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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[08-Mar-2026 06:41]   Combat Vehicle Technical Readout
Bellator Omnigun tank TBT-64E [Eclipsis loadout]
                 Combat Vehicle Technical Readout

Name/Model:         Bellator Omnigun tank TBT-64E [Eclipsis loadout]
Designer:           ApostleZyraja
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            64
Configuration:      OmniVehicle
Era/Year:           Dark Age / 3081
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         11,310,533 C-Bills
Battle Value:       1,186

Movement Type:        Tracked
Power Plant:          47XL Radiat Reactor 260 XL
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                MagnaTech Standard
Armament:             
    3 Magna Bolt Light PPCs
    1 Cascade Arms 'Quickstrike' Quad Bical Streak SRM 4 (C)
    5 Spartan RapidPulse S0-C Micro Pulse Lasers (C)
    2 Parabellum MG-L '47 Light Machine Guns (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       MagnaComm X
Targeting & Tracking: "Hermes" CT-44 with Active Probe

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 XL (C)                10.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            20                    10.00                     
Control Equipment:                                                     3.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      48                                              
    R/L Side:                                   44                                              
    Rear:                                       40                                              
    Turret:                                     48                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Light Machine Guns (C)                                      Front                0.50         
Micro Pulse Laser (C)                                      Right Side              0.50         
Micro Pulse Laser (C)                                       Left Side              0.50         
3 Light PPCs                                                 Turret                9.00         
3 Micro Pulse Lasers (C)                                     Turret                1.50         
Streak SRM 4 (C)                                             Turret                2.00         
Active Probe (C)                                              Body                 1.00         
Light Machine Gun (Ammo 400) (C)                              Body                 2.00         
Streak SRM 4 (Ammo 25) (C)                                    Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: CV,  SZ: 3,  TMM: 1,  MV: 8"t
Damage: (S) 4 / (M) 3 / (L) 2
Armor (A): 7,  Structure (S): 4
Specials: OMNI, PRB, RCN, SRCH, TUR(3/3/2)