Recently Approved or Updated Submissions
 EntryMemberTypeDate
(Production) Pillager PLG-2E AD BattleMechs 22-Feb-2026 06:37
(Clan Refit) - Pillager C PLG-C AD BattleMechs 22-Feb-2026 06:32
(Clan Refit) - Xanthos C XNT-C AD BattleMechs 22-Feb-2026 05:43
Excalibur EXC-B2-MN Psiop Bear BattleMechs 22-Feb-2026 05:20
(Production) Hatchetman HCT-7M AD BattleMechs 22-Feb-2026 04:57
Lament LMT-2IM Psiop Bear BattleMechs 22-Feb-2026 04:53
Hover IFV IronRaven Special Projects Group Combat Vehicles 22-Feb-2026 04:44
Heavy Tracked APC (LRM carrier varient) IronRaven Special Projects Group Combat Vehicles 22-Feb-2026 04:21
Heavy Wheeled APC (LRM carrier) IronRaven Special Projects Group Combat Vehicles 22-Feb-2026 04:09
Protos Wisecrack ProtoMechs 22-Feb-2026 02:33
Disco Lasers 100t Wisecrack BattleMechs 22-Feb-2026 02:04
Disco Lasers Wisecrack BattleMechs 22-Feb-2026 01:55
Zaku II MS-06J Marcon Gurrelio BattleMechs 22-Feb-2026 00:27
Chatterbox CTT-8X Eddie BattleMechs 22-Feb-2026 00:19
Silverfish [BASE] CJFjoe BattleMechs 21-Feb-2026 23:57
Paladin HG-F0KR tonyblitz1 BattleMechs 21-Feb-2026 23:51
Kodiak Onikuma drwalleye BattleMechs 21-Feb-2026 23:11
Kodiak OK drwalleye BattleMechs 21-Feb-2026 22:59
Blackjack BJ-S6 indigointopia BattleMechs 21-Feb-2026 22:38
Mad Cat Mk II Prime (Kit) Kit_Snowfox BattleMechs 21-Feb-2026 20:01
Marauder IIC FRS-4 AspiringShadowseer BattleMechs 21-Feb-2026 19:08
Marauder II Severan Mr Severan BattleMechs 21-Feb-2026 17:55
Warhammer Severan Mr Severan BattleMechs 21-Feb-2026 17:35
Deathcat Prime CRZYCAT BattleMechs 21-Feb-2026 17:13
Crab Severan Mr Severan BattleMechs 21-Feb-2026 17:12
Locust ((Hop Popper)) LCT-12MH Krulla_Chief BattleMechs 21-Feb-2026 16:14
Coenobita CBT-3L Breadnaught BattleMechs 21-Feb-2026 15:46
Chaparral CM AD Combat Vehicles 21-Feb-2026 14:49
Wyvern WVN-6UX AD BattleMechs 21-Feb-2026 14:22
Black Python RBN1 astreamofnumbers BattleMechs 21-Feb-2026 14:19
Locust (Pop Hopper) LCT-SH10 Other Inc BattleMechs 21-Feb-2026 14:18
Ymir BWP-3DK Krulla_Chief BattleMechs 21-Feb-2026 14:16
Locust (Pop Hopper) LCT-SH12 Other Inc BattleMechs 21-Feb-2026 14:15
Thythaanrar MTP-55 [Widowmaker armanement] ApostleZyraja Combat Vehicles 21-Feb-2026 12:52
Chameleon CLN-9VB Krulla_Chief BattleMechs 21-Feb-2026 12:51
Thythaanrar MTP-55 [BASE] ApostleZyraja Combat Vehicles 21-Feb-2026 12:49
Sagittaire SGT-14DK Krulla_Chief BattleMechs 21-Feb-2026 12:49
Ahreslar AGC-52 [Seekersting armanement] ApostleZyraja Combat Vehicles 21-Feb-2026 12:32
Buzzer (Bumblebee) [BASE] Easton BattleMechs 21-Feb-2026 12:10
Ahreslar AGC-52 [Swiftstrike armanement] ApostleZyraja Combat Vehicles 21-Feb-2026 12:09
Ahreslar AGC-52 [Slayershaft armanement] ApostleZyraja Combat Vehicles 21-Feb-2026 12:03
Ahreslar AGC-52 [BASE] ApostleZyraja Combat Vehicles 21-Feb-2026 11:56
Fox (XXL) Ruger BattleMechs 21-Feb-2026 11:47
Deflilar AGC-47/7E ApostleZyraja Combat Vehicles 21-Feb-2026 11:11
Deflilar AGC-47/5A ApostleZyraja Combat Vehicles 21-Feb-2026 10:56
Clint's Commandos JescoKerensky Forces 21-Feb-2026 10:49
Crockett CRK-6000 indigointopia BattleMechs 21-Feb-2026 10:33
Katana (Crockett) CRK-6000 indigointopia BattleMechs 21-Feb-2026 10:29
Czyklodor CBF-41/2B ApostleZyraja BattleMechs 21-Feb-2026 09:54
Czyklodor CBF-41/2I ApostleZyraja BattleMechs 21-Feb-2026 09:37
 
