BattleMech Technical Readout
Name/Model: Marauder IIC
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Battle of Tukayyid Supplemental
Recognition Guide: ilClan, Vol. 06
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Clan
Technology Rating: F
Tonnage: 85
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2828
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,913,533 C-Bills
Battle Value: 2,680
Chassis: Type 850 Light Endo Steel
Power Plant: Consolidated 340
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Forging MD4 Ferro-Fibrous
Armament:
3 Type DDS "Kingston" ER PPCs
2 Series PPS-XIX Medium Pulse Lasers
4 Series 1 ER Small Lasers
Manufacturer: Olivetti Weaponry
Primary Factory: Sudeten
Communications: Series D8 CC-25xa
Targeting & Tracking: "Hermes" CT-42 Mk II
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 340 Fusion 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 220 11.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 30
Center Torso (rear): 11
R/L Torso: 18 26
R/L Torso (rear): 8
R/L Arm: 14 24
R/L Leg: 18 27
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Weapons and Ammo Location Critical Tonnage
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2 ER Small Lasers CT 2 1.00
ER Small Laser RT 1 0.50
ER PPC LT 2 6.00
ER Small Laser LT 1 0.50
ER PPC RA 2 6.00
Medium Pulse Laser RA 1 2.00
ER PPC LA 2 6.00
Medium Pulse Laser LA 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 3
Armor (A): 7, Structure (S): 7
Specials: ENE
Distribution
Name/Model: Marauder IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
===================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER PPC 4. Ferro-Fibrous 4.ER PPC
5.ER PPC 5. Sensors 5.ER PPC
6. Medium Pulse Laser 6. Life Support 6. Medium Pulse Laser
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.ER PPC 1. Gyro 1. ER Small Laser
2.ER PPC 2. Fusion Engine 2. Endo Steel
3. ER Small Laser 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. ER Small Laser 5. Endo Steel
6. Endo Steel 6. ER Small Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Marauder IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 220 x 2.5 x 1 550.000
Internal Structure (Endo Steel w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 745.000
Gyro (Standard): 85 x 0.5 (+) 42.500 = 787.500
Defensive Movement Factor: +2 (*) 1.20 = 945.000
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Final Defensive Battle Rating: 945.000
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 42 (Heat Sinks) - 2 (Movement) - 61 (Weapons) = -15
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
ER PPC (+) 412.000 = 1,236.000
Medium Pulse Laser (+) 111.000 = 1,347.000
Medium Pulse Laser [Inefficient] (+) 55.500 = 1,402.500
ER Small Laser [Inefficient] (+) 15.500 = 1,418.000
ER Small Laser [Inefficient] (+) 15.500 = 1,433.500
ER Small Laser [Inefficient] (+) 15.500 = 1,449.000
ER Small Laser [Inefficient] (+) 15.500 = 1,464.500
Total 'Mech Tonnage: (+) 85.000 = 1,549.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,735.440
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Final Offensive Battle Rating: 1,735.440
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 945.000
Offensive Battle Rating: (+) 1,735.440 = 2,680.440
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Final BattleMech Battle Value: 2,680
Alpha Strike Conversion
Name/Model: Marauder IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 61 (Weapons) - 4 (Base) (-) 59 = -17
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Small Laser (+) 0.500 = 1.500
ER Small Laser (+) 0.500 = 2.000
Medium Pulse Laser (+) 0.770 = 2.770
Medium Pulse Laser (+) 0.770 = 3.540
ER PPC (+) 1.500 = 5.040
ER PPC (+) 1.500 = 6.540
ER PPC (+) 1.500 = 8.040
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 337.680
Divided by the maximum heat output - 4 (/) 59 = 5.723
Rounded up to the nearest tenth = 5.8
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 61 (Weapons) - 4 (Base) (-) 59 = -17
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Small Laser (+) 0.500 = 1.500
ER Small Laser (+) 0.500 = 2.000
Medium Pulse Laser (+) 0.770 = 2.770
Medium Pulse Laser (+) 0.770 = 3.540
ER PPC (+) 1.500 = 5.040
ER PPC (+) 1.500 = 6.540
ER PPC (+) 1.500 = 8.040
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 337.680
Divided by the maximum heat output - 4 (/) 59 = 5.723
Rounded up to the nearest tenth = 5.8
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 45 (Weapons) - 4 (Base) (-) 43 = -1
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 189.000
Divided by the maximum heat output - 4 (/) 43 = 4.395
Rounded up to the nearest tenth = 4.4
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Final Long Range Damage Value: 5
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Convert Armor
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Ferro-Fibrous: 220 armor points x 1 220.000 = 220.000
Armor Factor Conversion (/) 30 = 7.333
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Final Armor Value: 7
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Convert Structure
