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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[30-Jul-2026 17:49]   ProtoMech Technical Readout
Cwn Annwn 2
                 ProtoMech Technical Readout

Name/Model:         Cwn Annwn 2
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            2
Configuration:      Quad ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         609,722 C-Bills
Battle Value:       169

Chassis:              ProtoMech
Power Plant:          38 ProtoMech Fusion
Cruising Speed:       151.2 kph 
Maximum Speed:        226.8 kph [302.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Electric Discharge ProtoMech
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Once upon a time there was supposed to be a 3 ton Glider protomech moving at 18/27.  It
    carried no weapons, instead using its rather pitiful frenzy attack to do any damage.  The
    only saving grace was the use of a whole 2 points of electric discharge armor so it could at
    least act as a laser every few turns.  It was known as the Tooth Fairy.

Capabilities:
    You can't have Glider protomech that aren't ultra heavy...  so it's a good thing Quad
    protomechs use basically the same math. Poof it's a quad.  I shall name it the Cwn Annwn,
    after the hell hounds that accompany the wild hunt!  (I'm still going to call it the Tooth
    Fairy...)
    
    Minor changes result in a technically higher top speed while freeing up just enough tonnage
    for a few bits more spare armor.

Deployment:
    So how to use this is simple.  Don't.  Unless you're using it in the environment it was
    designed for, Alpha Strike.
    
    In alpha strike protomechs can do 1 point of physical damage which is a massive boost
    compared to what they can do under Total Warfare.  This is then combined with their high
    speed to not only get in range but to attack the rear doubling their damage output.  The
    high speed also makes them hard to hit giving a +5 modifier.  Being a protomech gives
    another +1.  And if light gliders were a thing that would of given another +1.  Still, even
    without being a Glider the odds of being hit are fairly low.  And this is where you give
    your opponent a dillema.  Shoot at the hard to hit thing and potentially waste a ton of
    firepower,  or go after main targets and be whittled away while distracted.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    200                    
Engine:                                38 ProtoMech Fusion               950                    
    Walking MP:                                 14                                              
    Running MP:                              21 [28]                                            
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   4                        300                    
    Type:                          Electric Discharge ProtoMech                                 

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               1              1       
    Torso:                              2              2       
    Main Gun:                           -              -       
    R/L Arm:                            0              0       
    Legs:                               4              1       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------

Notes:
  Equipped with ProtoMech Myomer Booster

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 8
TP: PM,  SZ: 1,  TMM: 5,  MV: 36"
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0,  Structure (S): 1
Specials: ENE