BattleMech Technical Readout
Name/Model: Phoenix Hawk PXH-3K
Designer: Catalyst Game Labs
Source(s): Record Sheets: Alpha Strike Box
ForcePack Record Sheets: Wave One
Recognition Guide: ilClan, Vol. 11
Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Striker
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,288,490 C-Bills
Battle Value: 1,359
Chassis: Standard
Power Plant: 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
2 ER Large Lasers
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Phoenix Hawk, one of the most common designs in the Inner Sphere, was an early candidate
for recovered technology, with new models in full production at no less than five factories.
The Free Worlds League model, PXH-3M, produced by Earthwerks Incorporated at Keystone,
takes advantage of the lightweight XL engine and Endo Steel internal structure to upgrade
its weaponry. Two extended-range large lasers replace the single normal-range large laser,
the two medium lasers now incorporate pulse technology, and an anti-missile system replaces
one of the two machine guns. Furthermore, Cellular ammunition Storage Equipment protects
the ammunition from internal explosion.
The PXH-3D model, produced by Archenar BattleMechs on New Avalon, is similar to the FWL
'Mech. It lacks the CASE and the machine gun, replacing them with two heat sinks. It has
much better ability to dissipate heat because all its heat sinks are double-strength.
Coventry Metal Works produces the PXH-3S model, which has a single Thunderbolt-12 Large
Pulse Laser in the right arm instead of the extended-range laser in each arm. It also
sticks with the regular medium lasers. Lexington Ltd. High Grade Ferro-Fibrous Armor
improves its protection, mostly on the arms and legs. Its main distinction is its Myomer
Acceleration Signal Circuitry, allowing a burst of speed to surprise an enemy or helping the
'Mech escape when defeat seems imminent.
Finally, Alshain Weapons on Jarett and the Gorton, Kingsley, and Thorpe Enterprises
plant on Satalice are gearing up to produce the PXH-3K version for the Draconis Combine and
Free Rasalhague Republic. This version will employ New Samarkand Royal Ferro-Fibrous Armor,
but not Endo Steel construction. It will also have twelve double heat sinks. Eliminating
the anti-missile system and machine gun also precludes the need for CASE.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 143 8.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 23
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 13
R/L Leg: 11 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
ER Large Laser RA 2 5.00
Medium Pulse Laser RA 1 2.00
ER Large Laser LA 2 5.00
Medium Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Phoenix Hawk PXH-3K
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5.ER Large Laser 5. Sensors 5.ER Large Laser
6.ER Large Laser 6. Life Support 6.ER Large Laser
1. Medium Pulse Laser 1. Medium Pulse Laser
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Phoenix Hawk PXH-3K
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=============================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 143 x 2.5 x 1 357.500
Internal Structure (Standard w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 413.750
Gyro (Standard): 45 x 0.5 (+) 22.500 = 436.250
Defensive Movement Factor: +3 (*) 1.30 = 567.125
---------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 567.125
=============================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 6 (Movement) - 32 (Weapons) = -8
Offensive Equipment:
ER Large Laser 163.000
ER Large Laser (+) 163.000 = 326.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 350.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 374.000
Total 'Mech Tonnage: (+) 45.000 = 419.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 791.910
---------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 791.910
=============================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------
Defensive Battle Rating: 567.125
Offensive Battle Rating: (+) 791.910 = 1,359.035
---------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,359
Alpha Strike Conversion
Name/Model: Phoenix Hawk PXH-3K
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 32 (Weapons) - 4 (Base) (-) 34 = -10
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
ER Large Laser (+) 0.800 = 2.120
ER Large Laser (+) 0.800 = 2.920
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 70.080
Divided by the maximum heat output - 4 (/) 34 = 2.061
Rounded up to the nearest tenth = 2.1
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 32 (Weapons) - 4 (Base) (-) 34 = -10
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
ER Large Laser (+) 0.800 = 2.120
ER Large Laser (+) 0.800 = 2.920
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 70.080
Divided by the maximum heat output - 4 (/) 34 = 2.061
Rounded up to the nearest tenth = 2.1
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 24 (Weapons) - 4 (Base) (-) 26 = -2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 38.400
Divided by the maximum heat output - 4 (/) 26 = 1.477
Rounded up to the nearest tenth = 1.5
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 143 armor points x 1 143.000 = 143.000
Armor Factor Conversion (/) 30 = 4.767
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 14.500 = 16.500
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 16.500 = 28.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 31.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 32
Cost Breakdown
Name/Model: Phoenix Hawk PXH-3K
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (143 pts) 8.0 x 20,000 160,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 178,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 268,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 3,508,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,408,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,608,000.00
Life Support: 50,000 (+) 50,000.00 = 4,658,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,748,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 4,820,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 4,840,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,872,200.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,872,200.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
Jump Jets 45 x (6 x 6) x 200 (+) 324,000.00 = 724,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 784,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 844,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 844,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,872,200.00
Weapons and Equipment Cost: (+) 844,000.00 = 5,716,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,288,490.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,288,490.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Using FF instead of ES isn´t a good idea but now it has some serious armor and hasn´t to worry about ammo. Still you have to be careful not to overtax the heatsink too much.
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 31-Aug-2007 10:16
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Even more deadly than 3D and lacking some of it's faults. Almost too perfect, use carefully or it will push many machines out of use.
Good 'Mech to teach newbs how to handle the heat and how to move.
No topic has been started for this review [Start Topic]
Member Review - mud : 02-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Well, at least the Draconis people remembered to put jump jets on this one.
Nice 'mech. I've seen it do lots of damage.
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 20-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The best of the 3050 Phoenix Hawk upgrades.
Gives better than it gets every battle, although its not quite the medium death god it used to be. But 3050 does that to most designs so no real fault on it.
Not too happy with all the weapons stacked in the arms but I'll live.
No topic has been started for this review [Start Topic]
Member Review - Motown Scrapper : 13-Jun-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A formidable foe the ER large lasers have good reach and the medium pulse lasers can be a pain at close range. The strong armour makes it a tough nut to crack.
No topic has been started for this review [Start Topic]
"Change your thoughts and you change your world." - Norman Vincent Peale