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Rust, rust and rust
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Sleeping Dragon
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PostPosted: 05-Apr-2011 00:21    Post subject: Rust, rust and rust Reply to topic Reply with quote

I haven't lost a design contest here since I don't know when and guess what? It's because there aren't any! Soooo... does anyone have a challenging set of specifications to which we could provide a design?
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PostPosted: 08-Apr-2011 19:17    Post subject: Rust, rust and rust Reply to topic Reply with quote

I've been thinking of having such a contest, but not sure who would actually partake. Ideally if I did it I'd do it later on after I made some key updates to the TRO section. Then I'd give something away. Sort of like a come "come try my site" contest. Smile
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chihawk
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PostPosted: 08-Apr-2011 20:38    Post subject: Rust, rust and rust Reply to topic Reply with quote

I'm actually running one with some other folks on the HMPro site Laughing
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PostPosted: 08-Apr-2011 21:43    Post subject: Re: Rust, rust and rust Reply to topic Reply with quote

chihawk wrote:
I'm actually running one with some other folks on the HMPro site Laughing


You should have them submit their designs to my site as part of the contest! Smile
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Sleeping Dragon
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PostPosted: 09-Apr-2011 02:09    Post subject: Re: Rust, rust and rust Reply to topic Reply with quote

And what about posting some specs, so that we'd see who'd come up with a design Wink
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PostPosted: 09-Apr-2011 13:53    Post subject: Rust, rust and rust Reply to topic Reply with quote

I think most of us would get involved with a build challenge. I know I would.
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Sleeping Dragon
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PostPosted: 09-Jun-2011 03:39    Post subject: MBT project Reply to topic Reply with quote

Soooo... after a long time I have some project to work on. As you'll see if you continue reading, it had turned into a thought exercise on juggling the impossible to create a perfect balance

Some time ago I've decided to continue in my line of cheap omni-vehicles (types 14 and 30 helicopters, type 35 armoured car (more Stryker or Fuchs than a car really) and type 50 modular tank "Yari") with a MBT built according to the same specifics. This time, however, there is no denial that the low tech won't be easy to bend to fit my ideas.

Basic chassis of these vehicles should be built with omni-technology, but otherwise using lvl 1 materials (standard armour, ICE or Standard Fusion engine - ICE preferred) with minimal cost. The vehicle must not be outdated around 3070 (which is mainly due to modern weapons, but there must be enough room to pack enough of them, armour to protect them and speed to keep up - lower standard for it's weight minimum).

MBT needs to be able to face medium 'Mechs head-on and be able to threaten heavies. The tank has to be mobile and sufficiently armoured as well. Omission of any of these aspects is not acceptable. A compromise must be found.

Following vehicles were taken as inspiration as closest rivals:
Rommel (3025 vintage) - This tank has it all... almost. Good gun, some backup, heavy armour and good mobility. Seriously this is a tough contestant, but it packs a fusion engine, which opens an opportunity for the other, cheaper vehicles.
Zhukov (3058 vintage) - There is only one possible flaw - speed. Otherwise it's a very strong contestant.
Po (3058 vintage) - Po sits exactly on the sweet-spot where adding additional tonnage stops to offer any advantages for 4/6 speed ICE engine tank. Otherwise it's extremely cheap and has the armour and mobility. Firepower is unfortunately insufficient for the job IMO.
Manteufel - The speed and cost on this tank are off limits, but it must not out-shoot and outlast this vehicle by a class. Thus I want to stay relevant in terms of sheer firepower and armour.

From these basic premises I've formulated following requirements.

Speed: minimum 3/5, preferred 4/6
Armour: minimum 10 t, preferred 13 t
Armament: for basic configuration I've considered AC/10 + LRM-15, so it would need about 23 ton pod space minimum
Turret: 1,5 t minimum, 2 t preferred
Cost: 3 mil. C-Bills maximum, 1,5 mil. C-Bills preferred
Tracked

So, what route would you prefer to take with this design?

EDIT: I'll judge the design from the point of view of a procurement officer who has to equip several planetary militias as well as from tank user's view.
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[Last edited by Sleeping Dragon on 09-Jun-2011 20:02; edited 2 times in total]
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Vagabond
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PostPosted: 09-Jun-2011 11:01    Post subject: Rust, rust and rust Reply to topic Reply with quote

i could work up somethin after i reinstall HMVee.
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Sleeping Dragon
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PostPosted: 09-Jun-2011 14:46    Post subject: Rust, rust and rust Reply to topic Reply with quote

Good!
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Sleeping Dragon
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PostPosted: 09-Jun-2011 19:56    Post subject: Rust, rust and rust Reply to topic Reply with quote

Just please try to make just one chassis.

I can make a dozen by myself, but I'd rather see one you'd consider perfect know why have you chosen this particular blend of features.
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PostPosted: 11-Jun-2011 18:00    Post subject: Rust, rust and rust Reply to topic Reply with quote

its me, i only design 1 for contests.
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Sleeping Dragon
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PostPosted: 12-Jun-2011 05:03    Post subject: Rust, rust and rust Reply to topic Reply with quote

Good, good!

