Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Sirocco (Wolverine) SRC-3CWC khanwolverine BattleMechs 2020-03-23 18:14
Yu Huang (Wolverine) Y-H9GWC khanwolverine BattleMechs 2020-03-23 18:11
Viking (Wolverine) VKG-2FWC khanwolverine BattleMechs 2020-03-23 18:06
Tai-sho (Wolverine) TSH-7SWC khanwolverine BattleMechs 2020-03-23 17:55
Black Watch (Wolverine) BKW-7RWC khanwolverine BattleMechs 2020-03-23 17:48
Toyama (Wolverine) TYM-1AWC khanwolverine BattleMechs 2020-03-23 17:42
Shugenja (Wolverine) SJA-7DWC khanwolverine BattleMechs 2020-03-23 17:38
Barghest (Wolverine) BGS-1TWC khanwolverine BattleMechs 2020-03-23 17:31
Jinggau (Wolverine) JN-G8AWC khanwolverine BattleMechs 2020-03-23 17:28
JagerMech III (Wolverine) JM6-D3WC khanwolverine BattleMechs 2020-03-23 17:26
Yeoman (Wolverine) YMN-6YWC khanwolverine BattleMechs 2020-03-23 17:23
Ti Ts'ang (Wolverine) TSG-9HWC khanwolverine BattleMechs 2020-03-23 17:19
Helios (Wolverine) HEL-3DWC khanwolverine BattleMechs 2020-03-23 17:15
Marshal (Wolverine) MHL-X1WC khanwolverine BattleMechs 2020-03-23 17:10
Buccaneer (Wolverine) BCN-3RWC khanwolverine BattleMechs 2020-03-23 17:03
Enforcer III (Wolverine) ENF-6MWC khanwolverine BattleMechs 2020-03-23 16:56
Blitzkrieg (Wolverine) BTZ-3FWC khanwolverine BattleMechs 2020-03-23 16:54
Cobra (Wolverine) CBR-02WC khanwolverine BattleMechs 2020-03-23 16:50
Bishamon (Wolverine) BSN-3KWC khanwolverine BattleMechs 2020-03-23 16:46
Beowulf (Wolverine) BEO-12WC khanwolverine BattleMechs 2020-03-23 16:43
Sentry (Wolverine) SNT-04WC khanwolverine BattleMechs 2020-03-23 15:02
Initiate (Wolverine) INI-02WC khanwolverine BattleMechs 2020-03-23 14:58
Garm (Wolverine) GRM-01BWC khanwolverine BattleMechs 2020-03-23 14:52
Eagle (Wolverine) EGL-2MWC khanwolverine BattleMechs 2020-03-23 14:49
Sling (Wolverine) SL-1GWC khanwolverine BattleMechs 2020-03-23 14:46
Duan Gung (Wolverine) D9-G9WC khanwolverine BattleMechs 2020-03-23 14:41
Kabuto (Wolverine) KBO-7AWC khanwolverine BattleMechs 2020-03-23 14:39
Cossack (Wolverine) C-SK1WC khanwolverine BattleMechs 2020-03-23 14:37
Golem Prime Stinger07 BattleMechs 2020-03-23 13:25
Marauder MAD-6DC Alisa Wolfstein BattleMechs 2020-03-22 12:54
Naginata II NG-NT-4B Alisa Wolfstein BattleMechs 2020-03-21 11:52
Firefly (3SLE-C) Firefly Ogre8472 BattleMechs 2020-03-20 22:43
Fennec FEC-5CMC Alisa Wolfstein BattleMechs 2020-03-20 05:45
Berserker BZK-9F khanwolverine BattleMechs 2020-03-17 19:04
Marauder Jarvis khanwolverine BattleMechs 2020-03-17 18:54
Fire Scorpion 2 E khanwolverine BattleMechs 2020-03-17 18:39
Fire Scorpion 2 D khanwolverine BattleMechs 2020-03-17 18:37
Fire Scorpion 2 C khanwolverine BattleMechs 2020-03-17 18:35
Fire Scorpion 2 B khanwolverine BattleMechs 2020-03-17 18:31
Fire Scorpion 2 A khanwolverine BattleMechs 2020-03-17 18:30
Fire Scorpion 2 Prime khanwolverine BattleMechs 2020-03-17 18:27
Fire Scorpion 2 [BASE] khanwolverine BattleMechs 2020-03-17 13:26
Tundra Lynx TD-LX-3 Alisa Wolfstein BattleMechs 2020-03-17 07:22
Snow Fox (OMNI) D khanwolverine BattleMechs 2020-03-16 07:08
Snow Fox (OMNI) C khanwolverine BattleMechs 2020-03-16 07:05
Snow Fox (OMNI) B khanwolverine BattleMechs 2020-03-16 07:03
Snow Fox (OMNI) A khanwolverine BattleMechs 2020-03-16 07:02
Snow Fox (OMNI) Prime khanwolverine BattleMechs 2020-03-16 07:00
Snow Fox (OMNI) BASE khanwolverine BattleMechs 2020-03-16 06:59
Flashman FLS-10E Alisa Wolfstein BattleMechs 2020-03-16 05:05
 
