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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sohei SI-1K
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         16,292,567 C-Bills
Battle Value:       1,870

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    3 ER Medium Lasers (C)
    1 Improved Narc Launcher
    1 MML 7
Manufacturer:         Alshain Weapons
    Primary Factory:  Alshain
Communications:       Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe

================================================================================================
Overview:
    The Sohei would be developed by Alshain Weapons. Looking to break away from their light mech
    roots the 55 ton SI-1K would be designed to fill the roll of a heavy scout. Providing
    forward reconnaissance and spotting for frontline assets or fire-power and durability to
    lighter ones.

Capabilities:
    To fulfil its mission the SI-1K would be able to hit speeds of up to 84 km/h under normal
    conditions and reach speeds over 100 kn/h with the assistance of a supercharger. Jump Jets
    would be added to allow the mech to leap up to 150 meters. E-warfare assets like a
    Bloodhound active probe, a boosted C3 slave unit, and an iNARC would let the SI-1K ferret
    out targets then relay data to other assets as well as employ a range of nasty munition
    options. This would be paired with a MML 7 in the left arm supported by two tons of ammo,
    and three clan-grade er-medium lasers in the right arm. The mech would be protected by 11
    tons of standard armor (176 pips). 10 dbl heat sinks would be fitted to the design for
    sinking purposes.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             16       
    R/L Leg:                           13             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Supercharger                                              CT                1          1.00             
Bloodhound Active Probe                                   RT                3          2.00             
Improved Narc Launcher                                    RT                3          5.00             
Jump Jet                                                  RT                1          0.50             
C3 Boosted Slave                                          LT                2          3.00             
CASE II                                                   LT                1          1.00             
Improved Narc Launcher (Ammo 8) [Homing]                  LT                2          2.00             
Improved Narc Launcher (Ammo 4) [Nemesis]                 LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
MML 7 (Ammo 14) [SRM / Narc]                              LT                1          1.00             
MML 7 (Ammo 17) [LRM / Narc]                              LT                1          1.00             
3 ER Medium Lasers (C)                                    RA                3          3.00             
MML 7                                                     LA                4          4.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: BH, C3BSS, CASEII, IF0*, INARC, MHQ2, RCN