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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Fireworks FRW-1KS
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3068
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,206,640 C-Bills
Battle Value:       562

Chassis:              Standard
Power Plant:          100 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    7 Rocket Launcher 10s
    2 Small Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    This mech originates from Solaris VII, where mech parts are generally available cheap and
    local wealthy nobles try to deal with boredom. Fireworks is a current hit of the season and
    anyone who wants to at least look significant must have one.

Capabilities:
    Thanks to so many missiles Fireworks looks menacing even to locals who are used to see
    various mechs trotting about. It is also a perfect gardener (feet were designed, not to
    damage the lawn - there are even mulching "shoes" and lasers can make your hedge perfectly
    straight), main door guard and it can lighten up every party with a variety of pyrotechnics
    and flashy laser shows and even limited acrobatic jumps. The hands can be used to carry
    heraldic standard of it's master and of course, the luggage and occasional groceries from a
    shopping trip. Fireworks is just fast enough to accompany you on short trips, has jump jets
    to get in your garden without breaking through walls and flamer to explain that master
    doesn't want to have any more visitors today.

Deployment:
    At least fifteen wealthy and eccentric nobles on Solars have such mechs among their security
    forces, some were purchased for arena clown duels and advertisement by various stables and
    some shady characters bought at least three mechs too for unknown puposes as well.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     100 Fusion                 3.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6             10       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              6       
    R/L Leg:                            4              7       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Rocket Launcher 10                                        CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
2 Rocket Launcher 10s                                     RT                2          1.00             
Jump Jet                                                  LT                1          0.50             
2 Rocket Launcher 10s                                     LT                2          1.00             
Small Laser                                               RA                1          0.50             
Small Laser                                               LA                1          0.50             
Rocket Launcher 10                                        RL                1          0.50             
Rocket Launcher 10                                        LL                1          0.50             

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Alpha Strike Statistics                                             
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Point Value (PV): 15
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/6"j
Damage: (S) 2 / (M) 1 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: ENE, JMPW1