BattleMech Technical Readout
Name/Model: Wasp WSP-3L
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,209,120 C-Bills
Battle Value: 534
Chassis: Hellespont Type W Endo Steel
Power Plant: Hermes 120
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Hellespont Leaper
Jump Capacity: 180 meters
Armor: Hellespont Lite Stealth
Armament:
1 Diverse Optics ER Medium Laser
1 Death Blossom Rocket Launcher 10
Manufacturer: Detroit Consolidated MechWorks, Hellespont Industrials, Taurus Territorial Industries
Primary Factory: Detroit (DCMW), Sian (HI), Taurus (TTI)
Communications: Hellespont TiteBeam with Guardian ECM Suite
Targeting & Tracking: RadCom TXXI
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Overview:
The Wasp was the first recon 'Mech ever to be mass-produced. Over the last six centuries,
the Wasp has served in every House army. This fact made negotiations run smoother between
the Vicore group and Hellespont Industrials, and paved the way for the CCAF's approval and
financing of the light 'Mech's construction.
Vicore's goals for the Wasp were simple: to be both cost effective and innovative.
Hellespont industrials would have to make only minor changes to their Wasp line to produce
this new version. The Strategios took one look at the new Wasp and immediately jumped at the
chance to add another stealth BattleMech to their TO&Es.
Capabilities:
This new model incorporates Hellespont's endo-steel which, with the inclusion of a standard
fusion engine and the maximum possible amount of stealth armor, gives the new Wasp an
incredible survivability for the lightest of BattleMechs-a quality absolutely necessary in a
scout 'Mech. In designing the 'Mech's armor layout, the project engineers paid close
attention to better protecting the Wasp's joints. They also relocated the jump jets to the
torso-a fact that not only provided better protection for the 'Mech but actually saved
costs. At the same time, though a relatively minor move, the designers chose to incorporate
only standard heat sinks to cut down on expenses-and to make use of the CCAF's huge
stockpile of these heat sinks, a stockpile that had barely been touched in the past decade.
Finally, the Wasp was equipped with a pilot ejection system similar to that on the Phoenix
Hawk.
Like the original, this new Wasp is only lightly armed, carrying an extended-range
medium laser as its primary armament. In a somewhat controversial move, the CCAF authorized
the addition of a single Marian rocket launcher to the design, giving it an additional punch
to help it extract itself from difficult situations. When added to its high mobility and
stealth characteristics, the weapons loadout makes the Wasp 3L an extremely effective and
survivable light recon 'Mech.
Variants
With the development of this new Wasp, we have solidified confirmation of the Word
Blake's involvement. Our operatives sighted a Blakist Level II of Wasps, painted in typical
Black Warrior schemes, off-loading from a Union-class DropShip on Circinus. Now, with the
Capellans producing this design, we are pushing harder to find the link between Word of
Blake and Vicore. So far we have found no solid leads or facts.
Both the MAF and the TDF are building this Capellan design under license from
Hellespont, though it took years of upgrades to the Taurus Territorial factories on Taurus
before that facility could work with the Capellans' stealth armor. The Lyrans are building
their own design on Furillo, mounting a light engine, two extended-range medium lasers, a
TAG designator and a Guardian ECM suite. Archernar on New Avalon has received a license from
Defiance Industries to produce the same design.
Deployment:
The first production run of Wasps was completed in late July. Within the CCAF, these first
units were assigned into lances with Raven 4Ls and the new Phoenix Hawk which, along with
the new Stinger or Sha Yu, would form light Shadow Lances-"Ying Qiang".
