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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Drudge Q1 (C3 master)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         18,667,500 C-Bills
Battle Value:       2,448

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    1 Gauss Rifle
    2 PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The problem with C3 networks is the adverse ratio of slave designs, variants, and
    configurations to units that carry a C3 Master.  The reason for this is fairly simple.  You
    just need to find a single ton to add a slave.  Given the prevalence of such rare objects as
    medium lasers, or heat sinks, or ammo, or possibly even armor; its not hard to do.  Finding
    5 tons on the other hand is more of a dedicated endeavor that requires a bit more thought.

Capabilities:
    The Q1 (C3 master) configuration is less fancy then most.  It connects the network while
    hanging back at medium-long range providing direct fire support. A pair of PPCs support a
    guass rifle.  Angel ECM hardens the network against interference.  Mobility is enhanced with
    a set of jumpjets.  This allows the Drudge to keep up in more mobile situations or dance
    around if it needs to reposition quickly due to minimum range concerns.
    
    Overall the cost of the C3 Master to performance is an assault mech that has firepower that
    seems more appropriate for a heavy mech.  Which isn't too terrible when the heavier armor
    and extra mobility are included as well.  Especially when the Asymptote has been described
    as having the firepower of a light mech and yet is still the primary front line unit.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           RT                2          2.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
C3 Computer (Master)                                      LT                5          5.00             
3 Jump Jets                                               LT                3          6.00             
CASE II                                                   RA                1          1.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
2 PPCs                                                    LA                6         14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: AECM, C3M, CASEII, MHQ5, OMNI, TAG