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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Archer ARC-4K
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,488,673 C-Bills
Battle Value:       1,532

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Medium Pulse Lasers
    4 Medium Lasers
    6 LRM 5s
    2 Anti-Missile Systems
    2 Streak SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A solid heavy weight missile support mech. This refits detractors point out that 2 LRM 15s
    would be easier to maintain, its proponents point out that 6 LRM 5s allow it to use 2-3
    different ammo types at one time. Also the 6 different racks allow it to take a hit to any
    one of them and only lose 1/6th of its missile power, rather than 1/2 of its missiles.
    
    
    
    A refit of an aging design, designed for more in close work than the previous Kurita designs
    that have been in service. Its stolid and allows specialised ammo to be used with ease as 3
    tons of ammo exist for the pilot to load into the mech.

Capabilities:
    Two trios of LRM 5s allow it to mimic most Archer variants, as no model mounts more than the
    ability to fire 40 missiles in a round, and this one manages to loft 30 or 34 depending on
    the exact range. Since it frequently has 4 racks with standard ammo or artemis ammo loaded.
    With the remaining two racks ready to fire off either Swarmers or Thunder rounds. This
    ability to instantly fire off those specialised missiles saves almost 24 seconds in most
    field trials, as most mech warriors need a break in combat to switch his launchers to a
    different ammo bin, and then are forced to fire his rounds and cycle in the ammo.
    
    
    
    The 4 Medium Lasers and 2 Medium Pulses on its arms allow it to pick apart both mechs and
    infantry that challenge its fire support abilities. A pair of Streak SRM 2s allow it to
    exploit any criticals that are exposed.
    
    
    
    

Deployment:
    Used sparingly where commanders wish to use specialised ammo frequently. Mostly by Ghost
    Regiments, and those Sword of Light pilots who request it. It has seen action in various
    places, and has been an adequate replacement for the other Archer variants it replaces.
    
    
    
    Its most stunning victory was in a one on one duel against an opposing Archer fielded by
    house Davion. Both mechs had approached a hillside over looking the valley floor where a
    company on company engagement was happening. The short range brawl didn't actually see
    anything except the use of Thunder munitions by the Kurita Mechwarrior, as he made it
    impossible for the Davion pilot to retreat. The Streak racks eventually carved the Davion
    mech up so badly that it ran through what it had assumed where misses by the Kuritan pilot,
    and blew off a leg at the hip and powered down.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             32       
    Center Torso (rear):                              10       
    R/L Torso:                         15             25       
    R/L Torso (rear):                                 4/5      
    R/L Arm:                           11             21       
    R/L Leg:                           15             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5 (Ammo 24)                                           CT                1          1.00             
Streak SRM 2 (Ammo 50)                                    CT                1          1.00             
Anti-Missile System                                       RT                1          0.50             
Anti-Missile System (Ammo 12)                             RT                1          1.00             
3 LRM 5s                                                  RT                3          6.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Streak SRM 2                                              RT                1          1.50             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
3 LRM 5s                                                  LT                3          6.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Streak SRM 2                                              LT                1          1.50             
2 Medium Lasers                                           RA                2          2.00             
Medium Pulse Laser                                        RA                1          2.00             
2 Medium Lasers                                           LA                2          2.00             
Medium Pulse Laser                                        LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 2
Armor (A): 7,  Structure (S): 6
Specials: AMS, IF2, LRM1/1/2