BattleMech Technical Readout
Name/Model: Phoenix Hawk PXH-3S
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 11
Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Striker
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3042
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 8,901,840 C-Bills
Battle Value: 1,237
Chassis: Standard
Power Plant: 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous with CASE
Armament:
1 Large Pulse Laser
2 Medium Lasers
1 Anti-Missile System
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Phoenix Hawk, one of the most common designs in the Inner Sphere, was an early candidate
for recovered technology, with new models in full production at no less than five factories.
The Free Worlds League model, PXH-3M, produced by Earthwerks Incorporated at Keystone,
takes advantage of the lightweight XL engine and Endo Steel internal structure to upgrade
its weaponry. Two extended-range large lasers replace the single normal-range large laser,
the two medium lasers now incorporate pulse technology, and an anti-missile system replaces
one of the two machine guns. Furthermore, Cellular ammunition Storage Equipment protects
the ammunition from internal explosion.
The PXH-3D model, produced by Archenar BattleMechs on New Avalon, is similar to the FWL
'Mech. It lacks the CASE and the machine gun, replacing them with two heat sinks. It has
much better ability to dissipate heat because all its heat sinks are double-strength.
Coventry Metal Works produces the PXH-3S model, which has a single Thunderbolt-12 Large
Pulse Laser in the right arm instead of the extended-range laser in each arm. It also
sticks with the regular medium lasers. Lexington Ltd. High Grade Ferro-Fibrous Armor
improves its protection, mostly on the arms and legs. Its main distinction is its Myomer
Acceleration Signal Circuitry, allowing a burst of speed to surprise an enemy or helping the
'Mech escape when defeat seems imminent.
Finally, Alshain Weapons on Jarett and the Gorton, Kingsley, and Thorpe Enterprises
plant on Satalice are gearing up to produce the PXH-3K version for the Draconis Combine and
Free Rasalhague Republic. This version will employ New Samarkand Royal Ferro-Fibrous Armor,
but not Endo Steel construction. It will also have twelve double heat sinks. Eliminating
the anti-missile system and machine gun also precludes the need for CASE.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 143 8.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 7
Center Torso: 14 21
Center Torso (rear): 5
R/L Torso: 11 17
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 20
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
MASC CT 2 2.00
3 Jump Jets RT 3 1.50
Anti-Missile System (Ammo 24) LT 2 2.00
CASE LT 1 0.50
3 Jump Jets LT 3 1.50
Machine Gun (Ammo 200) LT 1 1.00
Anti-Missile System RA 1 0.50
Large Pulse Laser RA 2 7.00
Medium Laser RA 1 1.00
2 Machine Guns LA 2 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 2, TMM: 3, MV: 16"/12"j
Damage: (S) 3 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: AMS, CASE, JMPW1
Distribution
Name/Model: Phoenix Hawk PXH-3S
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Large Pulse Laser
6. Machine Gun 6. Life Support 6.Large Pulse Laser
1. Machine Gun 1. Medium Laser
2. Ferro-Fibrous 2. Anti-Missile System
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Anti-Missile System (Ammo 12) 1. Gyro 1. Ferro-Fibrous
2. Anti-Missile System (Ammo 12) 2. XL Engine 2. Ferro-Fibrous
3. Machine Gun (Ammo 200) 3. XL Engine 3. Ferro-Fibrous
4. CASE 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5.MASC 5. Ferro-Fibrous
6. Ferro-Fibrous 6.MASC 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Phoenix Hawk PXH-3S
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 143 x 2.5 x 1 357.500
Internal Structure (Standard w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 413.750
Gyro (Standard): 45 x 0.5 (+) 22.500 = 436.250
Defensive Equipment:
Anti-Missile System (+) 32.000 = 468.250
Anti-Missile System (Ammo 12) (+) 11.000 = 479.250
Anti-Missile System (Ammo 12) (+) 11.000 = 490.250
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 445.250
Defensive Movement Factor: +4 (*) 1.40 = 623.350
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 623.350
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 16 (Weapons) = 4
Offensive Equipment:
Large Pulse Laser 119.000
Medium Laser (+) 46.000 = 165.000
Medium Laser (+) 46.000 = 211.000
Machine Gun (+) 5.000 = 216.000
Machine Gun (+) 5.000 = 221.000
Machine Gun (Ammo 200) (+) 1.000 = 222.000
Total 'Mech Tonnage: (+) 45.000 = 267.000
Speed Factor: 12 (Run) + 3 (Jump) (*) 2.300 = 614.100
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 614.100
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 623.350
Offensive Battle Rating: (+) 614.100 = 1,237.450
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,237
Alpha Strike Conversion
Name/Model: Phoenix Hawk PXH-3S
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
====================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
====================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
====================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Equipped with MASC (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 16"/12"j