Quality all the way for the mass production design Smile
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Vagabond
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PostPosted: 13-Jun-2011 03:31    Post subject: Rust, rust and rust Reply to topic Reply with quote

This design was tested in Megamek (with Effective Vehicle options on) and in the Prime variant vs 3025 Mediums it went 1:1 victory. Variants were not tested. Suggested Long Range modification is to swap the SRMs for LRMs.

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Type 82 Prime
Tech:          Inner Sphere / 3060
Config:        Tracked Omni Vehicle
Rules:         Level 2, Custom design

Mass:          75 tons
Power Plant:   225 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Standard
Armament:     
  1 Autocannon/10
  3 SRM 4s
  1 Medium Laser
  2 Machine Guns
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Type 82 Prime
Mass:          75 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Standard               0      7.50
Engine:        225 I.C.E.                    0     20.00
Power Amplifiers:                            0       .10
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      3 Single                    0      3.00
Cockpit & Controls:                          0      4.00
Crew: 5 Members                              0       .00
Turret Equipment (Locked):                   0      2.00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         46
   Left / Right Sides:        8      42/42
   Rear:                      8         34
   Turret:                    8         44

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/10          Turret   0   20     2     14.00
3 SRM 4s                 Turret   0   50     4      8.00
1 Medium Laser           Turret   3          1      1.00
2 Machine Guns           Turret   0  100     3      1.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           3         11     74.60
Items & Tons Left:                           9       .40

Calculated Factors:
Total Cost:        2,386,016 C-Bills
Battle Value 2:    1,000 (old BV = 555)
Cost per BV:       2,386.02
Weapon Value:      711 / 711 (Ratio = .71 / .71)
Damage Factors:    SRDmg = 26;  MRDmg = 8;  LRDmg = 1
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: GH;  Point Value: 10
                   Specials: omni

Variant A
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LB 10-X AC             Turret   0   20     2     13.00
2 Streak SRM 4s          Turret   0   25     3      7.00
1 Medium Laser           Turret   3          1      1.00
2 Machine Guns           Turret   0  100     3      1.50
1 Machine Gun            Front    0          1       .50
1 Guardian ECM           Body     0          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           3         12     74.60
Items & Tons Left:                           8       .40

Calculated Factors:
Total Cost:        3,298,203 C-Bills
Battle Value 2:    1,102 (old BV = 650)
Cost per BV:       2,992.92
Weapon Value:      807 / 694 (Ratio = .73 / .63)
Damage Factors:    SRDmg = 27;  MRDmg = 9;  LRDmg = 2
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 4/3/1,  Overheat: 0
                   Class: GH;  Point Value: 11
                   Specials: omni, ecm

Variant B
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Gauss Rifle            Turret   0   16     2     17.00
1 Streak SRM 4           Turret   0   25     2      4.00
1 Medium Laser           Turret   3          1      1.00
1 Machine Gun            Turret   0  100     2      1.00
1 Guardian ECM           Body     0          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           3          9     74.60
Items & Tons Left:                          11       .40

Calculated Factors:
Total Cost:        2,895,703 C-Bills
Battle Value 2:    1,247 (old BV = 795)
Cost per BV:       2,322.14
Weapon Value:      732 / 677 (Ratio = .59 / .54)
Damage Factors:    SRDmg = 24;  MRDmg = 12;  LRDmg = 7
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 3/3/2,  Overheat: 0
                   Class: GH;  Point Value: 12
                   Specials: omni, ecm

Variant C
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Rotary AC/5            Turret   0   40     2     12.00
3 Streak SRM 4s          Turret   0   25     4     10.00
1 Medium Laser           Turret   3          1      1.00
1 Guardian ECM           Body     0          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           3          9     74.60
Items & Tons Left:                          11       .40

Calculated Factors:
Total Cost:        3,187,734 C-Bills
Battle Value 2:    1,269 (old BV = 816)
Cost per BV:       2,512.01
Weapon Value:      1,050 / 882 (Ratio = .83 / .70)
Damage Factors:    SRDmg = 39;  MRDmg = 14;  LRDmg = 1
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 4/4/-,  Overheat: 0
                   Class: GH;  Point Value: 13
                   Specials: omni, ecm


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Sleeping Dragon
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PostPosted: 13-Jun-2011 14:17    Post subject: Rust, rust and rust Reply to topic Reply with quote

Very nice! Some crawl over the price tag, but that criteria *could* be passed a little. If only was the vehicle fuel cell tourney legal, as it would work fine to keep the thing more mobile. A good inspiration for my work Smile
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Vagabond
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PostPosted: 14-Jun-2011 00:43    Post subject: Rust, rust and rust Reply to topic Reply with quote

Been doing readings in TacOps and now I want to design a Vee with Ferro-Lamellor Armor, an Armored Motive System, CASE II, Fuel-Cell Engine, Chemical Lasers, Supercharger, Duel-Turrets, Vehicle Jump Jets, and an External Vehicular Dropchutes.

Come here Crocky!
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