Recently Approved or Updated Submissions
 EntryMemberSectionDate
Awesome AWS-8P VeronTheVillain BattleMechs 2020-09-29 00:40
Annihilator ANH-1A-S VeronTheVillain BattleMechs 2020-09-28 23:53
Annihilator ANH-1A-D VeronTheVillain BattleMechs 2020-09-28 23:45
Phoenix Hawk PXH-1KA VeronTheVillain BattleMechs 2020-09-28 22:22
Exterminator EXT-4Db-EC Catalyst Game Labs BattleMechs 2020-09-28 12:04
Cestus CTS-6Y-EC Catalyst Game Labs BattleMechs 2020-09-28 11:57
Vision Quest 2 Catalyst Game Labs BattleMechs 2020-09-28 11:51
Vision Quest Catalyst Game Labs BattleMechs 2020-09-28 11:45
Vision Quest VQ-1NC Catalyst Game Labs BattleMechs 2020-09-28 11:39
Lupus D Catalyst Game Labs BattleMechs 2020-09-28 11:28
Lupus C Catalyst Game Labs BattleMechs 2020-09-28 11:24
Griffin GRF-2NS WolfOfMibu BattleMechs 2020-09-27 22:39
Battle-Overlord 1A WarriorOdin224 BattleMechs 2020-09-27 19:57
Kurita Prototype (Narrative mech) 1 WarriorOdin224 BattleMechs 2020-09-27 19:41
Rifleman RFL-3A Ruger BattleMechs 2020-09-27 11:10
Promachos PRM-RA-Prime KrazyCaley BattleMechs 2020-09-27 02:57
Glaucopis GLC-RA-Prime KrazyCaley BattleMechs 2020-09-27 02:54
Alalkomeneis ALK-RA-Prime KrazyCaley BattleMechs 2020-09-27 02:49
Militiaman (MTM-1C) KrazyCaley BattleMechs 2020-09-27 02:07
Shadow Hawk SHD-2K-10 VeronTheVillain BattleMechs 2020-09-26 20:06
Wolverine WVR-6K-S VeronTheVillain BattleMechs 2020-09-26 20:02
Lynx C Catalyst Game Labs BattleMechs 2020-09-26 08:45
Sun Bear B Catalyst Game Labs BattleMechs 2020-09-26 08:18
Sun Bear A Catalyst Game Labs BattleMechs 2020-09-26 08:13
Sun Bear Prime Catalyst Game Labs BattleMechs 2020-09-26 08:10
Sun Bear [BASE] Catalyst Game Labs BattleMechs 2020-09-26 08:04
Starslayer STY-2C-EC Catalyst Game Labs BattleMechs 2020-09-26 07:55
Fox Catalyst Game Labs BattleMechs 2020-09-26 07:27
Enfield END-6J-EC Catalyst Game Labs BattleMechs 2020-09-26 07:15
Phoenix Hawk PXH-1-EC Catalyst Game Labs BattleMechs 2020-09-26 07:11
Talon TLN-5W-EC Catalyst Game Labs BattleMechs 2020-09-26 07:03
Night Hawk NTK-2Q-EC Catalyst Game Labs BattleMechs 2020-09-26 06:57
Coyotl D Catalyst Game Labs BattleMechs 2020-09-26 04:25
Coyotl C Catalyst Game Labs BattleMechs 2020-09-26 04:18
Drift Shag Catalyst Game Labs BattleMechs 2020-09-26 03:57
Laffite LFT-T-68 KrazyCaley BattleMechs 2020-09-26 03:50
Aswar AWR-4K KrazyCaley BattleMechs 2020-09-26 03:41
Xerxes XRX-1C KrazyCaley BattleMechs 2020-09-26 03:35
Lycurgus LYC-4S KrazyCaley BattleMechs 2020-09-25 03:51
Dakov DKV-3L KrazyCaley BattleMechs 2020-09-25 03:40
Sagittarius SGT-1R KrazyCaley BattleMechs 2020-09-25 03:35
Vampire VMP-2B KrazyCaley BattleMechs 2020-09-25 03:21
Peregrine PRG-Prime KrazyCaley BattleMechs 2020-09-25 03:14
Blackjack BJ-P1 KrazyCaley BattleMechs 2020-09-24 01:33
Mongoose C 2 Catalyst Game Labs BattleMechs 2020-09-23 22:51
Technical Readout: Golden Century Mordel Game Material 2020-09-23 22:34
Ostwar OWR-3G KrazyCaley BattleMechs 2020-09-23 00:34
Phoenix PX-1KT Catalyst Game Labs BattleMechs 2020-09-21 22:18
Phoenix PX-1KR Catalyst Game Labs BattleMechs 2020-09-21 22:09
Phoenix PX-1KL Catalyst Game Labs BattleMechs 2020-09-21 22:07
 