====================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 16 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Large Pulse Laser (+) 0.990 = 2.390
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
--------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
====================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 16 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Pulse Laser (+) 0.990 = 1.990
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
--------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
====================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 1 (Anti-Missile) - 4 (Base) (-) 3 = 17
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
====================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 143 armor points x 1 143.000 = 143.000
Armor Factor Conversion (/) 30 = 4.767
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Final Armor Value: 5
====================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
====================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Jumping TMM is 1 less than Ground TMM = JMPW1
====================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 21.000
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 3.500
Final DIR Defensive Interaction Rating (+) 21.000 = 24.500
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 24.500 = 32.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 36.500
--------------------------------------------------------------------------------------------------------------------
Final Point Value: 37
Cost Breakdown
Name/Model: Phoenix Hawk PXH-3S
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===============================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (143 pts) 8.0 x 20,000 160,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 178,000.00
Myomer (MASC): (270 x 2 x 1,000) + (45 x 2,000) (+) 630,000.00 = 808,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 4,048,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,948,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,148,000.00
Life Support: 50,000 (+) 50,000.00 = 5,198,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 5,288,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,348,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 5,368,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 5,400,200.00
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Total Structural Cost: 5,400,200.00
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 50,000 (+) 50,000.00 = 150,000.00
Jump Jets 45 x (6 x 6) x 200 (+) 324,000.00 = 474,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 649,000.00
Machine Gun 5,000 (+) 5,000.00 = 654,000.00
Machine Gun 5,000 (+) 5,000.00 = 659,000.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 659,000.00
Medium Laser 40,000 (+) 40,000.00 = 699,000.00
Medium Laser 40,000 (+) 40,000.00 = 739,000.00
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Total Weapons and Equipment Cost 739,000.00
===============================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,400,200.00
Weapons and Equipment Cost: (+) 739,000.00 = 6,139,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,901,840.00
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Final BattleMech Cost 8,901,840.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A dangerous shortrange-fighter with much unused potential. Instead of a full ton of MG-ammo a CASE would have been better. I don“t like MASC (even if able to give it some brutal speed, its something personal) so i would upgrade the mediums to pulses instead. But so as it is it would give opponents bad dreams about a 45t backbiter.
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Member Review - Sleeping Dragon : 27-Sep-2007 20:03
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
An interesting short range fighter. It keeps the original weapons layout, but it still has too much ammo for the machine guns. The pulse laser works well as a weapon for scout hunting, replacing the range with accuracy. Unfortunately modern scouts tend to be more than able to evade 6/9/6 machine, even if the MASC is engaged.
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Member Review - Blackhand : 28-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Better than Marik's version because it won't blow up because of heat. But at the same time it suffers from the same problems the old Shadow Hawks had. Too many heat sinks and not enough fire power.
Compared to the Davion and the Kurita versions this mech is pretty much wall paper unless you need something to beef up your Stinger/Wasp patrols.
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Member Review - mud : 02-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
They should switch out one of those machine guns for another AMS; the Large Pulse Laser just does not give this enough ranged punch though.
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Member Review - ralgith : 20-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Ok comprimise between the 3D/3K and the 3M, but I still prefer either the 3D or 3K, especially since they downgraded the MPLs to MLs
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