BattleMech Technical Readout
Name/Model: Mercury MCY-97
Designer: Catalyst Game Labs
Source(s): Battle of Tukayyid Supplemental
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,974,940 C-Bills
Battle Value: 466
Chassis: Bergan MX II
Power Plant: LTV 160
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Mitchell-091 Ferro-Fibrous
Armament:
1 Martell Medium Laser
1 Hessen IX Small Laser
Manufacturer: Mitchell Vehicles
Primary Factory: Graham IV
Communications: DataTech 401
Targeting & Tracking: Skyhunter IV with Beagle Active Probe
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 160 Fusion 6.00
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 53 3.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 5
Center Torso: 6 6
Center Torso (rear): 4
R/L Torso: 5 6
R/L Torso (rear): 2
R/L Arm: 3 5
R/L Leg: 4 6
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Weapons and Ammo Location Critical Tonnage
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MASC CT 1 1.00
Small Laser CT 1 0.50
Beagle Active Probe LT 2 1.50
Medium Laser RA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 24
TP: BM, SZ: 1, TMM: 4, MV: 20"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ENE, PRB, RCN
Distribution
Name/Model: Mercury MCY-97
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Medium Laser
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Beagle Active Probe 1. Fusion Engine 1. Ferro-Fibrous
2.Beagle Active Probe 2. Fusion Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Gyro 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Gyro 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Fusion Engine 2. Roll Again
3. Ferro-Fibrous 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. MASC 5. Roll Again
6. Roll Again 6. Small Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Mercury MCY-97
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 53 x 2.5 x 1 132.500
Internal Structure (Standard w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 182.000
Gyro (Standard): 20 x 0.5 (+) 10.000 = 192.000
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 202.000
Defensive Movement Factor: +4 (*) 1.40 = 282.800
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Final Defensive Battle Rating: 282.800
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 4 (Weapons) = 10
Offensive Equipment:
Medium Laser 46.000
Small Laser (+) 9.000 = 55.000
Total 'Mech Tonnage: (+) 20.000 = 75.000
Speed Factor: 16 (Run) + 0 (Jump) (*) 2.440 = 183.000
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Final Offensive Battle Rating: 183.000
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BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 282.800
Offensive Battle Rating: (+) 183.000 = 465.800
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Final BattleMech Battle Value: 466
Alpha Strike Conversion
Name/Model: Mercury MCY-97
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Equipped with MASC (*) 1.25 = 20"
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 4 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 4 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 53 armor points x 1 53.000 = 53.000
Armor Factor Conversion (/) 30 = 1.767
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 12.000 = 14.500
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 14.500 = 18.000
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 21.000
Force Bonus [PRB] Active Probe (+) 1.000 = 22.000
Force Bonus [RCN] Recon (+) 2.000 = 24.000
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Final Point Value: 24
Cost Breakdown
Name/Model: Mercury MCY-97
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (53 pts) 3.0 x 20,000 60,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 68,000.00
Myomer (MASC): (160 x 1 x 1,000) + (20 x 2,000) (+) 200,000.00 = 268,000.00
Engine (Fusion): (5,000 x 160 x 20) / 75 (+) 213,333.33 = 481,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,081,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,281,333.33
Life Support: 50,000 (+) 50,000.00 = 1,331,333.33
Sensors: 20 x 2,000 (+) 40,000.00 = 1,371,333.33
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 1,380,533.33
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,394,533.33
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Total Structural Cost: 1,394,533.33
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
Medium Laser 40,000 (+) 40,000.00 = 240,000.00
Small Laser 11,250 (+) 11,250.00 = 251,250.00
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Total Weapons and Equipment Cost 251,250.00
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BattleMech Cost
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Structural Cost: 1,394,533.33
Weapons and Equipment Cost: (+) 251,250.00 = 1,645,783.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,974,940.00
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Final BattleMech Cost 1,974,940.00
Member Review - Sleeping Dragon : 08-Apr-2007 18:29
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Solid scout, but it suffers the same problem as many other lights. It can't take two med laser or one PPC hit to leg. That is a major problem for machine that should be able to return with info (and I still forget about minefields). MASC has it's uses and BAP is also handy so this 'Mech is clearly a good scout, but it's vulnerable to ambushes more than I would like. Not bad, but it could be better. The BAP needs to get close and I would like the 'Mech to survive it.
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Member Review - Rudel Gurken : 24-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A fine recon mech mod out of the -99.
Now it has the excellent sensors to do its job.
The weaponry is enough to have something to shoot if the enemy comes to close but too little to attack.
So scout pilots will collect datas and retreat if being attacked instead of trying to gun them down!
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Member Review - Blackhand : 20-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Trading the Small Laser for another half ton of armour is the only suggestion I'd have for this mech.
Its a good solid scout. Just make sure you are always moving fast and making sure you report in often to your commanding officer.
I kind of like it when I see scout mechs that lack a decent weapons suite, because then my scout pilots know they're suppost to do and don't get in mech fights.
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Member Review - ralgith : 03-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
An all around decent scout. Used properly this unit will find and designate the enemy, then use its speed to withdraw, or stay out of long range and shadow. Armor is only a little shy of max, and few canon mechs have max armor. The weapons should be ER, but are not to keep cost of the unit down, same with the XL engine and Endo ideas in other reviews, they would make this unit very expensive. As it is, this is a cheap reliable scout.
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Member Review - DarkAdder : 13-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
A fair scout, but I wish it had a little more armor on it. The BAP will let you find hidden units, alright, but theres a good chance that its going to be too much for the MCY to handle. Even the Masc may not get this thing out of harms way fast enough. The weapons load is too light to take on anything heavier than about 30 or 35 tons. Pretty much, this thing will find the badguys, and then get cut to pieces. Not the best way to use a scout.
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