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House Icon Jackpot: 829 credits
Drawing:  August 25, 2017
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Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Phoenix Hawk LAM (ELINT Seeker) PHX-VE-1 Vagabond BattleMechs 2017-08-19 02:03
Sagittaire SGT-14D Catalyst Game Labs BattleMechs 2017-08-18 21:58
Peacekeeper PKP-2K Catalyst Game Labs BattleMechs 2017-08-18 21:54
Shadow Cat Stinger2 Stinger07 BattleMechs 2017-08-18 10:27
Shadow Cat Stinger1 Stinger07 BattleMechs 2017-08-18 10:25
Hauptmann HA1-OT Catalyst Game Labs BattleMechs 2017-08-15 17:13
Hauptmann HA1-OF Catalyst Game Labs BattleMechs 2017-08-15 17:13
Hauptmann HA1-OM Catalyst Game Labs BattleMechs 2017-08-15 17:12
Shadow Hawk LAM SHD-X2 Catalyst Game Labs BattleMechs 2017-08-15 17:00
Shadow Hawk LAM SHD-X1 Catalyst Game Labs BattleMechs 2017-08-15 16:58
Defiance DFN-3T Catalyst Game Labs BattleMechs 2017-08-15 16:51
Defiance DFN-3S Catalyst Game Labs BattleMechs 2017-08-15 16:51
Defiance DFN-3C Catalyst Game Labs BattleMechs 2017-08-15 16:50
Super Broken Light Fighter Stinger07 BattleMechs 2017-08-14 21:16
Super Broken Ultra Fighter Stinger07 BattleMechs 2017-08-14 21:15
Super Fast LAM Stinger07 BattleMechs 2017-08-14 21:15
Gladiator (Executioner) I Catalyst Game Labs BattleMechs 2017-08-14 17:50
Gladiator (Executioner) G Catalyst Game Labs BattleMechs 2017-08-14 17:47
Gladiator (Executioner) F Catalyst Game Labs BattleMechs 2017-08-14 17:45
Vanguard VNG-4D-MB1C DF Jay BattleMechs 2017-08-14 14:00
Phoenix Hawk LAM PHX-HK1RB Catalyst Game Labs BattleMechs 2017-08-12 19:55
Phoenix Hawk LAM Mk I PHX-HK1R Catalyst Game Labs BattleMechs 2017-08-12 19:54
Phoenix Hawk LAM Mk I PHX-HK1 Catalyst Game Labs BattleMechs 2017-08-12 19:52
Phoenix Hawk LAM PHX-HK2M Catalyst Game Labs BattleMechs 2017-08-12 19:49
Phoenix Hawk LAM PHX-HK2 Catalyst Game Labs BattleMechs 2017-08-12 19:48
Cygnus 4 Catalyst Game Labs BattleMechs 2017-08-12 11:48
Banshee BNC-9S2 Catalyst Game Labs BattleMechs 2017-08-12 11:46
Brigand LDT-XPR5 Catalyst Game Labs BattleMechs 2017-08-11 17:11
Brigand LDT-XPR4 Catalyst Game Labs BattleMechs 2017-08-11 17:09
Brigand LDT-XPR3 Catalyst Game Labs BattleMechs 2017-08-11 17:06
Brigand LDT-XPR2 Catalyst Game Labs BattleMechs 2017-08-11 17:04
Brigand LDT-XPR1 Catalyst Game Labs BattleMechs 2017-08-11 17:03
Brigand LDT-5 Catalyst Game Labs BattleMechs 2017-08-11 17:00
Awesome AWS-8Q (Buck) Catalyst Game Labs BattleMechs 2017-08-11 16:56
Historical Turning Points: Tortuga Mordel Game Material 2017-08-11 16:51
BattleMaster BLR-1G Catalyst Game Labs BattleMechs 2017-08-11 16:44
Wolverine WVR-6R Catalyst Game Labs BattleMechs 2017-08-11 16:44
Phoenix Hawk PXH-1 Catalyst Game Labs BattleMechs 2017-08-11 16:44
Wasp WSP-1A Catalyst Game Labs BattleMechs 2017-08-11 16:43
Combat Manual: Kurita Mordel Game Material 2017-08-11 16:43
Yurei S-YR-1LAM Catalyst Game Labs BattleMechs 2017-08-11 14:13
Sunder SD1-OF Catalyst Game Labs BattleMechs 2017-08-11 14:00
Sunder SD1-OG Catalyst Game Labs BattleMechs 2017-08-11 13:58
Onager 2 Catalyst Game Labs BattleMechs 2017-08-11 13:54
Touring the Stars: McEvedy's Folly Mordel Game Material 2017-08-10 17:11
Wasp LAM WSP-110 Catalyst Game Labs BattleMechs 2017-08-10 14:27
Wasp LAM WSP-105M Catalyst Game Labs BattleMechs 2017-08-10 14:24
Wasp LAM WSP-105 Catalyst Game Labs BattleMechs 2017-08-10 14:23
Wasp LAM Mk I WSP-100b Catalyst Game Labs BattleMechs 2017-08-10 14:15
Wasp LAM Mk I WSP-100A Catalyst Game Labs BattleMechs 2017-08-10 14:13
 