[2020-03-20 13:40]   Announcements
Server Maintenance:
I was informed there will be some maintenance done on the servers on Sunday, March 22nd. Maintenance could happen anytime between 3-4 AM EST, but is only expected to last for 5 minutes or so.

Just an FYI for anyone who cares and may be on here during that window.
 
[2019-11-25 23:15]   News and Headlines
Turning Points: War of 3039: Vega:
The wait is over as the Federated Commonwealth hammer falls upon the Draconis Combine. The War of 3039’s Commonwealth Thrust focuses on Vega, a world of burning sands, blazing sun, and the ruins of ancient Star League technology. A combined force of Steiner, Davion, and mercenary units showcases the massive alliance and technology of the Federated Commonwealth. The Combine defense, led by the Legions of Vega, is determined to justify the reforms and faith of the Coordinator. They will not surrender their homeworld easily.

Turning Points: Vega (3039) uses Chaos Campaign rules to give players the option of fighting individual battles, following a campaign arc, or inserting the heated battle for Vega into their own campaigns. Included are a detailed map of the world of Vega, full details of the forces involved in the conflict, and scenario tracks recreating the battles on Vega. The only limits are the players’ imaginations!

eBook Availability
Turning Points: War of 3039: Vega is available from the following eBook/PDF vendors:

 
[2019-11-09 18:46]   BattleMech Technical Readout
TRO: Clankiller CLK-6S
                 BattleMech Technical Readout

Name/Model:         Clankiller CLK-6S
Designer:           jymset
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         15,409,000 C-Bills
Battle Value:       2,290

Chassis:              Endo Steel
Power Plant:          270 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Gauss Rifles
    1 LB 10-X AC
    5 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    [author's note: I did not change my old fluff for the Clankiller; I wanted to leave it as
    intended. I merely added the small paragraph about its use in the FedCom Civil war. Then I
    added variants. The CRK-C was the reason why I revisited the design, the CRK-6S seemed
    obligatory (though I was not particularly enthusiastic about it) and the CRK-7R was
    something that I had been interested for a couple of years but never got around implementing
    until now. Obviously, it completely changes the profile of this design, yet remains true to
    its roots. Please note that under Total Warfare, it is tournament legal; ie. no longer lvl
    3.]
    
    3052 witnessed a unique method of 'mech design: When FedCom and Draconis Combine engineering
    teams cooperated to relocate the last existing FRR 'mech manufacturing plant, they also
    designed an assault 'mech that was capable of fighting and beating clan machines, the
    Gunslinger.
    There were also several Star Corps scientists amongst the design team. Fully informed that
    their company was planning the reconstruction of their old 'mech factory site on Son Hoa,
    they took careful note of the results of the round table.
    When the Star Corps facility reopened in 3057, they manufactured a new assault 'mech, next
    to the venerable Highlander and Emperor designs, for which they had even constructed a new
    orbital facility: the CLK-5R Clankiller.

