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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Golden Knight GLD-KNT-1A
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         12,436,000 C-Bills
Battle Value:       2,308

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    1 Heavy PPC
    2 Large Lasers
    4 Medium Lasers
    2 MML 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Golden Knight has been designed along the same line as Kressle Warworks most popular
    design the Lineholder. Using tried and true parts the Golden Knight is a technicians dream
    come true. All major components are in use with many of the most common assault mechs used
    today.
    A few exceptions were made for a mech that tries to use as few new technologies as possible.
    Originally intended to mount both SRM's and LRM launchers, the designers relented and
    installed the new Multi-missile launcher saving both space and tonnage for other weapons.
    So far testing has been favorable amongst pilots. Though concers over ammunition and heat
    dissapation have been heard amongst a few pilots. Other pilots have said that by "riding"
    the heat scale and using some care the older warriors are able to coax better performance
    out of the 100 ton monster.

Capabilities:
    A heavy ppc paired with a pair of large lasers, and two 5 tube multi-missile launchers are
    the primary armament for the Golden Knight. Backing the heavy hitters up is a quartet of
    standard medium lasers. Almost as an afterthought a heavy ppc capacitor was paired to the
    heavy particle cannon.
    Originally intended to mount 18 double strength freezers, due to space limitations the
    engineering team was only able to fit 15 of them in the mech. Pilot suggestions prompted the
    addition of 3 'Deep Freeze' coolant pods. So far in simulations veteran pilots have been
    able to use them tactfully to decimate opponets.
    The oddest addition to the mech is the Angel ECM. It is hoped that the suite will help
    protect the slow assault mech, but it has proven to be difficult to repair and is currently
    under review, and may in fact be removed and replaced.

Deployment:
    Only a few of the machines have shipped, and so far reviews have been favorable. If the ECM
    is removed replacement equipment will be shipped at the Kressle's expense.

Notable MechWarriors:
    Jackson "Sully" Sullivan and Greg "killer" "Munchkin" Jones are the two pilots doing the
    testing for the new design. Sully is a veteran mech pilot who is used to monitoring weapons
    and heat output. Because of this trait he is able to get more out of the machine than the
    "Munchkin". Greg is from a new school of thinking that promotes designs that are heat free.
    After fifteen losses in a row to the veteran warrior Greg has on several occasions lost
    complete control and lost due to shut down.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    18.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Coolant Pod                                               CT                1          1.00             
CASE II                                                   RT                1          1.00             
Large Laser                                               RT                2          5.00             
MML 5                                                     RT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     RT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
Angel ECM Suite                                           LT                2          2.00             
CASE II                                                   LT                1          1.00             
Large Laser                                               LT                2          5.00             
MML 5                                                     LT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
Heavy PPC w/ Capacitor                                    LA                5         11.00             
Coolant Pod                                               RL                1          1.00             
Coolant Pod                                               LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: AECM, CASEII, IF1