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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Archer ARC-6W2
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3064
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,469,633 C-Bills
Battle Value:       1,764

Chassis:              Standard
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 Medium Lasers
    40 Rocket Launcher 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    ARC-6W2 was put together by Marian techs. The mech doesn't look like it has real combat use,
    but legions recognize it's value as psychological weapon. Pirates who see mech armed with so
    many rockets often break and run for cover, because repairing mechs isn't easy in periphery
    and these mechs can make terrible wounds to entire lance in the matter of seconds. Marian
    Commanders who have this mech at their disposal usually use it to break enemy formation and
    then finish the enemy  by more conventional means.

Capabilities:
    Armed with nothing less than four hundreds of unguided missiles ARC-6W2 can lay waste to
    large area with single salvo, but this immediately overloads the mech and puts the mech to
    risk of melting down reactor and exploding, so this tactic is usually saved for desperate
    situations. The mech was equipped with double heat sinks to allow moving and launching
    eighty missile salvos without overheating and thus maintaining maximal accuracy and
    mobility. Pilots usually charge in to the hearth of enemy formation with through clouds of
    smoke created by massive salvos. Original lasers are in their old places, with some minor
    changes to those arm mounted, to allow the pilot to cover his retreat, because there are
    missiles only for thirty seconds of fire on the mech. With Fourteen tons of armor it will
    probably reach safety and may be redeployed again. Thanks to removal of arm actuators and
    leg mounted Rocket launchers the mech doesn't resemble Archer anymore, but through study of
    internal structure it was identified as an offshoot of venerable ARC chassis.

Deployment:
    Marian is reported to field two lances worth of these mechs and surprisingly NAIS owns one
    of these mechs for study of extreme heat spikes from non-energy weapons.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  217                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             29       
    Center Torso (rear):                              15       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                         CT (R)              2          2.00             
12 Rocket Launcher 10s                                    RT                12         6.00             
12 Rocket Launcher 10s                                    LT                12         6.00             
Medium Laser                                              RA                1          1.00             
6 Rocket Launcher 10s                                     RA                6          3.00             
Medium Laser                                              LA                1          1.00             
6 Rocket Launcher 10s                                     LA                6          3.00             
2 Rocket Launcher 10s                                     RL                2          1.00             
2 Rocket Launcher 10s                                     LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: ENE, REAR1/1/-