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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Cyclops CP-30-HQ2
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,090,360 C-Bills
Battle Value:       1,775

Chassis:              Standard
Power Plant:          270 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Large Lasers
    1 LRM 10
    1 Streak SRM 4
    4 Medium Lasers
    2 LB 2-X ACs
    1 Remote Sensor Dispenser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    Strormvanger Assemblies first placed the CP 10-Z Cyclops into production in 2710. Designed
    as a heavy assault vehicle for use in assault lances, the Cyclops also proved a favorite
    among headquarters troops in higher-echelon formations. With its sophisticated holographic
    Tacticon B-2000 battle computer and its planet-wide communications capability, the heavy
    'Mech proved highly useful in this role. Except when the Cyclops is part of an assault
    lance, tactical doctrine usually places it in the reserve, where it can coordinate and
    support the overall actions of the other BattleMechs in its command. At regimental level and
    higher, the commander's Cyclops is usually guarded by a headquarters lance and supporting
    units. Though individual commanders have occasionally made personal modifications, the
    present-day Cyclops is virtually identical to the prototype coming off the assembly line in
    2710.

Capabilities:
    The Cyclops was designed primarily as a heavy assault 'Mech, but its sophisticated
    communications and information network equipment make it equally valuable as a command
    vehicle. In battlefield situations, the 'Mech is capable of coordinating up to an entire
    BattleMech regiment with the B-2000 computer on line. It easily maintains planet-wide and
    orbital communications, too, using the Olmstead 840 tight beam commsystem and satellite
    assistance. The Cyclops' weaponry is mixed so that it can attack or defend itself against
    any opponent at any range necessary. The Delta Dart LRM pack is capable of engaging the
    enemy at extreme range. The Zeus-36 Mark III autocannon can be used in the middle ranges.
    Finally, the two Diverse Optics Type 20 medium lasers with the Hovertec SRM quad can take on
    anything that gets nearer. With its diverse weaponry, the Cyclops is somewhat limited in
    ammunition storage, and its projectile weapons tend to run out quickly in extended battle
    situations. For this reason, the Cyclops is usually well-protected when used by high-echelon
    commanders, who usually employ it to turn the tide of battle or to exploit an enemy
    weakness. Though the Cyclops' head section is armored as heavily as its internal structure
    can handle, the armor is somewhat inadequate. In battle situations, most enemy 'Mechs will
    automatically aim at the head of the Cyclops, knowing any hits or near misses could damage
    or disable the sophisticated command and control equipment located there, as well as doing
    the usual damage to the MechWarrior inside. Even with these minor drawbacks, the Cyclops is
    a formidable weapon to be found in the battle lances of almost every 'Mech regiment in the
    Successor States.
    
    The CP-30-HQ, is an update of the classic Cyclops. When advances in basic tech came around,
    the original builders decided it was time to give it a update. By removing the old engine
    and slowing down the overall speed. This opened up enough space to allow for a new weapons
    layout. The LRM and the medium lasers stayed, but the SRM is now upgraded to a streak
    system. The original ac system has been replaced with a pair of small gauge LBX systems. A
    pair of large lasers round out the long range weaponry. The new Cyclops mounts more armor
    and makes use of new electronics, a beagle active probe and guardian ECM suite. The original
    heat sinks have been replaced with double strength to compensate for the extra weapons. It
    is now a bracket fighter, but can defend itself and the deploy able HQ much better than
    before. By improving the original deployment system for the HQ, they have cut deployment
    time down from 15 minutes to 7 minutes. All of the communications systems have remained the
    same, but by using improved systems they have improved reliability.

Deployment:
    So far only a few units have been delivered.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             30       
    Center Torso (rear):                               7       
    R/L Torso:                         19             30       
    R/L Torso (rear):                                  7       
    R/L Arm:                           15             30       
    R/L Leg:                           19             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Remote Sensor Dispenser                                   CT                1          0.50             
Streak SRM 4                                              CT                1          3.00             
Guardian ECM Suite                                        RT                2          1.50             
LB 2-X AC (Ammo 45)                                       RT                1          1.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Large Laser                                               RT                2          5.00             
Medium Laser                                              RT                1          1.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
LB 2-X AC (Ammo 45)                                       LT                1          1.00             
LRM 10                                                    LT                2          5.00             
Large Laser                                               LT                2          5.00             
Medium Laser                                              LT                1          1.00             
LB 2-X AC                                                 RA                4          6.00             
Medium Laser                                              RA                1          1.00             
LB 2-X AC                                                 LA                4          6.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 5 / (L) 1,  OV: 1
Armor (A): 8,  Structure (S): 7
Specials: ECM, FLK0*/0*/0*, IF1, PRB, RCN, RSD1