Capabilities:
    The CLK-5R was constructed to the same specifications as the GUN-1RD Gunslinger, and is of
    the same weight as the two other Star Corps designs, the Highlander and Emperor.
    While it seems like a symbioses of its siblings, with a Highlander body and Emperor arms, it
    is in fact a completely new design. As such, it was the first of the three assault 'mechs
    able to use the new endo steel manufactured in the orbital facility.
    Star Corps has included several improvements over the Gunslinger, keeping in mind that this
    'mech has the same mission profile: fighting Clan units on equal terms. The fact that the
    Clankiller mounts less than its maximum armor was a calculted choice - experience had shown
    that most casualities resulted in critical damage in vital equipment, rather than a complete
    destruction of armour. Thus it mounts a standard engine and CASE for its ammunition and
    volatile gauss rifle. The armament was expanded from the Gunslinger: apart from the
    efficient gauss rifle and standard medium lasers, another weapon was found to be on par with
    the Clan version: the Imperator LB-X autocannons mounted on the Emperor. Thus it was decided
    to mount only one gauss rifle, adding two LB-X cannons instead. The result is a design that
    has the long-range ballistic firepower of both the Emperor and Highlander in one, making it
    truly formidable against even Clan designs!
    All the secondary equipment found on the Gunslinger, apart from the medium lasers, was
    eliminated: since this design was intended for straight pitched battles, jump jets (horribly
    heavy for such a large design) or rear-mounted lasers did not seem necessary. Instead, the
    medium lasers were mounted in several different locations, inluding the arms, to give a wide
    arc of fire

Deployment:
    Unlike the Emperor, this design is still sold exclusively to Lyran and Draconis units on the
    Clan border, giving discounts to units which also fielded the Gunslinger. By having a direct
    comparison, Star Corps hoped to show the superiority of their design. The excellent sales
    figures of recent years prove that they were right!
    This of course meant that the design was also fielded in large numbers against Allied troops
    during the FedCom Civil War. With its deadly image of the Clankiller already established, it
    came as no surprise that it wreaked havoc amonst Inner Sphere formations at will. Ever since
    the opening shots of this horrible conflict, the Clankillers suffix was regularly dropped;
    its new, unofficial name "Killer" is a melancholy testament to the ever-increasing lethality
    of modern combat.

Variants:
    A variant of the CLK-5R was a long time in waiting. In fact, apart from the obligatory C3
    field-refit in Kuritan space, no party had attempted to modify the Clankiller at all - the
    base model was just that deadly.
    It was only the opening shots of Word of Blake's Jihad that reminded all other parties in
    the Inner Sphere of the excellent efficiency that C3 networks provided. The increased demand
    by all customers led Star Corps to finally introduce an official factory-made "C" version of
    the Clankiller. The only difference to the earlier Kuritan field refit (which replaces the
    head-mounted medium Laser with the C3 link) is a slight redistribution of the ammunition
    bins, in answer to earlier criticism of the base model.
    To further increase the deadly effect of the Clankiller, Star Corps also developed a light
    fusion engine version in the early 3060s for their Lyran Alliance customers. This enabled a
    swap to two Gauss Rifles and one LB-X cannon. This -6S version remains rare for several
    reasons. For one, there are many dual-Gauss competitors in the rosters of the Lyran
    Alliance. And then the increase of firepower is not universally deemed worth the loss of
    durability, flexibility and its higher cost.
    Nevertheless, this foray into powerplant diversification bore great fruits with the
    Jihad-era introduction of the CLK-7R. This complete revamp of the "Killer" concentrates on
    resiliency over firepower, by utilising compact engines and gyros. In order to make space
    for these changes, the Gauss Rifle had to be dropped, greatly cutting down the long-range
    firepower. This experiment was deemed worth it; the CLK-7R was further enhanced with the
    inclusion of Stealth Armour (with know-how being transferred from the Menke's production of
    the EMP-6L and -7L) and the number of medium Lasers were increased. This reimagining of the
    Clankiller turns it from an offensive to a defensive unit. Its strengths remain the
    utilitarian choice of effective weapons, while its survivability is second to none.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                  270 Light Fusion             11.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  248                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              12       
    R/L Torso:                         19             26       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
CASE                                                      RT                1          0.50             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
LB 10-X AC                                                RT                6         11.00             
LB 10-X AC (Ammo 20)                                      RT                2          2.00             
CASE                                                      LT                1          0.50             
Gauss Rifle (Ammo 8)                                      LT                1          1.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 8)                                      RA                1          1.00             
Medium Laser                                              RA                1          1.00             
Gauss Rifle                                               LA                7         15.00             
Gauss Rifle (Ammo 8)                                      LA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 7 / (L) 4,  OV: 0
Armor (A): 8,  Structure (S): 5
Specials: CASE, FLK1/1/1