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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Nightstar IIC C
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         23,360,025 C-Bills
Battle Value:       3,272

Chassis:              Endo Steel
Power Plant:          285 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 ER PPC
    4 LRM 20 w/ Artemis IV FCS
    2 LRM 15 w/ Artemis IV FCS
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Of the new BattleMechs introduced in the Inner Sphere with rediscovered and technology, the
    Nightstar is one of the most effective. Created by Clan Wolf-in-Exile, the Nightstar IIC
    OmniMech is quite capable of destroying any opponent, Clan or Inner Sphere.
    
    As the Nightstar IIC slowly becomes more popular, more variants are coming into service.
    Most of them stick with the Prime's layout of a pair of heavy weapons, with energy backups.
    Two are close combat machines, while the other two are fire support 'Mechs. While the jump
    jets and ER PPC are not part of the base chasis, every current variant does carry them. As
    with many Clan 'Mechs, the Nightstar IIC often has overheating problems.

Capabilities:
    A fire support 'Mech with few peers, the C variant of the Nightstar IIC generally stays at
    long range to bombard enemies with LRMs and PPC fire. The jump jets let it find the best
    firing positions, and Artemis IV systems make its weapons that much more accurate. Its only
    problems are heat inefficiency and ammunition dependence.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       285 XL                   8.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  293                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             45       
    Center Torso (rear):                              15       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
ER PPC                                                    RT                2          6.00             
Jump Jet                                                  RT                1          2.00             
LRM 20 w/ Artemis IV FCS                                  RT                4          5.00             
LRM 20 (Ammo 6)                                           RT                1          1.00             
Jump Jet                                                  LT                1          2.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
LRM 15 w/ Artemis IV FCS                                  RA                2          3.50             
LRM 20 w/ Artemis IV FCS                                  RA                4          5.00             
Medium Pulse Laser                                        RA                1          2.00             
LRM 15 w/ Artemis IV FCS                                  LA                2          3.50             
LRM 20 w/ Artemis IV FCS                                  LA                4          5.00             
Medium Pulse Laser                                        LA                1          2.00             
LRM 15 (Ammo 8)                                           RL                1          1.00             
LRM 20 (Ammo 6)                                           RL                1          1.00             
LRM 15 (Ammo 8)                                           LL                1          1.00             
LRM 20 (Ammo 6)                                           LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 4
Armor (A): 10,  Structure (S): 5
Specials: CASE, IF2, OVL