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Equipment Mass
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Internal Structure: Endo Steel 1.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (rear): 3
R/L Torso: 5 7
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 7
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
2 Jump Jets RT 2 1.00
Rocket Launcher 10 RT 1 0.50
Guardian ECM Suite LT 2 1.50
2 Jump Jets LT 2 1.00
ER Medium Laser RA 1 1.00
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 18
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 0* / (M) 0* / (L) 0*, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ECM, ENE, STL
Distribution
Name/Model: Wasp WSP-3L
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Heat Sink
5. Endo Steel 5. Sensors 5. Heat Sink
6. Endo Steel 6. Life Support 6. ER Medium Laser
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Roll Again
4. Endo Steel 4. Roll Again
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5.Guardian ECM Suite 5. Gyro 5. Rocket Launcher 10
6.Guardian ECM Suite 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Stealth 5. Jump Jet 5. Stealth
6. Stealth 6. Jump Jet 6. Stealth
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Wasp WSP-3L
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Stealth): 64 x 2.5 x 1 160.000
Internal Structure (Endo Steel w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 209.500
Gyro (Standard): 20 x 0.5 (+) 10.000 = 219.500
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 280.500
Defensive Movement Factor: +3 (w/ Stealth) (*) 1.50 = 420.750
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Final Defensive Battle Rating: 420.750
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Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 10 (Stealth) - 5.75 (Weapons) = -5.75
Offensive Equipment:
ER Medium Laser [Inefficient] 31.000
Rocket Launcher 10 [Inefficient] (+) 9.000 = 40.000
Total 'Mech Tonnage: (+) 20.000 = 60.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 113.400
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Final Offensive Battle Rating: 113.400
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 420.750
Offensive Battle Rating: (+) 113.400 = 534.150
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Final BattleMech Battle Value: 534
Alpha Strike Conversion
Name/Model: Wasp WSP-3L
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
=================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 5 (Weapons) + 10 (Stealth) - 4 (Base) (-) 17 = -7
Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
ER Medium Laser (+) 0.500 = 0.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 5.600
Divided by the maximum heat output - 4 (/) 17 = 0.329
Rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
=================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 5 (Weapons) + 10 (Stealth) - 4 (Base) (-) 17 = -7
Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
ER Medium Laser (+) 0.500 = 0.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 5.600
Divided by the maximum heat output - 4 (/) 17 = 0.329
Rounded up to the nearest tenth = 0.4
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Final Medium Range Damage Value: 0*
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 10 (Stealth) - 4 (Base) (-) 12 = -2
Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 0.600
Divided by the maximum heat output - 4 (/) 12 = 0.050
Rounded up to the nearest tenth = 0.1
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Final Long Range Damage Value: 0*
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Convert Armor
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Stealth: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Stealth = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 2.500
Overheat Factor 0 (Overheat) (+) 0.000 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[2 (12" Move) + 1 (Stealth)] x 0.25} (*) 1.750 = 10.500
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 10.500 = 12.500
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 12.500 = 15.000
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 15.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 17.500
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Final Point Value: 18
Cost Breakdown
Name/Model: Wasp WSP-3L
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (64 pts) 4.0 x 50,000 200,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 232,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 272,000.00
Engine (Fusion): (5,000 x 120 x 20) / 75 (+) 160,000.00 = 432,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,032,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,232,000.00
Life Support: 50,000 (+) 50,000.00 = 1,282,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,322,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 7,600.00 = 1,329,600.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,343,600.00
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Total Structural Cost: 1,343,600.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
Full-Head Ejection System 1,725,000 (+) 1,725,000.00 = 1,805,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 2,005,000.00
Jump Jets 20 x (6 x 6) x 200 (+) 144,000.00 = 2,149,000.00
Rocket Launcher 10 15,000 (+) 15,000.00 = 2,164,000.00
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Total Weapons and Equipment Cost 2,164,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,343,600.00
Weapons and Equipment Cost: (+) 2,164,000.00 = 3,507,600.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 4,209,120.00
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Final BattleMech Cost 4,209,120.00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
This mech has stealth armor, but what for? If it turns it on it will produce 10 heat, and there are only 10 single HS. So don´t dare to jump and/or fire. There isn´t even enough place to fit DHS in it. If you want stealth drop 1t of armor, give it standard internal structure and put DHS in.
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Member Review - Erenon : 17-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
What were they thinking when they came up with this? It's already using endosteel, so it isn't a field upgrade.
Stealth and an er ml with no double heat sinks? How are you supposed to fight? The lone RL is next to useless, cept for landscaping.
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Member Review - Khayman : 08-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
I cannot stand this design. Stealth armor with 10 standard heat sinks is just retarded. What is the point of this design? Just a huge waste of C-bills to me.
No topic has been started for this review [Start Topic]
Member Review - StarRaven : 26-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Like the Cyclops, this manages to overcome its rocket launcher, but not nearly as well as the Cyclops did it. The only weapons of value here is the laser; I think an ER small would be better than the RL. I'd give this a 2.5 for that, but the idiocy behind it is just unforgiveable. Endo Steel, an ER laser, and stealth armor mean front-line 'Mech. But RL means Periphery junk. The expensive stuff does not go well with the cheapo weapon. It's also a little slow for 20 tons, although the jump jets help make up for that.
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Member Review - Wanallo : 12-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Good but i feel the speed lets it down, for such a light mech speed is everything. The ECM makes up for it but not by much, with a little tweaking could be great, like idea of ambush hit and fades.
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