[2017-08-14 21:09]   Announcements
Site Update [2.17.14]:
Fixed a few more bugs and added in an enhancement for the fun of it. The below lists these changes in more detail:

Defects
  • Fixed an error where deleting a post caused the Topic Replies count to be incorrect. In cases where it was the only reply, a database SQL error occurred. The way the reply count was calculated has been updated so the number is always correct.
  • Fixed a UI issue where commas were not present in numbers on the Battle Vlue Breakdown screen when designing or editing a unit. This was correct when viewing the breakdown on the readout screen, and was also correct for the Cost Breakdown.
  • Fixed an issue where an apostrophe in the Load Design dialog caused the working icon to continuously show and no results appear. It's been updated such that apostrophes will now work in this, and other, dialogs.
  • Fixed an issue where multiple topics were getting created when a unit was modified and the user opted to keep the latest revision only. This happened before the previous topic id from the original revisions were not being saved. The code now retains the previous topic id and uses that to post the new design to the existing topic.
  • Fixed an issue where the availability for a unit was showing Unavailable if designed with a Clan technology base, but then implementing a Land-Air chassis.
Enhancements
  • The way restrictions are defined when trying to add Weapons and Equipment has been moved to the database. Previously these things were hard-coded into the javascript itself. The main benefit to this is it makes the code smaller and more easily maintainable. The second and longer benefit is that it will allow for the possible addition of custom equipment, as these restrictions can be defined by the end-user. There are a lot more places i the code that need tweaking, so this was just the first of many small steps to reach that end goal.
 
[2017-07-27 21:00]   News and Headlines
BattleMech Manual available in PDF:
YOUR AVATAR AWAITS!
  • Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons
  • Powered by an armored and shielded fusion reactor
  • Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell
  • Locomotion generated via bundles of polyacetylene-fiber myomer muscles
  • Protected by aligned-crystal steel over a layer of boron nitride impregnated with diamond monofilaments Mounting a swath of powerful weapons from charged particle beams to lasers, missiles to rapid-fire autocannons
  • All at the command of the noble elite, the MechWarriors
The modern BattleMech is the end result of more than three thousand years of battlefield technology development. Combining awesome destructive power and unparalleled maneuverability, the BattleMech is perhaps the most complex machine ever produced. The undisputed master of thirty-first century warfare, the BattleMech seems destined to reign supreme for centuries to come.

—Excerpts from a promotional pamphlet originally distributed by Defiance Industries of Hesperus, Lyran Commonwealth, 3007

Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-’Mech battle. Includes a variety of optional rules, terrain and more. Welcome to the most table-usage-friendly BattleTech rulebook ever published!

eBook Availability
BattleMech Manual is available from the following eBook/PDF vendors:

 
[2017-05-26 18:05]   BattleMech Technical Readout
TRO: Jackrabbit JKR-1V
                 BattleMech Technical Readout

Name/Model:         Jackrabbit JKR-1V
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,992,500 C-Bills
Battle Value:       585

Structure:            Endo Steel
Power Plant:          150 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 LRM 10 w/ Artemis IV FCS
    1 Machine Gun
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    When Amaris took control of the Terra and a large portion of the Terran Hegemony, he gained
    control of the heart of the Star League's manufacturing infrastructure, giving his Rim
    Worlds forces access to the newest prototypes being developed for the SLDF.
    
    
    
    The Jackrabbit was a product of Skobel MechWorks on Terra.  It was originally meant to serve
    in the ranks of the SLDF, but none were ever deployed by Kerensky's army.  The entire
    production run fell into the hands of Amaris' Rim Worlds forces, and were used against the
    SLDF in the war that followed.

Capabilities:
    The Jackrabbit was an unorthodox light 'mech for its time, although some light 'mechs
    developed in later eras, especially the Valkyrie, have followed its configuration.
    
    
    
    The weapons chosen give the Jackrabbit a flexible strike envelope.  A Delta Dart LRM-10
    launcher equipped with Artemis targeting gear gives the Jackrabbit a long range punch
    capable of disabling a light 'mech.  A Magna medium laser is carried for dealing with
    armored opponents that get in under the LRM's effective range, and a Sperry Browning machine
    gun provides point defense against ambushing infantry.
    
    
    
    The Jackrabbit's speed allowed it to operate as a scout or raider, and in a pitched fight
    its LRMs were useful in support of heavier elements.

Deployment:
    The Jackrabbit was a stable in Stefan Amaris' light lances, and saw heavy action in all
    phases of the war against the SLDF.  A considerable number of Jackrabbit's survived the war,
    but General Kerensky refused to use the design.  Most of the surviving specimens were
    preserved by Comstar, and were later converted into the Nexus design during the 31st
    century.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   71                     4.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             11       
    Center Torso (rear):                               3       
    R/L Torso:                          6              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              5       
    R/L Leg:                            6              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 10 w/ Artemis IV FCS                                  RT                2          5.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Machine Gun                                               RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
Medium Laser                                              LA                1          1.00