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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Cerberus MR-7D-FS
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         25,074,400 C-Bills
Battle Value:       2,371

Chassis:              Endo Steel
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Gauss Rifles
    4 Medium Lasers
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Similar in shape to the Star League King Crab, the Cerberus is the product of more than a
    year's worth of engineering efforts by LexaTech's designers. Flattened thin, its profile
    makes it difficult to target compared to other assault 'Mechs. The Cerberus's legs and lower
    torso resemble those of a Vulture, providing a strong and steady firing platform. Its
    firepower has made it a formidable opponent against both Clan and Inner Sphere foes.
    
    Initially thought of as a superior machine it soon became apparant that the Cerberus,
    was under armored for the battlefield. this became most apparent when several were lost by
    the WoB forces to Davion forces retaking the world Rentz.
    
    In late 3063 under the guise of a commercial drop ship the WoB forces took several key
    water planets in the Davion border. With these newly captured worlds they quickly brought in
    a haevy garrison and fortified the plantes. Unable to get valuable water to the companies
    and planets that needed it a massive campaign was launched and after heavy fighting the
    worlds were recaptured. Many of the captured and destroyed machines were either sent into
    active units or repaired and sent for analysis. The MR-5M was one of the many mechs taken
    From here the reserchers at NAIS went about improving the design and after refitting a
    couple of them the design seemed so solid that it has been rushed into production.

Capabilities:
    For the most part the design has changed little. Initially mounting Ferro Fibrous the
    designers decided that 18.5 tons of standard armor would be perfect for the machine. Endo
    Steel was used to free up tonnage in the Cerberus. Though the design team didnt like it,
    they kept the XL engine. the 4 medium pulse were removed for 4 standard medium lasers.
    Initially this was going to be 4 Er Med lasers. but a shipment error caused the wrong lasers
    to be sent to the team. As they waited for the new lasers to arrive they decided to test the
    standard lasers. The mechwarriors love the medium lasers, and with the ability to fire
    everything at once and still move at top speed was a huge bonus in thier eyes. After
    changeing them out when the new ones arrived the design team had the choice of keeping the
    ER or sticking with the tried and true standard medium lasers. The Standard medium lasers
    won out (mostly due to mechwarrior complaning). The Anti missile system was kept but had the
    ammo bins were beefed up for longer life on the battlefield.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  293                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             48       
    Center Torso (rear):                              12       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
Gauss Rifle (Ammo 16)                                     CT                2          2.00             
2 Medium Lasers                                           RT                2          2.00             
Anti-Missile System (Ammo 36)                             LT                3          3.00             
CASE                                                      LT                1          0.50             
2 Medium Lasers                                           LT                2          2.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Gauss Rifle                                               LA                7         15.00             
Gauss Rifle (Ammo 16)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 10,  Structure (S): 4
Specials: AMS, CASE