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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Naginata (Thunderclap) NG-X-5
Designer:           Kylo Kruis
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3122
Rules (Current):    Standard (Extinct)
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         12,966,428 C-Bills
Battle Value:       3,005

Chassis:              Endo Steel
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    1 ER PPC (C)
    3 Streak LRM 15s (C)
    1 ER Small Laser (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Naginata NG-X-5 was designed as a direct answer to the growing school of thought that
    the Naginata was just too big, cumbersome and lightly armoured for the punch it delivered.
    The Thunderclap, as it became known, indeed dismissed this idea from all those who were
    unlucky enough to encounter it!

Capabilities:
    While Alisa Wolfstein's Arctic Silence focused on making the best of the technology then
    available in the Inner Sphere for their Sting Jet, Kruis' Lyran group of elite mercenaries,
    Desert Chaos, used their strong political and ideological similarities with Clan Sea Fox to
    acquire production rights to several uprated Clan weapons and systems and mounted them on an
    Inner Sphere designed chassis. The changes are as follows:
    
    -Standard chassis swapped for Inner Sphere Endo Steel
    -Inner Sphere Lord's Light ER PPC swapped for Clan ER PPC
    -Inner Sphere Coventry Star Fire LRM-15s swapped for Clan Streak LRM-15s
    -Armour increased from 15 to 18.5 tons
    -Three jump jets added for greater manoeuvrability
    -Introduction of a small cockpit
    -Removal of one ton of LRM-15 ammo (40 shots rather than 48)
    -C3 Master Computer swapped for a C3i
    -Inner Sphere double heat sinks swapped for Clan double heat sinks
    -Clan ER Small Laser added

Deployment:
    The most notable use of the Thunderclap was in 3127,during the last battle of the operation
    code named 'Abduct' in which several high ranking officials were taken from an Inner Sphere
    planet for the extraction of important confidential information. Despite the planet being
    protected by a large portion of the Arctic Silence mercenary force, Kylo Kruis in his
    personal Naginata was able to escape with the officials and most of his own force, even
    after being ambushed by the defending group. The exact details of this conflict are
    classified until the situation is deemed secure by Federated Suns, in whose territory the
    campaign took place.

Variants:
    No variants of this 'Mech are known to have been made. The production run itself only
    totalled 15 units, many of which were heavily modified with Dark Age technology, often to
    the point of being unrecognisable as a Naginata. Kruis' personal Thunderclap was painted in
    a matt light grey with fluorescent green highlights and an intimidating face design in red.

Notable MechWarriors:
    As well as Kylo Kruis, the Thunderclap was often piloted by his second in command which
    changed several times during his career as founder and leader of the Desert Chaos mercenary
    group.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       15 [30] (C)                 5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  293                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             48       
    Center Torso (rear):                              12       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved C3 Computer                                      H                 2          2.50             
ER Small Laser (C)                                        CT                1          0.50             
Jump Jet                                                  CT                1          2.00             
CASE II (C)                                               RT                1          0.50             
Streak LRM 15 (C)                                         RT                3          7.00             
Streak LRM 15 (Ammo 16) (C)                               RT                2          2.00             
Targeting Computer (C)                                    RT                2          2.00             
CASE II (C)                                               LT                1          0.50             
Streak LRM 15 (C)                                         LT                3          7.00             
Streak LRM 15 (Ammo 24) (C)                               LT                3          3.00             
ER PPC (C)                                                RA                2          6.00             
Streak LRM 15 (C)                                         LA                3          7.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 67
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 7 / (M) 7 / (L) 7,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: C3I, CASEII, MHQ2