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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stinger STG-21L
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,243,040 C-Bills
Battle Value:       515

Chassis:              Endo Steel
Power Plant:          120 Light Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Light PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    The new Stinger is a limited run of machines reclaimed from wrecking yards and mothball.
    Designed to be a sniper - scout, the Stinger mounts a new Light Particle Projection Cannon.
    Giving the machine a long range punch the machine never had before.

Capabilities:
    Most of the Stingers used were mostly husks and rebuilding them gave the designers the
    chance to go wild and get creative with thw ancient designs. A new light fusion engine now
    powers the light machine. Endo Steel internal structure was used for its ease of repair. The
    new Light Lord Particle Projection Cannon now sits in the right arm giving the machine a
    decent long range punch and pairing it to a Sony Quick Track Targeting computer lets the
    pilot make the most of each shot.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  120 Light Fusion              3.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              8       
    Center Torso (rear):                               4       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  3       
    R/L Arm:                            3              6       
    R/L Leg:                            4              7       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
Light PPC                                                 RA                2          3.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 14
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ENE