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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bloodthirst BT-1A
Designer:           Erenon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,914,000 C-Bills
Battle Value:       2,636

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 ER PPCs
    10 Medium Lasers
    2 Rocket Launcher 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    *Start Voice Note 4646*
    
    12 April 3066
    
    Don't like the feel of the Mech Bay ever since that big mech came in... somehow it feels
    colder and the hairs on my neck stand whenever i get close to it..  A Marauder II...
    fitting.
    
    
    
    Records show this Mech has killed more than 20 others on the field and all of its four
    pilots as well... maybe that's why it gives me the creeps..
    
    
    
    Anyhow, the refit ordered by the powers that be are completed. All systems have tested out
    right, especially that troublesome targeting computer that they wanted tested. The PPCs fit
    wel into the jackets.. and.. what's that noise..  from the Mech bay..  i'll have to check it
    out...
    
    *End Voice Note 4646*
    
    
    
    ---
    
    Eyes only
    
    ---
    
    Professor Jay Lee was found dead in Mech Bay Nine at the feet of the Bloodthirst prototype.
    Post Mortem indicates that he died of a heart attack. No foul play suspected.
    
    
    
    Design team indicates that the Mech is ready for testing and we will eb sending out along
    the Liao border soon.
    
    ---
    
    Endterm
    
    ---

Capabilities:
    The Bloodthirst is build on the modified frame of a MAD-4A Marauder II that ended up in the
    Fedsuns Military towards the end of the fourth Succession War.
    
    
    
    The PPCs in the arm have been upgraded to Extended range models, giving the Mech good long
    range punch.
    
    The more radical change was exchanging all the other weapons with 10 medium lasers and
    wiring them and the ER PPCs to a targeting computer.
    
    
    
    Originally intended to carry two ER small lasers to the rear, conflicts with the targeting
    computer finally resulted in the designers placing two rocket launchers in place of the
    lasers.

Deployment:
    The Bloodthirst is due to been assigned to one of the units on the Liao border. However, no
    information on the exact unit has been uncovered yet.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Rocket Launcher 10                                      H (R)               1          0.50             
Jump Jet                                                  CT                1          2.00             
Rocket Launcher 10                                      CT (R)              1          0.50             
5 Medium Lasers                                           RT                5          5.00             
Targeting Computer                                        RT                6          6.00             
Guardian ECM Suite                                        LT                2          1.50             
5 Medium Lasers                                           LT                5          5.00             
ER PPC                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 3
Armor (A): 10,  Structure (S): 8
Specials: ECM, ENE, REAR0*/0*/0*