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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lineholder KW1-LH-2C
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3130
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,066,837 C-Bills
Battle Value:       1,993

Chassis:              Standard
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Laser (C)
    2 LRM 10s (C)
    4 ER Medium Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    If there is one thing that our blessed order has learned over the years is that strange
    things happen all of the time. The Inner Sphere Lineholder made with Clan tech is a perfect
    example

Capabilities:
    No one in Com Star is exactly sure why or how this design came into being. But as near as we
    have been able to piece together through Kressly Warworks paper trail Clan Wolf in Exile
    bought a hundred of the popular designs at a a reduced price with out engines or armor and
    weapons. Khan Kell then went about fitting the machines with a similar weapons package that
    would pack a bigger punch than the original.
    Rumors abound about the newer design,but having seen weapons tests it is going to be an
    effective design in the hands of a competent pilot. Though Khan Kell didn't break the bank
    with the design he really didn't skimp on the weapons package. All of the lasers have been
    switched to ER versions of the same class, and the LRM's have been replaced with larger 10
    tube launchers. and enough ammunition to become a serious threat. The biggest change is a
    baffling engine upgrade. A Clan XL was installed freeing up enough tonnage for the upgrades
    with extra heatsinks. Originally thought to be a secondline mech for clan it was given a
    frontline upgrade making many outside observers scratch their heads and wonder what else
    might be changed in the popular machine

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 XL (C)                 8.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       20 [40] (C)                10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                     8.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               6       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers (C)                                    RT                2          2.00             
2 ER Medium Lasers (C)                                    LT                2          2.00             
2 LRM 10s (C)                                             RA                2          5.00             
LRM 10 (Ammo 48) (C)                                      RA                4          4.00             
ER Large Laser (C)                                        LA                1          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: IF1, LRM1/1/1