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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sun Crusher B
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,512,500 C-Bills
Battle Value:       1,263

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    5 MML 3s
    10 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Configuration B is very unexpected to show up so early in an Omnimechs Configuration list.
    A highly specialized design, the Sun Crusher B is clearly a modern rendition of the
    reunification war era Dire Skunk.

Capabilities:
    The B configuration is classified as a seige warfare specialist.  The massed banks of Small
    lasers are ideal for burning holes through the Armored walls of a castle Brian.  The missile
    launchers are there to provide cover in the form of smoke.  As was mentioned 500 years ago
    with the original Dire Skunk, "a PPC has the same range as a small laser if you can only see
    60 meters."

Deployment:
    This configuration is not exclusively used in its role as a Sapper.  It can also find use in
    densely built up terrain such as cities or jungle.  Even if the enemy is cagey enough to
    keep out of small laser range,  the missile armament still needs to be respected less a
    flight of 15 tandem charge missiles break something expensive.

Notable MechWarriors:
    In the Taurian Concordat folk stories are still told about a Mechwarrior named Samson.  She
    was both a lethal slayer of their resistance, using the tunneling capability of her Dire
    Skunk to spring from the ground in ambush.  And after having taken a local lover who was
    murdered by the SLDF, a vengeance sworn monster who buried an entire company of mrchs along
    with herself under a mountain in her last stand.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
MML 3                                                     RT                2          1.50             
MML 3 (Ammo 66) [SRM]                                     RT                2          2.00             
MML 3 (Ammo 40) [LRM]                                     RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
2 MML 3s                                                  LT                4          3.00             
2 MML 3s                                                  RA                4          3.00             
10 Small Lasers                                           LA                10         5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 5 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: CASEII, IF1, OMNI