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[04-Mar-2026 19:58]   Announcements
Patch 2.26.6 Applied:
Another day, another update. I continue to make some backend changes with each release. Small steps, but all in the name of performance and scalability. Details of what's included are as follows:

Changes
  • Modified how data related to manufacturers, factories, and location-specific structure information (i.e., when you have Hybrid structure selected) is stored in the database for more efficient storage and retrieval.
  • Heat efficiency calculations (Short/Medium as well as Long) are now fully broken out on the Alpha Strike tab. This makes the exact math done more visible to easily identify all sources of dissipation and output.
  • Added a method to "Cancel" the processing dialog. There could be times when the dialog hangs when saving a design or performing another action. While this usually means something went wrong, the Cancel button now offers a way to close the dialog without having to refresh the browser window.
  • Vehicular DropChutes (Standard, Camouflage, and Stealth) have been implemented and are available for use on all unit types. This includes the zer-crit, zero-weight version as well as the Reusable one, which requires crits and weight in the unit.
  • Update descriptions, game rules, and stats for all Heat Sink types as well as all Enhanced LRT weapons (including OS and I-OS).

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[03-Feb-2026 14:54]   IndustrialMech Technical Readout
Marauder MAD-1IN
                 IndustrialMech Technical Readout

Name/Model:         Marauder MAD-1IN
Designer:           Mechworks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Role:               Sniper
Configuration:      Biped IndustrialMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,084,800 C-Bills
Battle Value:       1,166

Chassis:              TTI Marauder-I Industrial
Power Plant:          GM 240 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy Industrial
Armament:             
    2 Sunglow Large Lasers
    1 GM Whirlwind Autocannon/5
    2 Magna Mark II Medium Lasers
Manufacturer:         Taurus Territorial Industries
    Primary Factory:  Sterope
Communications:       O/P 300 COMSET
Targeting & Tracking: O/P 1020

================================================================================================
Overview:
    The Marauder MAD-1IN is produced by Taurus Territorial Industries at a former IndustrialMech
    plant on Steriope, primarily for the militia market. While five tons heavier and
    substantially slower than the full Battlemech version, the MAD-1IN is equipped with the
    advanced fire control systems, environment sealing, and fusion engine of a full Battlemech.
    In order to save costs, the MAD-1IN carries a pair of Sunglow large lasers rather than the
    usual Magna Hellstar particle cannons, making it functionally similar to the Marik -3M
    variant, though without the additional heat sinks of that design.
    
    Similarly, the advanced Dalban electronics and Valiant Lamellar armor are replaced with
    cheaper, more available systems.
    
    Otherwise, it remains functionally similar to the full Battlemech variants of the machine
    while being cheaper to maintain and manufacture---perfect for its intended customers in
    various militias.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                16.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             35       
    Center Torso (rear):                              10       
    R/L Torso:                         17             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             17       
    R/L Leg:                           17             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/5                                              RT                4          8.00             
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
Large Laser                                               RA                2          5.00             
Medium Laser                                              RA                1          1.00             
Environmental Sealing                                     *                 8          8.00             
Large Laser                                               LA                2          5.00             
Medium Laser                                              LA                1          1.00             

* Environmental Sealing occupies 1 critical slot in each location

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: IM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 6
Specials: AFC, SEAL, SOA