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Member Review - Rudel Gurken : 19-Mar-2019 15:56 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Much more firepower on this -2H upgrade but at the cost of two serious flaws. Both main weapons tend to go empty very soon. Only 1 of its 3 tons of ammo is CASEd. On the other side it has full jump, DHS´s and some strong firepower now. |
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Member Review - Sleeping Dragon : 07-Dec-2007 13:03 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
This is a good example of a barrage 'Mech. For 6 turns it has 30 damage potential and than it's left with token weapons only. Thanks to the added JJs it can get almost anywhere in a reasonable amount of time and retreat. With the XL engine the 'Mech lacks durability of it's predecessor, but it should be able to survive long enough to use up it's ammo and leave. Just remember that you have only 6 shots, so try to get in a good firing position and then bast the enemy without moving too much. There are some 8 AC rounds left, so you can use them as you're moving to position or after the show is over to cover your retreat (provided the AC isn't jammed). Never let yourself to be dragged into the melee unless the enemy is already heavily damaged, it's an easy way to lose an expensive 'Mech. Leave Brawling to the Hunchbacks. |
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Member Review - Stinger : 19-Sep-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Man so close to being above average. Again drop the Ultra for a PPC or Laser. Downgrade the LRM 20 to a 15. Beef up the armor add more lrm ammo and give it a second med. What ever is left give to armor and hs. |
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Member Review - mud : 07-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
It'll do fine as a dueler, but on campaign keep it near the J-27s.
Use up the LRMs quickly as well, as they are not CASEd.
Just noticed the SRM ammo was mounted in the center torso, so had to knock half a point off for that as well. Ammo in the center torso is always a stupid idea. Someone can get you with an AC/2 the first round of the game, roll snake eyes, and KABOOM! |
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Member Review - Blackhand : 20-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
I like this modification to the Shadow Hawk alot. But it seriously needs to dump one of its ammo weapons and add ammo the remaining.
Personally, I don't use mechs that have light ammo for a UAC and no ammo really for its LRM 20, since on campaign they're positively a nightmare to maintain at combat capacity. |
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