[2020-08-29 10:19]   Announcements
Site Patched to 2.20.5:
Been a little bit since the last release, but I was working on a key addition to the site that wasn't a "quick add". Details of what's included are as follows:

Defects
  • Fixed a UI issue where a wide control within a quick-edit dialog would flow outside of it.
  • Fixed an issue where the Alpha Strike conversion would show incorrect values for Tripod readouts (the actual saved conversion was correct).
Changes
  • Removed an internal counter for the number off time a given unit was downloaded.
  • Removed the ability to save revisions for a unit as it added a lot of bloat to the code and was hardly ever used. Only the latest version of a saved unit will now be stored.
Enhancements
  • The Category field for products has been changed to a lookup field. This allows me to dynamically add categories as new ones are needed (e.g., Puzzles)
  • Added a Force Builder feature to the website. This allows the following:
    • Can create forces consisting of your own custom units or official canon units
    • Assign warrior data to the units within a force (including name and skill levels)
    • Ability to generate the force in bulk in Record Sheet or Alpha Strike format
    • Track overall BV, PV, Cost, Tonnage, and Composition of your force
    • Stays in sync with your units, so editing a unit will modify the force data accordingly
 
[2020-08-07 17:13]   News and Headlines
Operational Turning Points: Hanseatic Crusade:
Tensions simmered between the Hanseatic League and the new Scorpion Empire for decades before the Hansa lit the spark that led to war. The Khan of Clan Goliath Scorpion knew a simple punitive expedition would be a waste of resources. This would not be a war of reprisal. It would be an all-out crusade for control of Hansa territory. Superior Clan technology pitted against superior numbers of Hansa troops. In such a war, can there truly be a victor? Would two nations be shattered in the conflict, or would a single, new power rise from the ruins?

Operational Turning Points: Hanseatic Crusade opens up the battle for players to join in the fight using the successful Turning Points PDF-exclusive format. This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions and Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF includes detailed information on several of the worlds affected by the Scorpion Empire assault, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run characters and battles from this time period. Only the players’ imaginations are the limits.

eBook Availability
Operational Turning Points: Hanseatic Crusade is available from the following eBook/PDF vendors:

 
[2020-06-16 06:56]   BattleMech Technical Readout
TRO: Centurion Maximus CN-9-MAX
                 BattleMech Technical Readout

Name/Model:         Centurion Maximus CN-9-MAX
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         15,955,188 C-Bills
Battle Value:       1,869

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    2 LRM 5 w/ Artemis IV FCS
    4 Medium Pulse Lasers
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             34       
    Center Torso (rear):                              12       
    R/L Torso:                         16             23       
    R/L Torso (rear):                                  9       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Medium Pulse Laser                                        CT                1          2.00             
Medium Pulse Laser                                      CT (R)              1          2.00             
Beagle Active Probe                                       RT                2          1.50             
Gauss Rifle (Ammo 24)                                     RT                3          3.00             
Guardian ECM Suite                                        RT                2          1.50             
CASE                                                      LT                1          0.50             
2 LRM 5 w/ Artemis IV FCS                                 LT                2          4.00             
LRM 5 (Ammo 72) [Artemis IV]                              LT                3          3.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 5 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 3
Specials: CASE, ECM, IF1, PRB, RCN, REAR1/1/-