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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Perseus 2 P2 [BASE]
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            75
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,042,656 C-Bills
Battle Value:       976

Chassis:              Endo Steel
Power Plant:          300 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Kali Yama's IlClan era Mech Renaissance would culminate with the Perseus II project. The
    Perseus had been a first-generation Inner Sphere Omni-Mech put into production in 3058.
    Initial excitement had quickly dwindled for the "Omni-Orion" and sales for the design had
    stagnated. The mech had found itself in the position where it just barely sold well enough
    to justify its existence. With the HRC-9005, QSM-4 series, HBK-7 series, and the revitalized
    ON-4M rolling into the market. Kali-Yama would decide it was time to tackle the Perseus
    'problem.' When the board for the company met in 3155 every option was put on the table.
    After weeks of discussion, it was decided that an attempt to "fix and improve" the mech
    would be made. Design members from across previous projects would be pooled together into
    new teams dedicated to making the next generation Perseus.
    
    Key among the complaints for the P1 had been the vulnerability of the IS XL engine and the
    lack of weapon bay space. To address this the Perseus II (P2) would exchange its XL engine
    for a Light Fusion Engine. To regain some of the lost tonnage in doing this they would lean
    into their previous partnership and reach out to Technicron, to import Clan-grade endo steel
    for the mech design. Additionally, Light-Ferro armor would also be utilized to free up
    tonnage on the mech. In the end, after accounting for the 12-engine mounted heatsinks and 14
    tons (231 pips) of armor the Perseus II would find itself with a serviceable, but not
    amazing, 34.5 tons of free space left. With the proliferation of Clan weaponry in the new
    era it was determined that this was an acceptable exchange.
    
    To address the second complaint the Perseus II would move much of the consumed bulk of the
    mech to the arms and the legs, this would nearly reverse the issue however, and most of the
    new design configurations for the P2 would place the large weapons in the torso of the mech.
    Additionally, it was also decided to not design hands for the mech. This was done in the
    hopes that combined with an LFE over the previous XL engine the P2 would be easier and
    cheaper to produce. Instead, re-enforced “caps” would be used for configurations that
    still possessed their lower arms
    The Perseus II would come with the following design quirks: Easy to Maintain, Rugged (1),
    Barrel-fisted (RA, LA) (2)

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                              11       
    R/L Torso:                         16             25       
    R/L Torso (rear):                                  7       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: ENE, OMNI