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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Emma-O
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,756,000 C-Bills
Battle Value:       3,365

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 ER PPCs
    1 Gauss Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    When Clan Nova Cat joined the Inner Sphere and moved its people and equipment, they were
    forced to rethink several of there construction habits do to the sudden lack of suitable
    production centers to create Endo-Steel, Ferro-Fibrous, and Extra-Light Fusion Engines. This
    forced them to adjust there production to those items they could produce while new Zero-G
    factories were constructed to replace those they were unable to move. One of these resulted
    in a second line Battlemech that Kurita forces have named the Emma-O.

Capabilities:
    The actual Clan Nova Cat designation for this mech is still unknown at this time, but Kurita
    forces have named it Emma-O after the God of Death in Japanese mythology. The design has
    been produced in limited numbers as a seeming stop gap measure by the Nova Cats. It shares
    many similarities in appearance with the Executioner, Gargoyle, and surprisingly the Atlas.
    Despite its appearance similarities, the Emma-O shares very little in common with the others
    in its weapons load out. The machine carries some of the most devastating weapons known to
    man that can be carried on a Battlemech. Twin ERPPCs in the right arm form the front of the
    weapons load out and allow the mech near 360 degrees of cover. Backing up the ERPPCs is a
    Gauss Rifle mounted in the Left Torso. This devastating weapon is supplied with an
    impressive 3 tons of CASE protected ammunition; the Gauss is thus capable of sustained fire
    long beyond most designs. All of these weapons form the primary and only weapon systems on
    this heavy design and to insure maximum efficiency the design is equipped with a clan
    Targeting Computer, which imparts near pulse laser accuracy to the weapons fire. These three
    weapons are devastating enough that they can bring almost any mech to its knees with only a
    handful of shots.
    
    In addition to an impressive weapons load, the Emma-O is equipped with an amazing
    19 tons of heavy armor and a heavy yet sturdy 300 rated standard fusion engine, which
    analyst say will make the design frustratingly difficult for enemy units to bring down. One
    example is if the Gauss Rifle was to receive damage during combat, the CASE protected left
    torso will prevent the Emma-O from suffering a catastrophic explosion and protect the fusion
    engine. The engine as said is rated at 300 and allows the Emma-O to move at maximum speeds
    of up to 54 Kph; in addition, the heavy duty jump jets installed in the mechs back allow
    impressive jumps of up to 90 meters, a phenomenal distance for such a heavy machine. To
    offer further versatility to the unit, an ECM suite was installed into the heart of the
    machine's sensor systems just above and behind the cockpit. This powerful system can disrupt
    mech targeting systems, interfere with communication, and even reduce the effectiveness of
    enemy sensors.
    
    Average speed with maneuverability, protection, and accurate hard hitting weapons
    all combine to create a tactically flexible Lord of the battlefield. One the Nova Cats need
    during the trying times ahead as they rebuild there lives in the Inner Sphere.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             45       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
Jump Jet                                                  RT                1          2.00             
Targeting Computer                                        RT                5          5.00             
Gauss Rifle                                               LT                6         12.00             
Gauss Rifle (Ammo 24)                                     LT                3          3.00             
Jump Jet                                                  LT                1          2.00             
2 ER PPCs                                                 RA                4         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 5,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASE, ECM