Recently Approved or Updated Submissions
 EntryMemberTypeDate
skirmish-fast-lance GoldenGoblin Forces 21-May-2026 14:53
Nucleus Kirbanzo BattleMechs 21-May-2026 13:48
dcms-light-lancers GoldenGoblin Forces 21-May-2026 13:33
Rain -002 Dasher BattleMechs 21-May-2026 13:18
Rain LAM-001 Dasher BattleMechs 21-May-2026 13:12
Rugged -1 Dasher BattleMechs 21-May-2026 12:58
Vulture (Mad Dog) MA-MK1 Bloof BattleMechs 21-May-2026 12:31
Dragon Fire (Isolde) DGR-6FC-C 1ChromeDome BattleMechs 21-May-2026 12:29
clan-tech-lances GoldenGoblin Forces 21-May-2026 12:07
mercenary-lancers-fighters GoldenGoblin Forces 21-May-2026 11:44
medium-lancers GoldenGoblin Forces 21-May-2026 11:40
Charger CGR-SA6-W 1ChromeDome BattleMechs 21-May-2026 11:36
(Custom) Tessen TSN-2C Expired BattleMechs 21-May-2026 10:17
Awesome IIK Rook BattleMechs 21-May-2026 08:05
Rifleman IIK Rook BattleMechs 21-May-2026 08:00
Marauder IIK Rook BattleMechs 21-May-2026 07:44
Peregrine (Horned Owl) Z Psiop Bear BattleMechs 21-May-2026 06:18
Vixen (Incubus) Z Psiop Bear BattleMechs 21-May-2026 05:50
Puma (Adder) Z Psiop Bear BattleMechs 21-May-2026 05:40
Uller (Kit Fox) Z Psiop Bear BattleMechs 21-May-2026 05:17
Hellion Z Psiop Bear BattleMechs 21-May-2026 05:09
Fire Falcon Z Psiop Bear BattleMechs 21-May-2026 02:47
Dasher (Fire Moth) Z Psiop Bear BattleMechs 21-May-2026 02:36
Ostcout WB James005 BattleMechs 21-May-2026 02:32
Emperor WB James005 BattleMechs 21-May-2026 02:04
Hellstar 6 theholylancer BattleMechs 21-May-2026 01:54
Screw You Ferris SYF-1 Shoresy Combat Vehicles 21-May-2026 01:15
Templar III (Stuart) OIL-AC Shoresy BattleMechs 21-May-2026 01:10
Suck on this Ferris SIF-1 Shoresy Combat Vehicles 21-May-2026 00:35
Hurricane HRE-Ts9 Electric BattleMechs 20-May-2026 22:13
Catapult CPLT-C5A (Sniper) Anonymous ONI agent BattleMechs 20-May-2026 21:02
Hellspawn HSN-10D DonutsOnMars BattleMechs 20-May-2026 20:33
light-lance-battlers GoldenGoblin Forces 20-May-2026 19:36
Fire Imp MWBookwyrm BattleMechs 20-May-2026 19:00
Leo MS-001OZ Speaker Wiggin BattleMechs 20-May-2026 18:09
Wolverine III (Wild Child) WVR-3-5D sgtkharon BattleMechs 20-May-2026 17:15
Boiler BLR-2e Electric BattleMechs 20-May-2026 17:14
Thunderbolt II (Baba Yaga) TDR-2-5D sgtkharon BattleMechs 20-May-2026 17:04
Hunchback HNG-T2 Electric BattleMechs 20-May-2026 16:32
Ymir BWP-4T rangerwickett BattleMechs 20-May-2026 15:35
Ymir Taurian Standard CReller BattleMechs 20-May-2026 15:09
Ebony Ghost E indigointopia BattleMechs 20-May-2026 15:02
Untitled2 trrebi981 BattleMechs 20-May-2026 14:50
Jackrabbit Dishonored OpFor trrebi981 BattleMechs 20-May-2026 14:41
Custom 50 ton, Mini Charger Medium Lasers, Weight Saver trrebi981 BattleMechs 20-May-2026 13:48
Panther PNT-9R C clifpaul2 BattleMechs 20-May-2026 13:21
Pillager "Diva" PLG-3DVV Baitball BattleMechs 20-May-2026 13:21
Awesome "Diva's Dragoons" ("Fukushu") AWS-8QDVV Baitball BattleMechs 20-May-2026 13:09
Yonder YDR-4g887 Electric BattleMechs 20-May-2026 13:08
Awesome "Diva's Dragoons" ("Fukushu") AWS-8QDV Baitball BattleMechs 20-May-2026 13:01
 
[17-May-2026 19:28]   Announcements
Patch 2.26.13 Applied:
Pushed this out a couple days ago and never got around to posting the announcement. So a couple days but, but details of what's included are as follows:

Fixes
  • Fixed an issue where the unit designer nor the unit listings were not functioning.

