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Member Review - Rudel Gurken : 11-Feb-2015 15:04 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
This one has good maneouverability, strong armor and good firepower. If used as part of a light lance against light enemies the VLK would deal heavy damage at a range most lights can“t return. Against heavier mechs this would take a support role. Let your comrades do the slugout while staying behind and offer your LRM to any hotspot. The laser gives it a bit selfdefense. |
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Member Review - Sleeping Dragon : 04-Jun-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Definitely a team player. This mech needs something to keep the enemy at bay while it showers the enemy with missiles. LRM-10 is a big bore weapon for a mech of this size and 5/8/5 mobility allows the mech to stay away from some trouble. Don't try to fight against heavier opposition that can return fire, but use this machine to provide support to your lance-mates. I can imagine this mech in various light and medium lances. VLK is versatile and I think that you get what you pay for with this machine. |
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Member Review - House Calderon 1 : 04-Feb-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Good overall design. Heavier firepower than anything in this weight or lower in this time frame. Providing light lances limited fire support without spending large amounts of cash to maintain it, or larger more heavily armed/armored mechs better used elsewhere. |
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Member Review - bladewind : 05-May-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Slow but fairly well armored and it can pull a full jump. The LRM-10 is a decent weapon to fire at smaller mechs but its far too light against heavier designs.
Keep your distance when using this mech, the LRM-10 does most of the damage and anyone under its min range is bad. |
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Member Review - Gunslinger Patch : 18-Sep-2004 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
I see Mud said you can always find a better light mech then a Valkyrie for any given role. This is true.
But conversly I don't think you can find a better light mech to perfom ALL given roles.
Let me tell you why this is a favorite mech of mine. Way back when in my very first mech tournament of the few I've been in, the first round was 1-1 light mechs on 1 map sheet, with random weather conditions that could hurt targeting, PPCs and heat, or help heat depending.
My friends and I in our group were all in the tournament, 3025 mechs only, standard models. And for a week in advance I brainstormed what the best choices of mech were. I forget the details of the figuring, but I firmly chose the Valkyrie as the best choice for the light mech round. I remember that my figuring picked it as the best mech to handle any terrain or weather and still deliver the most consistent damage without going down first.
I fought a Firestarter on a heavy woods single map and kicked his ass. My 3 friends all won with Valkyries too, as did over half the 32 first rounds fights if I recall. Firestarters and Jenners were popular, but the majority of both of them lost their fights that day.
For using in Campaigns, I consider it standard to drop that heat sink for another medium laser.
And when you consider that the majority of mechs in the universe are supposed to be light mechs, this makes the Valkyrie stand even taller among them, the lance leader's ride. |
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