BattleMech Technical Readout
Name/Model: Cuirass CDR-1X
Technology: Inner Sphere (Rating - E)
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Republic / 3086
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 6,993,280 C-Bills
Battle Value: 1,301
Chassis: Endo Steel
Power Plant: 240 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 Rotary AC/5
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
In 3055 Lyran military analyst Francis Quincy predicted the death of the light
?Mech as being no longer able to compete on the modern battlefield. ?When a
sixty-ton heavy can keep pace with your Stinger, what are you going to use?? His
prediction was not all together inaccurate, as the next fifteen years saw lighter
designs pushed into more and more fringe roles and many armies? TO&Es grow
heavier.
The ?build anything you can? mentality of the Jihad saw many manufacturers forced
to reconsider lighter designs and the subsequent success of many of those designs
led to a resurgence in light and low-end medium units. The solid success of the
Sun?s Legionnaire, the infamy of the Word-built Gurkha, and the more recent
positive press around designs like the Mjolnir has given designers a renewed
interest in small cavalry-class units. Robinson Standard BattleWorks is attempting
to capitalize on that success with their new Cuirass medium BattleMech.
Capabilities:
The Cuirass continues Robinson`s use of the dependable Watchman chassis. This sped
development of the prototype and reduced the final cost of the Cuirass project. A
further benefit is easier maintenance thanks to the Watchman?s open chassis and
the similarity of parts and construction among the Watchman, Sentry, and Cuirass.
Faster than its older cousins, the Cuirass still trails the optimal light cavalry
speeds of over one hundred kilometers an hour, making up for the speed deficiency
in part with jump jets. In a broken terrain battle the new ?Mech can easily keep
up with the Legionnaire. The cost for the light cavalry speed is a GM extra-light
engine. The fragile nature of the power plant combined with the armor common for
the weight class does impact its battlefield longevity, though CASE ensures a
reasonable chance of repair should the Cuirass fall in combat.
Its primary weapon system is the same reliable rotary autocannon of the
Legionnaire, allowing slashing attacks that can deliver enough damage to knock a
target from its feet. Unlike the heavier cavalry design, which must stay at range
and rely on the one-trick weapon, the Cuirass can use the autocannon as its
opening shots as it closes on light or wounded targets. The head-mounted
Bright-Bloom laser adds more firepower as it closes with its opponents. Once in
close, the Cuirass can bring an opponent down with its heavy sword.
In all regards a potentially superior design to the Blade or heavier Legionnaire,
its heat sinks create a serious flaw that may limit its ultimate battlefield
success. With only standard heat dissipation the Cuirass is prone to rapid
overheating in combat, especially if it employs its jump jets and rotary cannon at
the same time. Pilots must be careful with heat management, lest the sacrifice of
speed spell their own defeat.
Deployment:
The first Cuirasses were released to front-line units in July of 3086, with the
first small production split between the Robinson Strikers and the Davion Light
Guard. The Davion Light Guards have used their handful of Cuirasses at the core of
a new Delta Company, the cavalry/melee design ideally suited to the combat style
the previous incarnations of the Delta Company were famous for.
There have been no announcements regarding the possible resale of the Cuirass
outside of the Federated Suns.
Variants:
No official variants are known to be on the drawing board at this time. The AFFS
quartermaster department has requested a model with better heat dissipation, but
so far this does not appear to be in the offing as the chassis design is so
compact it would require a complete rebuild of the central torso structure.
Several prototypes that lacked the sword never saw production, as the added heat
load of the various weapons made these models marginal at best.
Notable MechWarriors:
No information provided
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 240 XL 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 20
Center Torso (rear): 3
R/L Torso: 10 17
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 10 16
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Weapons and Ammo Location Critical Tonnage
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Rotary AC/5 LA 6 10.00
Rotary AC/5 (Ammo 60) LA 3 3.00
Jump Jet LT 1 0.50
CASE LT 1 0.50
2 Jump Jets LL 2 1.00
ER Medium Laser H 1 1.00
Sword RA 3 2.00
Jump Jet RT 1 0.50
2 Jump Jets RL 2 1.00
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