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[2020-08-29 10:19]   Announcements
Site Patched to 2.20.5:
Been a little bit since the last release, but I was working on a key addition to the site that wasn't a "quick add". Details of what's included are as follows:

  • Fixed a UI issue where a wide control within a quick-edit dialog would flow outside of it.
  • Fixed an issue where the Alpha Strike conversion would show incorrect values for Tripod readouts (the actual saved conversion was correct).
  • Removed an internal counter for the number off time a given unit was downloaded.
  • Removed the ability to save revisions for a unit as it added a lot of bloat to the code and was hardly ever used. Only the latest version of a saved unit will now be stored.
  • The Category field for products has been changed to a lookup field. This allows me to dynamically add categories as new ones are needed (e.g., Puzzles)
  • Added a Force Builder feature to the website. This allows the following:
    • Can create forces consisting of your own custom units or official canon units
    • Assign warrior data to the units within a force (including name and skill levels)
    • Ability to generate the force in bulk in Record Sheet or Alpha Strike format
    • Track overall BV, PV, Cost, Tonnage, and Composition of your force
    • Stays in sync with your units, so editing a unit will modify the force data accordingly
[2020-08-07 17:13]   News and Headlines
Operational Turning Points: Hanseatic Crusade:
Tensions simmered between the Hanseatic League and the new Scorpion Empire for decades before the Hansa lit the spark that led to war. The Khan of Clan Goliath Scorpion knew a simple punitive expedition would be a waste of resources. This would not be a war of reprisal. It would be an all-out crusade for control of Hansa territory. Superior Clan technology pitted against superior numbers of Hansa troops. In such a war, can there truly be a victor? Would two nations be shattered in the conflict, or would a single, new power rise from the ruins?

Operational Turning Points: Hanseatic Crusade opens up the battle for players to join in the fight using the successful Turning Points PDF-exclusive format. This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions and Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF includes detailed information on several of the worlds affected by the Scorpion Empire assault, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run characters and battles from this time period. Only the players’ imaginations are the limits.

eBook Availability
Operational Turning Points: Hanseatic Crusade is available from the following eBook/PDF vendors:

[2019-11-09 20:45]   BattleMech Technical Readout
TRO: Titan 2
                 BattleMech Technical Readout

Name/Model:         Titan 2
Designer:           JamesS
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3070
Rules (Current):    Tournament Legal (Extinct)
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         12,239,000 C-Bills
Battle Value:       2,273

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Light Ferro-Fibrous with CASE
    2 Heavy PPCs
    2 Medium Pulse Lasers
    4 SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

Equipment                                                             Mass                      
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  307                    18.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Medium Pulse Lasers                                     H                 2          4.00             
Heavy PPC                                                 RT                4         10.00             
2 SRM 4s                                                  RT                2          4.00             
CASE                                                      LT                1          0.50             
Heavy PPC                                                 LT                4         10.00             
Improved C3 Computer                                      LT                2          2.50             
2 SRM 4s                                                  LT                2          4.00             
SRM 4 (Ammo 50)                                           LT                2          2.00             
2 Jump Jets                                               RL                2          4.00             
Jump Jet                                                  LL                1          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 57
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 5 / (L) 3,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: C3I, CASE, MHQ2, SRM2/2/-