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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[11-Jul-2026 00:39]   IndustrialMech Technical Readout
Dreg (Ash Beaver) MOD
                 IndustrialMech Technical Readout

Name/Model:         Dreg (Ash Beaver) MOD
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  D
Tonnage:            60
Role:               Skirmisher
Configuration:      Biped IndustrialMech
Era/Year:           Clan Invasion / 3053
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         3,457,015 C-Bills
Battle Value:       989

Chassis:              Industrial
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Industrial
Armament:             
    2 Medium Lasers (IS)
    1 SRM 2 (IS)
    2 Machine Guns (IS)
Manufacturer:         Field Refit
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A common salvage refit used by some Inner Sphere worlds to make the Dreg a MilitiaMech. This
    seems to have been first made in the wake of the Clan Invasion.
    
    (Source)

Capabilities:
    DESIGN QUIRKS: Cowl, Improved Life Support

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                12.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                             Heavy Industrial (IS)                                     

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             25       
    Center Torso (rear):                               6       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 2 (IS)                                                CT                1          1.00             
Machine Gun (IS)                                          RT                1          0.50             
SRM 2 (Ammo 50) (IS)                                      RT                1          1.00             
Machine Gun (IS)                                          LT                1          0.50             
Machine Gun (Ammo 100) (IS)                               LT                1          0.50             
Medium Laser (IS)                                         RA                1          1.00             
Environmental Sealing                                     *                 8          6.00             
Medium Laser (IS)                                         LA                1          1.00             

* Environmental Sealing occupies 1 critical slot in each location

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: IM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: AFC, CASE, SEAL, SOA