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[18-Oct-2021 07:46] BattleMech Technical Readout |
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Archer ARC-4K |
BattleMech Technical Readout
Name/Model: Archer ARC-4K
Designer: Blackhand
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,488,673 C-Bills
Battle Value: 1,532
Chassis: Endo Steel
Power Plant: 280 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Medium Pulse Lasers
4 Medium Lasers
6 LRM 5s
2 Anti-Missile Systems
2 Streak SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A solid heavy weight missile support mech. This refits detractors point out that 2 LRM 15s
would be easier to maintain, its proponents point out that 6 LRM 5s allow it to use 2-3
different ammo types at one time. Also the 6 different racks allow it to take a hit to any
one of them and only lose 1/6th of its missile power, rather than 1/2 of its missiles.
A refit of an aging design, designed for more in close work than the previous Kurita designs
that have been in service. Its stolid and allows specialised ammo to be used with ease as 3
tons of ammo exist for the pilot to load into the mech.
Capabilities:
Two trios of LRM 5s allow it to mimic most Archer variants, as no model mounts more than the
ability to fire 40 missiles in a round, and this one manages to loft 30 or 34 depending on
the exact range. Since it frequently has 4 racks with standard ammo or artemis ammo loaded.
With the remaining two racks ready to fire off either Swarmers or Thunder rounds. This
ability to instantly fire off those specialised missiles saves almost 24 seconds in most
field trials, as most mech warriors need a break in combat to switch his launchers to a
different ammo bin, and then are forced to fire his rounds and cycle in the ammo.
The 4 Medium Lasers and 2 Medium Pulses on its arms allow it to pick apart both mechs and
infantry that challenge its fire support abilities. A pair of Streak SRM 2s allow it to
exploit any criticals that are exposed.
Deployment:
Used sparingly where commanders wish to use specialised ammo frequently. Mostly by Ghost
Regiments, and those Sword of Light pilots who request it. It has seen action in various
places, and has been an adequate replacement for the other Archer variants it replaces.
Its most stunning victory was in a one on one duel against an opposing Archer fielded by
house Davion. Both mechs had approached a hillside over looking the valley floor where a
company on company engagement was happening. The short range brawl didn't actually see
anything except the use of Thunder munitions by the Kurita Mechwarrior, as he made it
impossible for the Davion pilot to retreat. The Streak racks eventually carved the Davion
mech up so badly that it ran through what it had assumed where misses by the Kuritan pilot,
and blew off a leg at the hip and powered down.
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Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (rear): 10
R/L Torso: 15 25
R/L Torso (rear): 4/5
R/L Arm: 11 21
R/L Leg: 15 24
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Weapons and Ammo Location Critical Tonnage
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LRM 5 (Ammo 24) CT 1 1.00
Streak SRM 2 (Ammo 50) CT 1 1.00
Anti-Missile System RT 1 0.50
Anti-Missile System (Ammo 12) RT 1 1.00
3 LRM 5s RT 3 6.00
LRM 5 (Ammo 24) RT 1 1.00
Streak SRM 2 RT 1 1.50
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
3 LRM 5s LT 3 6.00
LRM 5 (Ammo 24) LT 1 1.00
Streak SRM 2 LT 1 1.50
2 Medium Lasers RA 2 2.00
Medium Pulse Laser RA 1 2.00
2 Medium Lasers LA 2 2.00
Medium Pulse Laser LA 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 43
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 6
Specials: AMS, IF2, LRM1/1/2
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