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BattleMech Technical Readout
Name/Model: Archer ARC-2R
Designer: Catalyst Game Labs
Source(s): Battle of Tukayyid Supplemental
BattleMech Recognition Cards
Record Sheets: 3025 & 3026
Record Sheets: 3039
Record Sheets: 3039 Unabridged
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, Steiner
Technical Readout: 3025
Technical Readout: 3039
Technology: Inner Sphere
Technology Rating: D
Tonnage: 70
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Age of War / 2474
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,180,973 C-Bills
Battle Value: 1,477
Chassis: Earthwerks ARC
Power Plant: VOX 280
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Maximillian 100
Armament:
2 Doombud LRM 20s
4 Diverse Optics Type 18 Medium Lasers
Manufacturer: Earthwerks Incorporated, Gorton, Kingsley, and Thorpe Enterpises, Vandenberg Mechanized Industries
Primary Factory: Calloway VI (EI), Satalice (GKTE), New Vandenberg (VMI)
Communications: Neil 9000
Targeting & Tracking: RCA Instatrac Mark XII
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 10
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT (R) 2 2.00
LRM 20 RT 5 10.00
LRM 20 (Ammo 12) RT 2 2.00
LRM 20 LT 5 10.00
LRM 20 (Ammo 12) LT 2 2.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 3 / (L) 3, OV: 1
Armor (A): 7, Structure (S): 6
Specials: IF2, LRM1/2/2, REAR1/1/-
Battle Value Breakdown
Name/Model: Archer ARC-2R
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 208 x 2.5 x 1 520.000
Internal Structure (Standard w/ Fusion Engine): 107 x 1.5 x 1 x 1 (+) 160.500 = 680.500
Gyro (Standard): 70 x 0.5 (+) 35.000 = 715.500
Explosive Ammunition: 4 Critical Spaces (-) 60.000 = 655.500
Defensive Movement Factor: +2 (*) 1.20 = 786.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 786.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = -10
Offensive Equipment:
LRM 20 181.000
LRM 20 (+) 181.000 = 362.000
Medium Laser (+) 46.000 = 408.000
LRM 20 (Ammo 6) (+) 23.000 = 431.000
LRM 20 (Ammo 6) (+) 23.000 = 454.000
LRM 20 (Ammo 6) (+) 23.000 = 477.000
LRM 20 (Ammo 6) (+) 23.000 = 500.000
Medium Laser [Inefficient] (+) 23.000 = 523.000
Medium Laser (R) [Inefficient] (+) 11.500 = 534.500
Medium Laser (R) [Inefficient] (+) 11.500 = 546.000
Total 'Mech Tonnage: (+) 70.000 = 616.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 689.920
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 689.920
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 786.600
Offensive Battle Rating: (+) 689.920 = 1,476.520
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,477
Cost Breakdown
Name/Model: Archer ARC-2R
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 158,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 298,000.00
Engine (Fusion): (5,000 x 280 x 70) / 75 (+) 1,306,666.67 = 1,604,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,504,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,704,666.67
Life Support: 50,000 (+) 50,000.00 = 2,754,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 2,894,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 32,200.00 = 2,926,866.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 2,975,866.67
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,975,866.67
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
LRM 20 250,000 250,000.00
LRM 20 250,000 (+) 250,000.00 = 500,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 500,000.00
Medium Laser 40,000 (+) 40,000.00 = 540,000.00
Medium Laser 40,000 (+) 40,000.00 = 580,000.00
Medium Laser 40,000 (+) 40,000.00 = 620,000.00
Medium Laser 40,000 (+) 40,000.00 = 660,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 660,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,975,866.67
Weapons and Equipment Cost: (+) 660,000.00 = 3,635,866.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 6,180,973.33
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 6,180,973.00
Dark Age (3131 - 3150)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
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Tournament Legal
Advanced
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Experimental
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Star League (2571 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
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Age of War (2439 - 2570)
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Introductory
Tournament Legal
Advanced
Experimental
2570
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Alpha Strike Conversion
Name/Model: Archer ARC-2R
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
======================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
======================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
--------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
======================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
--------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
======================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
LRM 20 (+) 0.600 = 1.600
LRM 20 (+) 0.600 = 2.200
Heat-modified damage value:
Damage subtotal multipled by the total heat dissipation (*) 10 = 22.000
Divided by the maximum heat output - 4 (/) 16 = 1.375
Rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
======================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
LRM 20 (+) 1.200 = 2.200
LRM 20 (+) 1.200 = 3.400
Heat-modified damage value:
Damage subtotal multipled by the total heat dissipation (*) 10 = 34.000
Divided by the maximum heat output - 4 (/) 16 = 2.125
Rounded up to the nearest tenth = 2.2
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
======================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
LRM 20 (+) 1.200 = 1.200
LRM 20 (+) 1.200 = 2.400
Heat-modified damage value:
Rounded up to the nearest tenth = 2.4
--------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
======================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------------
Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
--------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
======================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 70 ton BattleMech = 6.0
--------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 6
======================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with forward facing LRMs = LRM1/2/2
Unit is equipped with rearward facing weapons = REAR1/1/-
======================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 1 (Overheat) (+) 1.000 = 13.500
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 15.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 15.500
Defensive Value (+) 23.000 = 38.500
--------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 39
Number of Reviews: 13
Write Review
Average Member Rating: 3.65
Member Review - Rudel Gurken : 2019-03-24 05:53
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The old Archer has a high cult factor. In 3025 it can fill the sky with missiles. All mechs trying to close for a kill will have two problems: lasers on all sides and a very thick skin (especially for a missile support unit). Itīs very hard to take it down despite itīs relatively weak shortrange firepower. The only real problem: It has to alternate itīs fire.
No topic has been started for this review [Start Topic ]
Member Review - CO_17thRecon : 2007-05-06 09:27
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
The gold standard of a support 'Mech. Has some serious problems with sustained fire, but you can get around that if you're smart. Short range firepower is poor, but it has good armor coverage, letting it continue to bombard while someone else worries about what is attacking it.
Better mobility would be nice, but getting such mobility when you have LRM-20s is difficult.
And don't forget the bonus, this thing can clear mine fields.
No topic has been started for this review [Start Topic ]
Member Review - Sleeping Dragon : 2007-01-11 23:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This 'Mech can easily serve as a definition of missile fire support.
The ARC-2R Archer may not be the best of all machines available, but it's hard to avoid compating everything to it. The armor allows it to perform it's duty even in heavy fire and two huge LRM racks will send death almost anywhere. Lasers can work well as backup, but as many people already said, the heat sinks are limiting the firepower and mobility. Thanks to heavy armor the Archer can afford to stand in place and fire as much as it can, but still keep something that can protect it around.
No topic has been started for this review [Start Topic ]
Member Review - Blackhand : 2004-09-09 23:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I'd take the W or S over this standard model in 3025.
It lacks the heat sinks to really do a lot of missile work quickly. The lack of heat sinks to fire your 2 main weapons is a serious issue on boomers. Since sooner or later your going to have to take a break and move your position.
No topic has been started for this review [Start Topic ]
Member Review - Wanallo : 2004-05-26 23:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Runs to hot for heavy combat, but keep the missiles flowing and the enemy will come apart. Basically if you have to use the medium lasers. Your too close
No topic has been started for this review [Start Topic ]