Changes
  • Changed how semi-private units can be viewed to allow for a greater amount of privacy. Previously anyone could view a semi-private unit if they guessed the unit id, which is not overly private and defeated the original intent of that option. Semi-private units now have a token associated with them that will be part of the URL. Members who created the design will be able to view the design with the token and can then copy that URL.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[23-Oct-2025 10:06]   ProtoMech Technical Readout
Blackguard BGD-1A
                 ProtoMech Technical Readout

Name/Model:         Blackguard BGD-1A
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Role:               Striker
Configuration:      Biped ProtoMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,098,802 C-Bills
Battle Value:       390

Chassis:              BGD/X ProtoMech
Power Plant:          Microsol "XR80 Ultra-lite" 85 ProtoMech Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                TFT ProtoPlate ProtoMech
Armament:             
    1 Gencore "Cloud-Strike III" LRM 3
    1 Zica Inc. "Snapshot Mini" ER Small Laser
Manufacturer:         Task Force Talon
    Primary Factory:  Unknown
Communications:       Gencore "VFX-8 Mini" with ECM Suite
Targeting & Tracking: Zica Inc. "XFC-81"

================================================================================================
Overview:
    The product of over a decade's worth in research, funding and painstakingly planned covert
    operations, the BGD-1A "Blackguard" is Task Force Talon's very own home-made Protomech and
    is likely to be the only one for years, if not decades, to come. Created to be more than
    just a cheaper alternative to a full 'mech, the Blackguard was designed to prove
    sufficiently effective in any scenario while keeping its inherent limitations in mind.
    
    Thanks to the extensive reverse engineering of Clan technology on the subject over the
    course of a decade, the result was a fairly fast, fairly damaging unit that could operate in
    just about any theater. Thanks to these facts, as well as its far more careful deployment by
    TFT compared to Clan protocol, the BGD-1A "Blackguard" proved to be an unexpected trump-card
    in the moment of truth; a mix of speed, firepower and 4 overlayed ECM fields, proving
    invaluable to their allies.
    
    More importantly, the one issue TFT was able to somewhat resolve that the Clans could not,
    were the effects on the pilot. In an ironic twist, their lack of advanced genetics forced
    TFT researchers to ensure that a more universal methodology be used for operating the
    Blackguard. In doing so, instead of enhanced imaging software, an alternative process was
    developed, dubbed the 'neural network suit'. This uncomfortable, full-body and practically
    skin-tight collection of fiber, wires and sensors replicated the majority of effects that
    the Enhanced Imaging Neural Implants would normally provide without the need for extensive
    and intrusive surgery. The downside to this far less direct neural connection was a notable
    downgrade in reflex speed and precision control of the Protomech as a whole. A downside that
    was seen as both necessary but also, as eventually proven, made up for with experience.

Capabilities:
    The BGD-1A "Blackguard" is a multirole light unit that can provide versatile support to any
    formation. Alternatively, a collection of them can easily face off against a 'mech or
    vehicle of equal value, should they be used right. Their main advantage stems from the mix
    of short and long range firepower; the ER Small laser providing a short range punch while
    the LRM3 allowing engagements from a safer distance. Similarly, the Myomer booster and
    guardian ECM suite allow each Blackguard to move in and out of almost any situation while
    flooding the field with jamming or, worse yet, a near constant stream of ghost target
    generation with which to debilitate an opponent's targeting systems.

Deployment:
    The BGD-1A "Blackguard" is versatile and useful in just about any situation. That does not
    make it a wonder-weapon, however; one should always keep in mind the inherent fragility of
    Protomechs and thus use each Blackguard with great caution. Relying on good positioning,
    flanking and always staying on the move is the best course of action while targets, should
    there be multiple, should always be picked with attention to armor and ability to
    effectively retaliate.

Variants:
    The BGD-1A "Blackguard" has no variants. The design is too new and far too unique for
    variants to have been made in any form.

Notable MechWarriors:
    [CLASSIFIED]

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                85 ProtoMech Fusion              2,500                   
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         2                        500                    
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   32                      1,600                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              6       
    Torso:                              9             10       
    Main Gun:                           -              -       
    R/L Arm:                            2              4       
    Legs:                               5              8       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
ECM Suite                                                 T               1,000                         
LRM 3                                                     T                600                          
LRM 3 (Ammo 7)                                            T                175                          
ProtoMech Melee Weapon                                    RA               500                          
ER Small Laser                                            LA               500                          

Note: Equipped with ProtoMech Myomer Booster

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: PM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 1 / (M) 1 / (L) 0*
Armor (A): 1,  Structure (S): 1
Specials: ECM, IF0*, MEL