[16-Feb-2026 13:51]   Announcements
Patch 2.26.5 Applied:
A minor update, but changes something I had done, let's just say, "wonky". Details of what's included are as follows:

Fixes
  • Fixed an issue where the "Maximize armor on tonnage change" setting was not being updated based on the desired selection.

Changes
  • Added the Smart Robotic Control System (supported on BM, CV, and IM unit types) and Smart Robotic Control System (Improved) (supported on BM and CV unit types) for use on new or updated designs. This equipment replaces the Robotic and Robotic (Prototype) cockpits that were present previously. Any design that had been using the Robotic cockpit was updated to now utilize the Smart Robotic Control System.
  • Implemented the concept of zero-critical equipment for BattleMechs and IndustrialMechs (was already done for CV and PM unit types). This moves things like the Full-Head Ejection System and the RISC Heat Sink Override into a new structure that is standard and better supports equipment that may be added in the future.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-May-2024 18:24]   ProtoMech Technical Readout
Charybdis 2
                 ProtoMech Technical Readout

Name/Model:         Charybdis 2
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         841,889 C-Bills
Battle Value:       246

Chassis:              ProtoMech
Power Plant:          18 ProtoMech Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    1 SRM 4
    3 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The most remarkable thing about the Charybdis 2 is that it's a protomech "Variant" that's
    actually a completely different tonnage.  Otherwise it has all the strength and flaws and
    more flaws as the original Charybdis 1.

Capabilities:
    Though the weapons mix is less dumb then the original, its the simulation values that really
    matter.  The changes are simple.  The medium range value is now 3.  How ER Small lasers are
    considered medium range weapons is another point that probably needs to be discussed with
    the keepers of the simulator,  buy that's for another day.  The point value also jumped
    considerably upto 11, which is still cheaper then a unit of battle armor with effectively
    the same capabilities.  That really shouldn't happen...

Deployment:
    Tactical doctrine in the simulator is to combine a pair of Charybdis with something
    screamingly fast, like a Celerity.  A bit of mobility is lost, but not enough to prevent the
    celerity parking behind something and deploying both protomechs.  You're probably going to
    lose the protomechs in short order as formations adapt to cover each other's rear, but
    they're also so cheap the losses are affordable.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                18 ProtoMech Fusion               450                    
    Walking MP:                                 1                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         6                       1,500                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   45                      2,250                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              6       
    Torso:                              9             18       
    Main Gun:                           1              3       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
SRM 4                                                     MG              1,000                         
SRM 4 (Ammo 10)                                           MG               400                          
ER Small Laser                                            T                500                          
Magnetic Clamp System                                     T                500                          
ER Small Laser                                            RA               500                          
ER Small Laser                                            LA               500                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: PM,  SZ: 1,  TMM: 0,  MV: 2"
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: MCS