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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
2017-06-23 18:15
2017-06-23 18:04
2017-06-23 17:54
2017-06-20 14:30
2017-06-20 13:44
2017-06-20 11:57
2017-06-20 11:53
2017-06-20 11:49
2017-06-19 20:29
2017-06-19 20:27
2017-06-19 20:27
2017-06-19 20:27
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2017-06-19 20:18
2017-06-19 20:17
2017-06-19 20:16
2017-06-19 20:15
2017-06-19 20:14
2017-06-19 19:03
2017-06-19 18:39
2017-06-19 13:55
2017-06-19 13:53
2017-06-18 11:36
2017-06-18 11:35
2017-06-18 11:35
2017-06-18 11:35
2017-06-17 14:42
2017-06-17 14:41
2017-06-17 14:41
2017-06-17 14:39
2017-06-17 14:38
2017-06-17 14:38
2017-06-17 14:35
2017-06-17 14:35
2017-06-17 13:52
2017-06-17 13:49
2017-06-17 13:49
2017-06-17 13:49
2017-06-17 13:49
2017-06-17 13:43
2017-06-17 13:39
2017-06-16 13:57
2017-06-16 12:54
2017-06-16 12:51
2017-06-16 11:05
[2017-06-23 17:53]   Announcements
A quick update to fix some known bugs before I get into more time-consuming features. The below lists these changes in more detail:

  • Fixed an issue where enabling the Apollo FCS was not possible when you chose the Clan technology base, utilized the mixed technology option, and mounted an MRM.
  • Fixed an issue where, when replying with quote to a readout posted to the forums from the unit submission module, the formatting got corrupted and resulted in HTML showing.
  • Fixed an issue where the dialog box would hang when you were creating or editing an experimental design which required the usage of a large engine, and then switched the rules level to advanced.
  • Fixed an issue where, when viewing a unit readout, the hover help associated with the previous or next buttons would not show the unit name if that unit the button was pointed to had a double quote in its name.
  • Fixed an issue where the dialog box would hang when you were creating a design, and tried to load a design via the 'Load Existing Design' dialog that contained an apostrophe.
[2017-06-12 19:36]   News and Headlines
An awesome mission has been assigned to Task Force Serpent: to destroy Huntress, homeworld of Clan Smoke Jaguar, the Inner Sphere's greatest menace. But the invasion has suffered a serious blow: Marshal Morgan Hasek-Davion has been struck down by an unknown assassin. With the fate of the entire Inner Sphere in jeopardy, only one other daredevil warrior is brave—and reckless—enough to bring the enemy to its knees...

She is General Ariana Winston of the famed Eridani Light Horse mercenary brigade, and now commander of Task Force Serpent. The battle ahead is dangerous and uncertain, but Winston and her courageous comrades have the upper hand with hard-earned battle skills honed to fighting-edge perfection—and a secret weapon that could destroy Huntress for all time...

Sword and Fire Epub (Buy From CatalystStore)

[2017-05-26 19:05]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Wolfhound WLF-2
Designer:           Catalyst Game Labs
Source(s):          1st Somerset Strikers
                    BattleMech Recognition Cards
                    Record Sheets: 3050
                    Record Sheets: 3050 Upgrade
                    Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
                    Starterbook: Fist and Falcon
                    Technical Readout: 3050
                    Technical Readout: 3050 Upgrade
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         3,141,180 C-Bills
Battle Value:       1,061

Structure:            Standard
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    4 Medium Lasers
    1 ER Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Both the Kell Hounds and Wolf's Dragoons have had great success with the Wolfhound.  Though
    produced by one of the most respected BattleMech factories in Steiner space, this design was
    not approved for use by Lyran or Davion units until after the Fourth Succession War.  It was
    almost as if the two mercenary units were doing field tests for Katrina Steiner.  If the
    Fourth Succession War was a test for the 'Mech, the Wolfhound passed with flying colors,
    defeating Kurita Panthers on numerous occasions.
    The Federated Commonwealth has since reacted with enthusiasm, ordering major increases
    in production.  The Tharkad factory has, however, slowed in the last six months to allow
    retooling to fit the Wolfhound with recovered technology.  Though it retains the Defiance
    B3M Medium Lasers, a Cyclops XII Extended-Range Large Laser replaces the Setanta Heavy
    Perhaps the most significant change in the new WLF-2 model is the use of double heat
    sinks.  Though most light 'Mechs have little problem with heat, the Wolfhound's reliance on
    laser weapons made it more vulnerable than most.  Star League technology provided the answer
    in double heat sinks, which the Wolfhound is the lightest 'Mech to employ.

    No information provided

    No information provided

    No information provided

Notable MechWarriors:
    No information provided

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                            CT (R)              1          1.00             
Medium Laser                                              CT                1          1.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
ER Large Laser                                            RA                2          5.00