFT Combat plating
Armament:             
    1 Zica Inc. "Flashpoint Mega" Large Pulse Laser
    1 Lambert Corp. "MMG/15mm" Machine Gun
Manufacturer:         Task Force Talon
    Primary Factory:  Unknown
Communications:       Gencore "VFX-7" with Guardian ECM Suite
Targeting & Tracking: Zica Inc. "FC-66"

================================================================================================
Overview:
    One of the last designs made as part of the 3065 A.E.G.I.S. (Air Enforcement & Ground
    Insurance Systems) initiative during its last year, the WRN-9PL "Wrangler" was actually put
    in production after the initiative's official end. Designed from the ground up as a
    dedicated C3 Slave unit and the new backbone of Task Force Talon's operations, the tank was
    developed in parallel and close coordination with the EQL-6C3M "Equalizer" which would carry
    the C3 Master unit.
    
    Using a light fusion engine, the Wrangler ended up more than achieving its goals. With
    initially small deployments in the Jihad, the model was an almost instant success among
    frontliners, each of the tank's parts complementing the other and altogether three of them
    connected to an Equalizer forming an incredibly dangerous force that could not only
    withstand but even push back against opponents well above the lance's weight class.
    
    In time, the WRN-9PL "Wrangler" would become TFT's most commonly fielded main battle tank.
    By 3081, the end of the jihad, the number of Wranglers had reached such numbers that
    alternative C3 Master units had been developed as cheaper alternatives to the EQL-6C3M as a
    means of maintaining the ever-important advantage of the network and tactics that made the
    Wrangler so effective.

Capabilities:
    The WRN-9PL "Wrangler" is a deceptively simple vehicle. The guardian ECM protects the C3
    against jamming while said C3 network can allow it to negate the severe range penalties of
    its weapon. This practically means that, given proper positioning, it can fire its Large
    Pulse Laser at max range without any range penalties. Coupled with the innate benefits of a
    Pulse Laser, it the WRN-9PL "Wrangler" is far more capable of firing on the move at fairly
    distant targets than most of its class.
    
    Furthermore, the WRN-9PL "Wrangler" is both fast and well armored for its weight, ensuring
    that it can leverage the ability to keep moving to its full potential. Hard to hit, hard to
    kill, hard to debilitate and hard to escape; a formation of WRN-9PL "Wrangler" tanks can be
    a force to be reckoned with even against a foe who knows what's coming.

Deployment:
    The WRN-9PL "Wrangler" is best used as a shock and awe unit. Though expensive in BV, a lance
    of three Wranglers with even only a decent C3 Master unit, can easily pose a severe threat
    to just about anything on the field. If the enemy uses overlapping ECM fields to try and
    negate the advantages, it is recommended to punish them by simply overlapping the Wranglers'
    own ECCM fields over them while using superior mobility to outflank and outmaneuver the
    grouped up targets.
    
    If the enemy tries to rely on speed and evasion, it is best to have one tank maintain them
    at short range of the C3 network while the others temporarily slow down or stand still to
    minimize their own movement penalties. The impromptu 'snipers' should then use the C3 range
    and the Pulse laser to-hit bonus to strike at the target accurately without much regard for
    distance.
    
    Alternatively, if the hostiles rely on heavy armor and tonnage, it becomes easy to always
    strike at the flank with all three tanks. Assuming that the enemy does not have 3 or more
    ECM suites, it is even advisable to use ghost target generation with one (or more, if
    possible) of the Wranglers in order to debilitate the enemy that much further.
    
    All of these tactics, however, rely on the one major downside of the WRN-9PL "Wrangler". It
    is entirely dependent on the C3 Network and ideally, other Wranglers. While still a fast,
    heavy hitting armored tank on its own, it becomes significantly limited by its lacking
    range. Similarly, if its supporting C3 units are too slow or too fragile, the Wrangler will
    quickly find itself either isolated and focused upon as a priority target or shackled in
    support of its own allies. In that manner, the WRN-9PL "Wrangler" is strategically
    inflexible and necessitates careful planning around its assignment.

Variants:
    The WRN-9PL "Wrangler" has no variants due to its perhaps excessively specific design.
    Attempts to potentially create a C3 Master variant have been made but all ended up largely
    in failure as it is simpler to use existing designs that were made as C3 Masters to begin
    with.

Notable MechWarriors:
    [CLASSIFIED]

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                  300 Light Fusion             22.00                     
    Cruising MP:                                6                                               
    Flanking MP:                                9                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      32                                              
    R/L Side:                                   28                                              
    Rear:                                       24                                              
    Turret:                                     32                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                   Front                0.50         
Large Pulse Laser                                            Turret                7.00         
C3 Slave                                                      Body                 1.00         
Guardian ECM Suite                                            Body                 1.50         
Machine Gun (Ammo 100)                                        Body                 0.50         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: CV,  SZ: 2,  TMM: 2,  MV: 12"t
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 5,  Structure (S): 3
Specials: C3S, ECM, MHQ1, SRCH, TUR(1/1/-)