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Engine: Clan Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 27.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 21.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 23.100
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 23.000 = 24.000
Unit's Final Point Value:
Offensive Value = 27.000
Defensive Value (+) 24.000 = 51.000
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Final Point Value: 51
Cost Breakdown
Name/Model: Marauder IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (220 pts) 11.5 x 20,000 230,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 366,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 536,000.00
Engine (Fusion): (5,000 x 340 x 85) / 75 (+) 1,926,666.67 = 2,462,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,662,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,862,666.67
Life Support: 50,000 (+) 50,000.00 = 3,912,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 4,082,666.67
Heat Sinks (Double): 21 x 6,000 (+) 126,000.00 = 4,208,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 4,234,166.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 4,293,666.67
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Total Structural Cost: 4,293,666.67
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Weapons and Equipment Cost
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ER PPC 300,000 300,000.00
ER PPC 300,000 (+) 300,000.00 = 600,000.00
ER PPC 300,000 (+) 300,000.00 = 900,000.00
ER Small Laser 11,250 (+) 11,250.00 = 911,250.00
ER Small Laser 11,250 (+) 11,250.00 = 922,500.00
ER Small Laser 11,250 (+) 11,250.00 = 933,750.00
ER Small Laser 11,250 (+) 11,250.00 = 945,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,005,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,065,000.00
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Total Weapons and Equipment Cost 1,065,000.00
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BattleMech Cost
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Structural Cost: 4,293,666.67
Weapons and Equipment Cost: (+) 1,065,000.00 = 5,358,666.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 9,913,533.33
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Final BattleMech Cost 9,913,533.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Screw the ER smalls ! Then swap them for 2 more DHS and there goes the heat problem.
Now you have a walking death incarnate, made even better.
This is just almost this close to perfect.
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Member Review - Stinger : 14-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Surprisingly this mech is very durable, will take a huge beating and usually live to tell the tale. At least it did in our game we were running. We had one of these and it was a absolute BEAST! The nastiest thing on 2 legs most of the time. In one game the pilot had 2 or 3 clean kills and assisted in 5 or 6 other mechs falling. Eventually lost a leg. But we won the field and repaired it. We will take thoes ratios everytime.
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Member Review - Kalo Osis : 27-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
This is a great mech, and it definently is a great second-line defensive mech. With three ER PPCs, this thing is a mean SOB at range, and its array of ER Small Lasers and Medium Pulsers will rip up those that get close. It dose get a five. Park it on a mountain, snipe out the advancing enemies, and watch them run for their lives.
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Member Review - Blackhand : 28-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
First of all this is a very inefficent chassis. 2nd of all with 3 Clan ER PPCs it doesn't matter.
Short of a front line assault OMNI nothing can take this kind of pounding and live to close.
Basically sit it on a hill top or in an open field and fire until your enemies are dead. Remembering every 4 or 5 rounds to not fire an ER PPC so you can cool down.
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Member Review - jymset : 21-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
One of the best Clan 2nd-liners ever! It looks cool (I really liked the way the original IICs went - really weird, alien machines that only had a common root with their parent designs) and is absolutely deadly! Sure, the armour is on the weak side, but Clan FF makes up for it somewhat (love the fact that they kept the identical tonnage of the original).
But that really doesn't matter, because it has the ultimate long-range weaponry: 3 ERPPCs. Ok, the Warhawk weighs the same and has 4. But the Marauder actually dissipates 2 more heat per turn, and as such can actually keep up a higher rate of fire!!
So, if anyone wants to kill this, their best bet lies in closing. Which is where its very interesting back-up weaponry comes into play: the two medium pulse lasers can pitch in at medium ranges, with great odds to hit. And at short range, this design can use its small lasers to inflict a whopping 20 damage!
This design was amongst the first Clan machines I ever used, and goodness, it was a revelation!!! It still carries one of my favourite weapon load-outs!
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