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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Battlemaster BLR-1001A
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         9,615,560 C-Bills
Battle Value:       1,952

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 Heavy PPC
    2 Light PPCs
    4 Medium Lasers
    2 MML 5s
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Built in the same vain as the Stinger. Using husks of the old Battlemaster, the companies
    new take on the age old design makes use of new and tried and true technology. Capable of
    delivering a lethal barrage at medium range with its Heavy and light PPC's it can up the
    damage with the capacitors that are linked to the new weapons mount. 4 medium lasers and a
    pair of the new 5 tube Multi Missile Launchers, give the mech a long range punch, and a
    surprise in short ranges. a pair of Small Pulse lasers give the mech a deterrant for
    infantry and round out the weapons.

Capabilities:
    The new Heavy Particle Projection Cannon with cappacitor replaces the old standard Particle
    cannon. The designers dropped the machine guns and replaced the engine with a lower capacity
    unit to squeeze in a pair of Light Particle cannons each with a capacitor. The short range
    missile system was replaced with a pair of new 5 tube Multy Missile launchers. They now rest
    on each side fo the large cockpit. A ton of long range and short range ammo give the
    launchers far more flexibility than a standard short range pack of eariler models.
    The biggest drawback of the 1001A is its lack of heat dissapation. 13 double strength
    freezers help to keep the mech cool. Though they are insufficent, and pilots are warned to
    watch the heat guage.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  256                    16.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             38       
    Center Torso (rear):                               9       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
CASE II                                                   RT                1          1.00             
Light PPC w/ Capacitor                                    RT                3          4.00             
MML 5                                                     RT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     RT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
CASE II                                                   LT                1          1.00             
Light PPC w/ Capacitor                                    LT                3          4.00             
MML 5                                                     LT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
Heavy PPC w/ Capacitor                                    RA                5         11.00             
2 Small Pulse Lasers                                      LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 3 / (L) 3,  OV: 2
Armor (A): 9,  Structure (S): 7
Specials: CASEII, ECM, IF1